Aion2Data
Chanter emblem

Chanter build · PvE · Support · Oct 17, 2026

Chanter: Support / heal swap

PvESupportStaffReddit

The Chanter Support / heal swap build in AION 2 (PvE, support) is played around Recuperation, Dark Crush 16 and Onslaught, with Healing Touch, Guardian Blessing 15, Sprint Mantra 10 and Barrier Spell as stigmas; stats in order: Critical Hit > Double Chance. From 4 player sources on Reddit, updated Oct 17, 2026; every name checked against the client.

The Chanter has one heal skill, Recuperation, and one healing stigma, Healing Touch. When a group has no Cleric, players swap damage stigmas for the party tools and accept fewer Dark Crush windows. Players are clear that this makes the Chanter a buffer who can also heal, not a primary healer.

Thin evidence: three Reddit threads and no Korean support guide — Korean groups leave healing to the Cleric.

Skill bar

  1. 1Recuperation
  2. 216Dark Crush
  3. 3Onslaught

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Recuperation — The only non-stigma skill that restores HP to the party in the client; it also removes debuffs. The poster who described the "base heal" with two charges did not name it, so treat that as unverified; the client's level-8 option is "+1 consecutive use".
  • Dark Crush — Stays the damage engine between heals.

Stigmas

  • Healing TouchThe only healing stigma, and some call it weak. One comment says level 16 cuts its cooldown by 2 s; the client puts nothing at 16 — its options are at 5, 10, 15 (removes 5 debuffs) and 20 (+5% HP restored).
  • Guardian BlessingLv 15Tank-like buff: at 15 the client multiplies the effect of Wind's Promise by 1.5 for its duration.
  • Sprint MantraLv 10Players say it heals about 400 HP per second for anyone hitting the boss.
  • Barrier SpellLong-cooldown emergency barrier that stops party HP from falling below a set percentage.

Skills to level first

  1. 16Dark Crush16
  2. 10Recuperation10
  3. 20Undefeated Mantra20

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Recuperationto level 10
Level 8pick one
+1 consecutive use and Heal over Time can stack up to 2 times
Removes up to 2 debuffs
+4s healing duration
Level 12
+5% HP restored
Level 16
-3s cooldown
Dark Crushto level 16
Level 8pick one
Absorbs 0.7% HP
Deals extra damage on attacking a target afflicted with Impact-type status
Critical Hit on hit
Level 12
Adds [Piercing Strike] Chain Skill
Level 16
Removes [Dark Crush] cooldown
Guardian Blessingto level 15
Level 5
+10% Status Effect Resist
Level 10
x1.5 [Crossguard] effect for the duration
Level 15
x1.5 [Wind's Promise] effect for the duration
Level 20
+10% Incoming Heal
Sprint Mantrato level 10
Level 5
+10% Incoming Heal
Level 10
+30% Natural Stamina Regen
Level 15
+50% amount restored when HP is 50% or less
Level 20
+10% Restoration
Undefeated Mantrato level 20
Level 5
+100 Critical Hit
Level 10
+100 Accuracy
Level 15
+5% Critical Damage Boost
Level 20
+5% Double Chance
3 more skills of this build: Onslaught, Healing Touch, Barrier Spell
Onslaughtto level 10
Level 8pick one
+20% MP restored
Absorbs 0.7% HP
+50% Multi-Hit on hit
Level 12
-1s [Spinning Strike] cooldown on hit
Level 16
Adds [Storm Chain] Chain Skill
Healing Touchto level 20
Level 5
+20% amount healed when HP is 50% or less
Level 10
Restores 1,000 Stamina
Level 15
Removes 5 debuff(s)
Level 20
+5% HP restored
Barrier Spellto level 20
Level 5
Restores 10% HP when effect expires naturally
Level 10
+10% PvE Damage Tolerance and +5% PvP Damage Tolerance for 10s when effect expires naturally
Level 15
+10% HP limit
Level 20
+1s effect duration

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsProtection Circle +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointProtection Circle +1 level · Rare · 2 pointsSpinning Strike +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointSpinning Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointProtection Circle +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSpinning Strike +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointImpactful Crush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointWind's Promise +1 level · Rare · 2 pointsImpact Hit +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointIncandescent Blow +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGust Rampage +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCrossguard +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointTremor Crush +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointInspiring Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointRecuperation +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointRaging Spell +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointWave Blow +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointSpinning Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack Preparation +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDark Crush +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointProtection Circle +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointHeat Wave Blow +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointBlessing of Life +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRushing Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointEarth's Promise +1 level · Rare · 2 pointsSurvival Willpower +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointOnslaught +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty
Stats from the boards
  • Max HP+700
  • Max MP+350
  • Defense+300
  • Critical Hit+50
  • Critical Hit Resist+45
  • Attack+30

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Same boards as the damage build; reach Dark Crush 16 first.

