Aion2Data
Templar emblem

Templar build · PvE · Tank · Oct 17, 2026

Templar: PvE damage and enmity

PvETankLongswordRedditInven (KR)Bahamut (TW)

The Templar PvE damage and enmity build in AION 2 (PvE, tank) is played around Judgment 16, Warding Strike 16 and Shield Smite, with Noble Armor 15, Taunt 20, Shield of Protection 15 and Doom Shield 15 as stigmas; stats in order: Combat Speed > Front Attack Damage Boost > Double Chance > Damage Boost. From 8 player sources on Reddit, Inven (KR) and Bahamut (TW), updated Oct 17, 2026; every name checked against the client.

Everything feeds Judgment. Put it first on a right-click macro with a shield or strike skill behind it, hold the left button on Vicious Strike the whole time, and press the buff stigmas by hand on cooldown. Players report that a Templar on this setup tops the damage meter while the boss stays on it.

Skill bar

  1. 116Judgment
  2. 216Warding Strike
  3. 3Shield Smite
  4. 4Pummel
  5. 516Vicious Strike
  6. 6Punishment
  7. 7Doom Shield

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Judgment — The highest-damage skill by players' accounts. The client's level-12 option makes it a Critical Hit and level 16 removes the cooldown, so any trigger skill can be followed by another cast.
  • Warding Strike — Triggers Judgment and heals. Its level-16 option gives party members +10% PvE Damage Tolerance, which players describe as almost always up.
  • Shield Smite — A trigger for Judgment; second line of the macro after it. Its level-8 option can set off Debilitating Smash.
  • Pummel — Enmity and mana. Its level-12 option takes 1 s off Punishment's cooldown on hit. Whether it stays in the macro once the other skills are 16 is argued.
  • Vicious Strike — Hold on the left mouse button, not on the macro: it restores MP, adds enmity and cancels macro animations.
  • Punishment — Press by hand on cooldown. The client says it grants the Executor effect, which raises PvE Damage Boost; players quote about +20% for 20 s.
  • Doom Shield — Rush, shield and a Judgment trigger in one. Players put it at the front of a second macro line.

Stigmas

  • Noble ArmorLv 15First stigma to raise: the client's level-15 option makes Fury count 1.5 times, and players put the party gain near +20% damage. Block early in a fight so Fury is running.
  • TauntLv 20Players want 15 to 20 for the debuff uptime. In the client level 15 takes 5 s off the cooldown and level 20 lengthens it.
  • Shield of ProtectionLv 15A guaranteed block that restores MP and stamina and feeds Fury; called a must-have for the harder Transcendence stages.
  • Doom ShieldLv 15Level 15 resets its cooldown on a kill, which players say makes solo farming very quick.
  • Battlefield BannerLast in line: put leftover points here. Press it by hand on cooldown.

Swaps for this mode

  • TauntEmpyrean Lord's Punishment— a party that struggles with stagger; one poster would also drop Taunt for Doom Shield.

Skills to level first

  1. 16Judgment16
  2. 16Warding Strike16
  3. 16Vicious Strike16
  4. Pummel
  5. 10Fury10
  6. 10Insulting Roar10

