Aion2Data
Chanter emblem

Chanter build · PvE · Damage · Oct 17, 2026

Chanter: PvE damage + buffs

PvEDamageStaffRedditInven (KR)Bahamut (TW)17173 (CN)

The Chanter PvE damage + buffs build in AION 2 (PvE, damage) is played around Dark Crush 16, Onslaught 16 and Spinning Strike 16, with Undefeated Mantra 20, Power of the Storm 15, Marchutan's Wrath 5 and Sprint Mantra 10 as stigmas; stats in order: Double Chance > Critical Hit > Damage Boost > Critical Damage Boost. From 13 player sources on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN), updated Oct 17, 2026; every name checked against the client.

Dark Crush is the engine. It cannot be used on its own: the client says a trigger skill — Spinning Strike, Impactful Crush or Marchutan's Wrath — makes it "available" for a short window, so you cast a trigger and Dark Crush fires right behind it. Put Dark Crush first in the macro, the triggers below it, and keep Onslaught out of the macro on the left button. Undefeated Mantra and Power of the Storm are the two stigmas players will not drop.

Skill bar

  1. 116Dark Crush
  2. 216Onslaught
  3. 316Spinning Strike
  4. 4Impactful Crush
  5. 516Incandescent Blow

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Dark Crush — Players agree it is the first skill to level. The client's level-8 option makes every hit critical; level 16 "Removes [Dark Crush] cooldown" (it is 5 s at level 10), so every trigger can be followed by a cast.
  • Onslaught — Never has a cooldown in the client, so players keep it off the macro and hold it on the mouse. Its level-12 option takes 1 s off Spinning Strike on every hit and level 16 adds the chain skill [Storm Chain].
  • Spinning Strike — One poster names it the hardest-hitting skill, and the client lists it as a trigger for Dark Crush. Its level-8 option takes 5 s off its cooldown.
  • Impactful Crush — Ranged trigger for Dark Crush and a chance of stun.
  • Incandescent Blow — Filler for when the triggers are cooling down. Players call it a trigger too, but the client's text for it has no Dark Crush line — the three triggers are Spinning Strike, Impactful Crush and Marchutan's Wrath.

Stigmas

  • Undefeated MantraLv 20Must-have. At 20 the client gives "+5% Double Chance", and its text says it replaces the Cleric's Light of Protection bonus when the two are the same level.
  • Power of the StormLv 15Level 15 adds "+200 Critical Hit". One player reports about 11k combat power from raising it to 15 instead of spending those points on Sprint Mantra.
  • Marchutan's WrathLv 5A third trigger for Dark Crush that you press by hand when the others are cooling down. Its level-5 option is up to +20% damage against fewer targets.
  • Sprint MantraLv 10Level 10 adds "+30% Natural Stamina Regen" on top of the heal-over-time on hits. Some players call it huge, others optional.

Swaps for this mode

  • Sprint MantraHealing Touch— when the group lacks healing; see the support build.
  • Marchutan's WrathFocused Defense— a block stigma some take when no other pick fits; its level-5 option gives a second use.

Skills to level first

  1. 16Dark Crush16
  2. 16Onslaught16
  3. 16Spinning Strike16
  4. 16Incandescent Blow16
  5. 20Undefeated Mantra20
  6. 15Power of the Storm15

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Dark Crushto level 16
Level 8pick one
Absorbs 0.7% HP
Deals extra damage on attacking a target afflicted with Impact-type status
Critical Hit on hit
Level 12
Adds [Piercing Strike] Chain Skill
Level 16
Removes [Dark Crush] cooldown
Onslaughtto level 16
Level 8pick one
+20% MP restored
Absorbs 0.7% HP
+50% Multi-Hit on hit
Level 12
-1s [Spinning Strike] cooldown on hit
Level 16
Adds [Storm Chain] Chain Skill
Spinning Striketo level 16
Level 8pick one
-5s cooldown
+10% Heal Boost (up to 20%)
Up to +20% damage when less targets hit
Level 12
40% chance to inflict Seal for 3s
Level 16
Ignores Block and Evasion and lands as a Critical Hit
Incandescent Blowto level 16
Level 8pick one
-20% MP consumed
+200 Block while using skill
Deals up to 12% more damage when less targets are hit
Level 12
-200 enemy Accuracy for 3s on landing Bursting Blow
Level 16
Ignores Block and Evasion and lands as Multi-Hit
Undefeated Mantrato level 20
Level 5
+100 Critical Hit
Level 10
+100 Accuracy
Level 15
+5% Critical Damage Boost
Level 20
+5% Double Chance
Power of the Stormto level 15
Level 5
-30s cooldown
Level 10
+200 Accuracy
Level 15
+200 Critical Hit
Level 20
+20% Caster Attack and +10% party member Attack
Marchutan's Wrathto level 5
Level 5
Up to +20% damage when less targets hit
Level 10
50% chance to inflict Stun for 3s
Level 15
-70% Incoming Heal and Potion Recovery
Level 20
+25% additional Stun Chance
Sprint Mantrato level 10
Level 5
+10% Incoming Heal
Level 10
+30% Natural Stamina Regen
Level 15
+50% amount restored when HP is 50% or less
Level 20
+10% Restoration
1 more skill of this build: Impactful Crush
Impactful Crushto level 10
Level 8pick one
Changes to AoE damage
+1s [Impactful Crush] Stun duration
Changes to mobile skill
Level 12
+30% Skill Speed
Level 16
+20% [Impactful Crush] Stun Chance