Gear for the Support / heal swap build

The Chanter's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Heavenbound Staff3 properties per bindingDark Crush5.2%Critical Hit 17%
GuardLudra's Heart4 properties per bindingDark Crush7%Critical Hit 22%
HelmetSplendent Wise Dragon Lord Helm5 properties per binding—Critical Hit 20%Double Chance 5.1%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per binding—Critical Hit 20%Double Chance 5.1%
ChestSplendent Wise Dragon Lord Breastplate5 properties per binding—Critical Hit 20%
LegsSplendent Wise Dragon Lord Greaves5 properties per binding—Critical Hit 20%
GlovesSplendent Wise Dragon Lord Gloves5 properties per binding—Critical Hit 20%
BootsSplendent Wise Dragon Lord Boots5 properties per binding—Critical Hit 20%
CloakSplendent Wise Dragon Lord Cloak5 properties per binding—Critical Hit 20%Double Chance 5.1%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per binding—Critical Hit 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per binding—Critical Hit 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingDark Crush9.1%Critical Hit 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingDark Crush18%—
ParchmentParchment of Vigor4 properties per bindingDark Crush67%—
CompassCompass of Vigor4 properties per binding——
BellBell of Vigor4 properties per binding——
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Dark Crush); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Stat priority

Rotation

  1. 1Same macro as the damage build; Recuperation, Healing Touch and Guardian Blessing by hand when the party needs them.

Tips and common mistakes

Tips
  • Chanter is a buffer, not a Cleric replacement — most threads on healers say so.
  • Leave Undefeated Mantra in the build either way: it is the party's damage and tolerance buff.
Common mistakes
  • Healing instead of attacking at 2300 gear score and above: players report a clear drop in damage.
  • Expecting Healing Touch to match a Cleric's output.

Where this build comes from

Medium: three threads agree the class is a buffer more than a healer. Disputed: how much Sprint Mantra heals and whether Healing Touch is worth a slot.

4 sourcesReddit 4show the posts
  1. RedditHealers own this gameOct 10, 2026 · 165 upvotes · 103 comments
  2. RedditI‘M SO SICK OF ITOct 14, 2026 · 220 upvotes · 534 comments
  3. RedditAt this point I wish we had dungeon finder / matchmakingOct 13, 2026 · 110 upvotes · 137 comments
  4. RedditChanter 4th Stigma?Oct 13, 2026 · 7 upvotes · 14 comments

Read on Oct 17, 2026 on Reddit; the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Chanter Support / heal swap build?

The Chanter has one heal skill, Recuperation, and one healing stigma, Healing Touch. When a group has no Cleric, players swap damage stigmas for the party tools and accept fewer Dark Crush windows. Players are clear that this makes the Chanter a buffer who can also heal, not a primary healer.

Which stigmas for the Chanter Support / heal swap build?

Healing Touch, Guardian Blessing (level 15), Sprint Mantra (level 10) and Barrier Spell.

Which skills to level first for Chanter Support / heal swap?

Dark Crush to 16, Recuperation to 10 and Undefeated Mantra to 20, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Chanter Support / heal swap?

Critical Hit > Double Chance. The global client caps Critical Hit at 50%.

What is the Chanter Support / heal swap rotation?

Same macro as the damage build; Recuperation, Healing Touch and Guardian Blessing by hand when the party needs them.

Where does this build come from?

Medium: three threads agree the class is a buffer more than a healer. Disputed: how much Sprint Mantra heals and whether Healing Touch is worth a slot. Sources: Healers own this game; I‘M SO SICK OF IT; At this point I wish we had dungeon finder / matchmaking; Chanter 4th Stigma?.

Other Chanter builds

PvE damage + buffsPvEDamage

Dark Crush is the engine. It cannot be used on its own: the client says a trigger skill — Spinning Strike, Impactful Crush or Marchutan's Wrath — makes it "available" for a short window, so you cast a trigger and Dark Crush fires right behind it. Put Dark Crush first in the macro, the triggers below it, and keep Onslaught out of the macro on the left button. Undefeated Mantra and Power of the Storm are the two stigmas players will not drop.

Dark Crush16Onslaught16Spinning Strike16Impactful CrushIncandescent Blow16Undefeated Mantra20Power of the Storm15Marchutan's Wrath5Sprint Mantra10
13 sourcesFull guide →
Party-synergy arcana (Korea)PvESupport

A Korean expected-value post compared two ways to spend arcana and passive levels. For your own damage, Attack Preparation and Impact Hit come first; for the party's damage, Earth's Promise is worth far more than any personal passive — until a Cleric joins, when its debuff effect does not apply.

Earth's PromiseAttack PreparationImpact HitDark CrushInspiring Spell

Korean analysis of 3 June with a Korean party of four; passive levels in it run past the global stigma and level caps. Use it as an order of priorities, not as numbers to copy.

PvP loadoutPvPDamage

Players describe the Chanter in the arena as the same macro for damage plus every crowd-control skill cast by hand in a chain. Defiance clears stuns and grants immunity, and one player swaps the party cooldown buff for the self HP buff so it feeds Wind's Promise at 15.

DefianceWind's PromiseGuardian Blessing15Undefeated Mantra20Focused Defense5

Three Reddit comments and one Korean thread. Korea cut PvP damage and refunded block cooldowns on 14 Oct; that is not a global patch. Spiritmaster and Templar are named as the hardest matchups.

The Chanter guide: strengths, gear, leveling and every build →

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