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Judgmentto level 16
Level 8pick one
Absorbs 1% HP
Deals extra damage on attacking a target afflicted with Impact-type status
Extra damage on hit
Level 12
Critical Hit on hit
Level 16
Remove cooldown
Warding Striketo level 16
Level 8pick one
-5s cooldown
+100 Block during Warding
Heal over Time during Warding
Level 12
Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
Level 16
+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
Vicious Striketo level 16
Level 8pick one
+20% MP restored
Absorbs 1% HP
+50% Multi-Hit on hit
Level 12
-2s [Warding Strike] cooldown on hit
Level 16
Adds [Threatening Blow] Chain Skill
Doom Shieldto level 20
Level 5
Resets [Annihilate] cooldown on hit
Level 10
+200 Block for 5s on hit
Level 15
Resets cooldown on defeating an enemy
Level 20
+25% Knockdown Chance
Noble Armorto level 15
Level 5
+5% Defense for the duration
Level 10
x1.5 [Insulting Roar] effect for the duration
Level 15
x1.5 [Fury] effect for the duration
Level 20
+10% Incoming Heal for the duration
Tauntto level 20
Level 5
Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink
Level 10
+10% Shrink Attack reduction
Level 15
-5s cooldown
Level 20
+2s Taunt duration, +5s Shrink duration
Shield of Protectionto level 15
Level 5
+1 consecutive use
Level 10
Changes to mobile skill
Level 15
+20% Move Speed for 3s on Block
Level 20
Restores 10% HP once on Block
4 more skills of this build: Shield Smite, Pummel, Punishment, Battlefield Banner
Shield Smiteto level 10
Level 8pick one
+1s Stun duration
Removes MP Cost and restores 200 MP on hit
50% chance to trigger [Debilitating Smash] on hit
Level 12
-2s cooldown
Level 16
AoE Stun
Pummelto level 10
Level 8pick one
-20% MP consumed
[Punishing Strike] absorbs 3% HP
Deals up to 12% more damage when less targets are hit
Level 12
-1s [Punishment] cooldown on hit
Level 16
[Punishing Strike] grants extra damage on hit
Punishmentto level 10
Level 8pick one
Absorbs 10% HP
Inflicts Damage over Time to target on hit
+30% Skill Speed
Level 12
Changes to mobile skill
Level 16
Ignores Block and Evasion and lands as a Critical Hit
Battlefield Bannerto level 20
Level 5
+10% Multi-Hit Chance for duration
Level 10
+10% Weapon Damage Boost for duration
Level 15
+20% Attack increase proportional to Defense
Level 20
-30s cooldown

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsPunishing Benediction +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointJudgment +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointPoach +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointPummel +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointPunishing Benediction +1 level · Rare · 2 pointsPunishment +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan32 nodes · 38 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointPunishment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPoach +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFury +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointPummel +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointFury +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointJudgment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel28 nodes · 36 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointPunishing Benediction +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointPoach +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointFury +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointJudgment +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointPunishment +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointPummel +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel20 nodes · 27 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsImpact Hit +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointPummel +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointPunishment +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointJudgment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointPunishing Benediction +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointPoach +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointFury +1 level · Rare · 2 pointsSurvival Willpower +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 34 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty
Stats from the boards
  • Max HP+3,600
  • Max MP+500
  • Defense+390
  • Critical Hit+50
  • Critical Hit Resist+40
  • Attack+36

Most Max HP: +3,600 Max HP · 108 nodes · 135 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Spend every point; skill nodes on Judgment first. Players name level 16 as the first goal and count the +1 from each general board, ring and arcana line toward it.
  • Boards for the class: Nezekan, Zikel, Vaizel and Triniel. Azphel is the PvP board.
  • A Korean July guide takes every Additional Attack node before defence and HP, and skips evasion and accuracy colour nodes.

Gear for the PvE damage and enmity build

The Templar's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Scale Sword3 properties per bindingWarding Strike5.2%Judgment5.2%Vicious Strike5.2%Combat Speed 9.8%Damage Boost 5%Critical Hit 17%
GuardLudra's Heart4 properties per bindingWarding Strike7%Judgment7%Vicious Strike7%Combat Speed 13%Damage Boost 6.7%Critical Hit 22%
HelmetSplendent Wise Dragon Lord Helm5 properties per bindingFury10%Insulting Roar10%Double Chance 5.1%Critical Hit 20%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per bindingFury10%Insulting Roar10%Double Chance 5.1%Critical Damage Boost 12%Critical Hit 20%
ChestSplendent Wise Dragon Lord Breastplate5 properties per bindingFury10%Insulting Roar10%Damage Boost 12%Critical Hit 20%
LegsSplendent Wise Dragon Lord Greaves5 properties per bindingFury10%Insulting Roar10%Critical Hit 20%
GlovesSplendent Wise Dragon Lord Gloves5 properties per bindingFury10%Insulting Roar10%Combat Speed 12%Critical Hit 20%
BootsSplendent Wise Dragon Lord Boots5 properties per bindingFury10%Insulting Roar10%Critical Hit 20%
CloakSplendent Wise Dragon Lord Cloak5 properties per bindingFury10%Insulting Roar10%Double Chance 5.1%Critical Hit 20%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per bindingFury11%Insulting Roar11%Combat Speed 8.7%Critical Hit 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per bindingFury11%Insulting Roar11%Critical Hit 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingWarding Strike9.1%Judgment9.1%Vicious Strike9.1%Critical Hit 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingFury18%Insulting Roar18%Judgment18%Vicious Strike18%Warding Strike18%—
ParchmentParchment of Vigor4 properties per bindingJudgment67%Vicious Strike67%—
CompassCompass of Vigor4 properties per bindingWarding Strike67%—
BellBell of Vigor4 properties per bindingFury80%Insulting Roar80%—
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Judgment, Warding Strike, Vicious Strike, Fury, Insulting Roar); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
  • Weapon, guard, rings: These roll +1 to active skills. Players say to keep any ring with +1 Judgment before deleting blue gear.
  • Armor, cloak, earrings, necklace: These roll passive skills. Korean guides want Fury, Insulting Roar and Impact Hit on armor and accessories.
Manastones and arcana
  • One report: a Templar who rolled Judgment 20 through arcana doubled from about 25k to 60k damage per second.
  • Korean high-end sets use four Protection and four Punishment pieces, and put the missing level-20 active on a Scales or Chalice.