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsProtection Circle +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointProtection Circle +1 level · Rare · 2 pointsSpinning Strike +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointSpinning Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointProtection Circle +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSpinning Strike +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsImpact Hit +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointSpinning Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointProtection Circle +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsSurvival Willpower +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty
Stats from the boards
  • Max HP+700
  • Max MP+350
  • Defense+300
  • Critical Hit+50
  • Critical Hit Resist+45
  • Attack+30

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Spend every point on the general boards — Nezekan, Zikel, Vaizel and Triniel: their skill nodes give +1 each, which together with a ring and an arcana card is how players reached Dark Crush 16.
  • Skill nodes for Dark Crush and Onslaught first, defensive nodes last.
  • Azphel holds PvP stats and does nothing for dungeons.

Gear for the PvE damage + buffs build

The Chanter's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Heavenbound Staff3 properties per bindingDark Crush5.2%Incandescent Blow5.2%Onslaught5.2%Spinning Strike5.2%Damage Boost 5%Critical Hit 17%Weapon Damage Boost 9.8%
GuardLudra's Heart4 properties per bindingDark Crush7%Incandescent Blow7%Onslaught7%Spinning Strike7%Damage Boost 6.7%Critical Hit 22%Weapon Damage Boost 13%
HelmetSplendent Wise Dragon Lord Helm5 properties per binding—Double Chance 5.1%Critical Hit 20%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per binding—Critical Damage Boost 12%Double Chance 5.1%Critical Hit 20%
ChestSplendent Wise Dragon Lord Breastplate5 properties per binding—Damage Boost 12%Critical Hit 20%
LegsSplendent Wise Dragon Lord Greaves5 properties per binding—Critical Hit 20%
GlovesSplendent Wise Dragon Lord Gloves5 properties per binding—Critical Hit 20%
BootsSplendent Wise Dragon Lord Boots5 properties per binding—Critical Hit 20%
CloakSplendent Wise Dragon Lord Cloak5 properties per binding—Double Chance 5.1%Critical Hit 20%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per binding—Critical Hit 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per binding—Critical Hit 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingDark Crush9.1%Incandescent Blow9.1%Onslaught9.1%Spinning Strike9.1%Critical Hit 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingDark Crush18%Incandescent Blow18%Onslaught18%Spinning Strike18%—
ParchmentParchment of Vigor4 properties per bindingDark Crush67%Spinning Strike67%Onslaught67%—
CompassCompass of Vigor4 properties per bindingIncandescent Blow67%—
BellBell of Vigor4 properties per binding——
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Dark Crush, Onslaught, Spinning Strike, Incandescent Blow); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
  • Weapon, guard, rings: These roll +1 levels to active skills: keep any Dark Crush +1 line — a ring with it is one of the ways players got the engine to 16. A second +1 on Onslaught is next.
  • Armor, cloak, earrings, necklace: These roll passive skill levels only. Korean guides want Wind's Promise, Impact Hit and Attack Preparation.
  • Stat lines: Damage Boost, Critical Damage Boost, Double Chance — the Korean must-haves, then Attack.
Manastones and arcana

Stat priority

  1. 1Double Chance
  2. 2Critical Hit
  3. 3Damage Boost
  4. 4Critical Damage Boost
  5. 5Front Attack Damage Boost
  6. 6Weapon Damage Boost
  • Double Chance: the one stat players name; Korean guides rank it first among the must-haves and it helps spamming Spinning Strike.
  • Critical Hit: up to the 50% cap the game states. Dark Crush already crits through its level-8 option, so the points feed the other skills; the Korean 80% threshold for swapping in Inspiring Spell cannot be reached on global.

Rotation

  1. 1Bind the macro key to the right mouse button and hold the left button as well: the basic attack cancels macro animations and returns mana.
  2. 2Macro column: Dark Crush first, then Spinning Strike, Impactful Crush and Incandescent Blow; Onslaught stays outside it. Heals, buffs, mobility and stagger skills are pressed by hand.
  3. 3Korean players order the line as Dark Crush, Spinning Strike, Impactful Crush, Incandescent Blow and keep the in-game macro to one line.
  4. 4Before Dark Crush is 16: macro one trigger only and press Dark Crush yourself when it comes off cooldown — back-to-back triggers waste a window.

Tips and common mistakes

Tips
  • Each left-click takes time off a cooldown, according to one player — a reason to keep the left button down the whole fight.
  • Keep a second skill preset: solo, group and PvP set-ups differ in which stigmas are swapped.
  • Players expect other classes to catch up when they reach their own breakpoints; the Chanter's lead is largest at modest combat power.
  • Taiwanese players keep the macro to one column, since two or more cut their Dark Crush count. Their order is Incandescent Blow, Impactful Crush, Spinning Strike, then Dark Crush last, the reverse of the order above; it follows a Taiwan patch that let ranged skills open Dark Crush, so test it before copying.
  • In the Taiwanese guide Power of the Storm goes first and Guardian Blessing right behind it, so the buff is not forgotten; players there note the cooldown cut only helps skills cast after it.
  • When the boss is staggered, Taiwanese players drop the left click and loop Gust Rampage with Dark Crush; the client says Gust Rampage hits a target afflicted with Stagger. They use Fracturing Blow to stay on the boss once Marchutan's Wrath is dropped.
Common mistakes
  • Running the heal stigma instead of the damage ones: players say it costs Dark Crush windows at 2300 gear score.
  • Putting triggers back-to-back before Dark Crush is 16.
  • Counting on Incandescent Blow to open Dark Crush: the client lists three other triggers.

Where this build comes from

Strong agreement: about ten comments across nine Reddit threads name Dark Crush 16 and Undefeated Mantra 20 as the core, and three Korean guides (Jun–Sep) build on the same loop. Disputed: the last stigma slots — Marchutan's Wrath, Sprint Mantra, Healing Touch, Focused Defense or Guardian Blessing — and whether the class is overtuned. Taiwanese players on Bahamut run the same core, Undefeated Mantra and Power of the Storm, and also call Marchutan's Wrath optional. Players' claim that level 16 "doubles" Dark Crush damage is not in the client's option text.

13 sourcesReddit 9Inven (KR) 2Bahamut (TW) 117173 (CN) 1show the posts
  1. RedditNeed chanter macro helpOct 6, 2026 · 9 upvotes · 13 comments
  2. RedditMacro : so end game is just I press a bouton and it does DPS for me ?Oct 6, 2026 · 115 upvotes · 426 comments
  3. Reddit2300 sub only chanter mainOct 5, 2026 · 58 comments
  4. RedditChanter 4th Stigma?Oct 13, 2026 · 7 upvotes · 14 comments
  5. RedditChanter 108k beating 175k RangerOct 13, 2026 · 41 upvotes · 112 comments
  6. RedditHow is this guy 90k at 1800. I know some people power creep with hidden tech but does anyone know how can you reach that, does the weapon give that much combat power.Oct 12, 2026 · 45 upvotes · 213 comments
  7. RedditWhy is my Cp so low? Need Help understanding weightingsOct 8, 2026 · 17 comments
  8. RedditChanter dark crush 16 does less dps?Oct 16, 2026
  9. Inven (KR)호법님들 울지마세요, 9/17 최적화 가이드Sep 17, 2026 · 59 recommends · 16,352 views
  10. Inven (KR)호법성 스킬배치와 세팅에 대해Aug 28, 2026 · 12 recommends · 19,433 views
  11. RedditAION 2 Beginner DPS Guide: What to Prioritize From 0–2000 Item LevelOct 11, 2026 · 1380 upvotes · 293 comments
  12. Bahamut (TW)【攻略】9/16更新後護法星戰鬥優化指南(PVE)Sep 17, 2026 · 4,820 views · 38 replies (Taiwan server)
  13. 17173 (CN)《永恒之塔2》916更新後护法星战斗优化指南 (PVE)Sep 18, 2026 · repost of the Bahamut 6186 text

Read on Oct 17, 2026 on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Chanter PvE damage + buffs build?