Stat priority

  1. 1Combat Speed
  2. 2Front Attack Damage Boost
  3. 3Double Chance
  4. 4Damage Boost
  5. 5Critical Damage Boost
  6. 6Critical Hit
  • Combat Speed: the one stat named in the global threads.
  • Front Attack Damage Boost: the client's text for Fury says it raises this stat, and Korean guides list it.
  • Critical Hit: the global client caps it at 50%; Korean guides say Templar is capped early and then stop buying it.

Rotation

  1. 1Right-click macro: Judgment, Shield Smite, Warding Strike, Pummel, with the left button held on Vicious Strike at the same time.
  2. 2Two-line macro seen on the subreddit: line one Doom Shield, Judgment, Shield Smite, Warding Strike; line two Debilitating Smash, Annihilate, Pummel.
  3. 3Before Judgment 16, keep one shield skill on its own key so a trigger is not wasted.
  4. 4Press Punishment, Noble Armor, Taunt and Battlefield Banner by hand on cooldown.

Tips and common mistakes

Tips
  • Enmity is the aggro stat: players trace a Templar that loses the boss to a missing macro, not a missing taunt.
  • Do not spin the boss. Dodge backwards and close with Poach or Shield Rush; small turns are fine for back attackers, 90 to 180 degrees get them killed.
  • Take telegraphed hits that carry no crowd control so Fury procs.
  • If you hold Punishment while the macro runs, turn skill queuing on.
  • Taiwanese players say that on their server the Judgment trigger rules changed on 26 Aug and 16 Sep; those patches are not confirmed on global, so keep the macro above and re-test.
Common mistakes

Where this build comes from

Medium-high: at least four Reddit threads repeat Judgment 16 + Noble Armor 15 + Taunt, and the Korean guides build on the same core skills. Disputed: whether Pummel stays in the macro, and Taunt versus Empyrean Lord's Punishment. Taiwanese players on Bahamut run the same core: shield skills with Warding Strike in the macro and Punishment pressed by hand.

8 sourcesReddit 4Inven (KR) 3Bahamut (TW) 1show the posts
  1. RedditDear Templars. Help Please.Oct 16, 2026 · stigma priorities and macro
  2. RedditCant do dps as templar - help from any templar mains?Oct 15, 2026 · 59 comments
  3. RedditCan someone please explain to me how is PUMMEL not in Templar's macroOct 9, 2026 · 16 comments
  4. RedditAre Templars in demand for parties like Clerics?Oct 10, 2026 · 6 upvotes · 24 comments
  5. Inven (KR)맹심? 연심? 수호성의 모든걸 담았습니다.Sep 5, 2026 · 25 recommends · 7,345 views
  6. Inven (KR)현기준 최고점 DPS 및 사이클/마매Sep 16, 2026 · 27 recommends · 32,673 views
  7. Inven (KR)수호성 기본 세팅 (스킬,특화,마매,장비 등)Aug 22, 2026 · 19 recommends · 10,301 views
  8. Bahamut (TW)【問題】守護巨集設定Sep 21, 2026 · 6,072 views · 25 replies

Read on Oct 17, 2026 on Reddit, Inven (KR) and Bahamut (TW); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Templar PvE damage and enmity build?