Dark Crush is the engine. It cannot be used on its own: the client says a trigger skill — Spinning Strike, Impactful Crush or Marchutan's Wrath — makes it "available" for a short window, so you cast a trigger and Dark Crush fires right behind it. Put Dark Crush first in the macro, the triggers below it, and keep Onslaught out of the macro on the left button. Undefeated Mantra and Power of the Storm are the two stigmas players will not drop.

Which stigmas for the Chanter PvE damage + buffs build?

Undefeated Mantra (level 20), Power of the Storm (level 15), Marchutan's Wrath (level 5) and Sprint Mantra (level 10). Swaps: Sprint Mantra → Healing Touch, Marchutan's Wrath → Focused Defense.

Which skills to level first for Chanter PvE damage + buffs?

Dark Crush to 16, Onslaught to 16, Spinning Strike to 16, Incandescent Blow to 16, Undefeated Mantra to 20 and Power of the Storm to 15, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Chanter PvE damage + buffs?

Double Chance > Critical Hit > Damage Boost > Critical Damage Boost > Front Attack Damage Boost > Weapon Damage Boost. The global client caps Critical Hit at 50%.

What is the Chanter PvE damage + buffs rotation?

Bind the macro key to the right mouse button and hold the left button as well: the basic attack cancels macro animations and returns mana. Macro column: Dark Crush first, then Spinning Strike, Impactful Crush and Incandescent Blow; Onslaught stays outside it. Heals, buffs, mobility and stagger skills are pressed by hand. Korean players order the line as Dark Crush, Spinning Strike, Impactful Crush, Incandescent Blow and keep the in-game macro to one line. Before Dark Crush is 16: macro one trigger only and press Dark Crush yourself when it comes off cooldown — back-to-back triggers waste a window.

Where does this build come from?

Strong agreement: about ten comments across nine Reddit threads name Dark Crush 16 and Undefeated Mantra 20 as the core, and three Korean guides (Jun–Sep) build on the same loop. Disputed: the last stigma slots — Marchutan's Wrath, Sprint Mantra, Healing Touch, Focused Defense or Guardian Blessing — and whether the class is overtuned. Taiwanese players on Bahamut run the same core, Undefeated Mantra and Power of the Storm, and also call Marchutan's Wrath optional. Players' claim that level 16 "doubles" Dark Crush damage is not in the client's option text. Sources: Need chanter macro help; Macro : so end game is just I press a bouton and it does DPS for me ?; 2300 sub only chanter main; Chanter 4th Stigma?.

Other Chanter builds

Support / heal swapPvESupport

The Chanter has one heal skill, Recuperation, and one healing stigma, Healing Touch. When a group has no Cleric, players swap damage stigmas for the party tools and accept fewer Dark Crush windows. Players are clear that this makes the Chanter a buffer who can also heal, not a primary healer.

RecuperationDark Crush16OnslaughtHealing TouchGuardian Blessing15Sprint Mantra10Barrier Spell

Thin evidence: three Reddit threads and no Korean support guide — Korean groups leave healing to the Cleric.

Party-synergy arcana (Korea)PvESupport

A Korean expected-value post compared two ways to spend arcana and passive levels. For your own damage, Attack Preparation and Impact Hit come first; for the party's damage, Earth's Promise is worth far more than any personal passive — until a Cleric joins, when its debuff effect does not apply.

Earth's PromiseAttack PreparationImpact HitDark CrushInspiring Spell

Korean analysis of 3 June with a Korean party of four; passive levels in it run past the global stigma and level caps. Use it as an order of priorities, not as numbers to copy.

PvP loadoutPvPDamage

Players describe the Chanter in the arena as the same macro for damage plus every crowd-control skill cast by hand in a chain. Defiance clears stuns and grants immunity, and one player swaps the party cooldown buff for the self HP buff so it feeds Wind's Promise at 15.

DefianceWind's PromiseGuardian Blessing15Undefeated Mantra20Focused Defense5

Three Reddit comments and one Korean thread. Korea cut PvP damage and refunded block cooldowns on 14 Oct; that is not a global patch. Spiritmaster and Templar are named as the hardest matchups.

The Chanter guide: strengths, gear, leveling and every build →

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