Everything feeds Judgment. Put it first on a right-click macro with a shield or strike skill behind it, hold the left button on Vicious Strike the whole time, and press the buff stigmas by hand on cooldown. Players report that a Templar on this setup tops the damage meter while the boss stays on it.

Which stigmas for the Templar PvE damage and enmity build?

Noble Armor (level 15), Taunt (level 20), Shield of Protection (level 15), Doom Shield (level 15) and Battlefield Banner. Swaps: Taunt → Empyrean Lord's Punishment.

Which skills to level first for Templar PvE damage and enmity?

Judgment to 16, Warding Strike to 16, Vicious Strike to 16, Pummel, Fury to 10 and Insulting Roar to 10, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Templar PvE damage and enmity?

Combat Speed > Front Attack Damage Boost > Double Chance > Damage Boost > Critical Damage Boost > Critical Hit. The global client caps Critical Hit at 50%.

What is the Templar PvE damage and enmity rotation?

Right-click macro: Judgment, Shield Smite, Warding Strike, Pummel, with the left button held on Vicious Strike at the same time. Two-line macro seen on the subreddit: line one Doom Shield, Judgment, Shield Smite, Warding Strike; line two Debilitating Smash, Annihilate, Pummel. Before Judgment 16, keep one shield skill on its own key so a trigger is not wasted. Press Punishment, Noble Armor, Taunt and Battlefield Banner by hand on cooldown.

Where does this build come from?

Medium-high: at least four Reddit threads repeat Judgment 16 + Noble Armor 15 + Taunt, and the Korean guides build on the same core skills. Disputed: whether Pummel stays in the macro, and Taunt versus Empyrean Lord's Punishment. Taiwanese players on Bahamut run the same core: shield skills with Warding Strike in the macro and Punishment pressed by hand. Sources: Dear Templars. Help Please.; Cant do dps as templar - help from any templar mains?; Can someone please explain to me how is PUMMEL not in Templar's macro; Are Templars in demand for parties like Clerics?.

Other Templar builds

Party support tankPvETank

The same kit tuned for groups in Transcendence and conquest runs. Use the shield stigmas on purpose, keep Fury fed, hold the debuffs on the boss and let Warding Strike carry the party's damage tolerance. Players say a Templar is worth an extra damage slot in a party.

Judgment16Warding Strike16PoachShield RushPunishmentShield of Protection15Noble Armor15Taunt20Doom Shield15

Thin evidence: several Reddit threads agree on the value but there is no single detailed tanking guide, and no Korean source describes dungeon tanking at all.

Natural block (Dexterity)PvE & PvPTank

A late idea from Taiwan: instead of rolling pure Block, keep your damage lines and raise Block through Dexterity on gear and the Space (Israphel) Pantheon stat. The author reached 3,326 Block in town and about 4,000 in a fire-dungeon fight with food and a defensive stance.

FuryImpact HitInsulting Roar

Read off the Taiwan server: the author's maths uses Taiwan's constants (from a Korean post) and the Asian Steam build lowers some Daevanion values, so the break-even point may differ in global. Gear tables were screenshots and are not repeated here.

PvP sustain (Korea)PvPTank

Korean Templars in the Abyss stopped chasing crowd-control chains. They stay on the target, keep Debilitating Smash running to cut its healing and live off Punishment lifesteal and shields. A second October build drops Judgment and fights with Pummel and Punishment on raw defence.

Debilitating SmashPunishmentPummelShield SmiteDefianceBattlefield BannerSecond SkinShield of ProtectionNezekan's Shield

Korean servers only. Both builds were written before Korea's 14 Oct patch (PvP damage about -30%, block cooldown refund), and a 13 Oct thread calls Templar PvP broken against Gladiators. Treat as a direction, not a recipe; global has no matching gear tiers yet.

The Templar guide: strengths, gear, leveling and every build →

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