Aion2Data
Templar emblem

Templar build · PvE · Tank · Oct 17, 2026

Templar: Party support tank

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The Templar Party support tank build in AION 2 (PvE, tank) is played around Judgment 16, Warding Strike 16 and Poach, with Shield of Protection 15, Noble Armor 15, Taunt 20 and Doom Shield 15 as stigmas; stats in order: Combat Speed. From 6 player sources on Reddit, updated Oct 17, 2026; every name checked against the client.

The same kit tuned for groups in Transcendence and conquest runs. Use the shield stigmas on purpose, keep Fury fed, hold the debuffs on the boss and let Warding Strike carry the party's damage tolerance. Players say a Templar is worth an extra damage slot in a party.

Thin evidence: several Reddit threads agree on the value but there is no single detailed tanking guide, and no Korean source describes dungeon tanking at all.

Skill bar

  1. 116Judgment
  2. 216Warding Strike
  3. 3Poach
  4. 4Shield Rush
  5. 5Punishment

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Judgment — Aggro comes from damage, so the engine is unchanged.
  • Warding Strike — The level-16 option gives the party +10% PvE Damage Tolerance.
  • Poach — Gap closer; its level-12 option adds a protective shield of 10% Max HP.
  • Shield Rush — Movement and a Judgment trigger.
  • Punishment — Use on cooldown; one poster counts its heal as part of the sustain.

Stigmas

  • Shield of ProtectionLv 15A block you can place. The client opens a second consecutive use at level 5 and makes it a mobile skill at level 10; players who say level 15 holds both are a level late, so follow the client. Level 15 adds +20% Move Speed for 3 s on block.
  • Noble ArmorLv 15Level 15 makes Fury count 1.5 times for the party.
  • TauntLv 20Debuff uptime and less boss damage.
  • Doom ShieldLv 15A self shield and a Judgment trigger; a 1,900 Templar is reported to survive stage 2 with it, Poach and Nezekan's Shield.

Skills to level first

  1. 16Judgment16
  2. 16Warding Strike16
  3. 10Fury10

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Judgmentto level 16
Level 8pick one
Absorbs 1% HP
Deals extra damage on attacking a target afflicted with Impact-type status
Extra damage on hit
Level 12
Critical Hit on hit
Level 16
Remove cooldown
Warding Striketo level 16
Level 8pick one
-5s cooldown
+100 Block during Warding
Heal over Time during Warding
Level 12
Adds PvE Damage Tolerance and PvP Damage Tolerance increase effect when more targets hit to Warding
Level 16
+10% PvE Damage Tolerance and +5% PvP Damage Tolerance to party members on skill use
Shield of Protectionto level 15
Level 5
+1 consecutive use
Level 10
Changes to mobile skill
Level 15
+20% Move Speed for 3s on Block
Level 20
Restores 10% HP once on Block
Noble Armorto level 15
Level 5
+5% Defense for the duration
Level 10
x1.5 [Insulting Roar] effect for the duration
Level 15
x1.5 [Fury] effect for the duration
Level 20
+10% Incoming Heal for the duration
Tauntto level 20
Level 5
Adds 10% PvE Damage Tolerance reduction and 5% PvP Damage Tolerance reduction effect to Shrink
Level 10
+10% Shrink Attack reduction
Level 15
-5s cooldown
Level 20
+2s Taunt duration, +5s Shrink duration
Doom Shieldto level 15
Level 5
Resets [Annihilate] cooldown on hit
Level 10
+200 Block for 5s on hit
Level 15
Resets cooldown on defeating an enemy
Level 20
+25% Knockdown Chance
3 more skills of this build: Poach, Shield Rush, Punishment
Poachto level 10
Level 8pick one
Moves to the target if target has Incapacitated Immunity
-20% Status Effect Resist for 5s on hit
Resets cooldown on defeating an enemy
Level 12
10% Max HP Protective Shield
Level 16
50% chance to Stun for 3s
Shield Rushto level 10
Level 8pick one
Restores 300 Stamina on hit
+10m range
Changes to Charge Skill and deals AoE damage
Level 12
-10s cooldown
Level 16
+25% Stun Chance
Punishmentto level 10
Level 8pick one
Absorbs 10% HP
Inflicts Damage over Time to target on hit
+30% Skill Speed
Level 12
Changes to mobile skill
Level 16
Ignores Block and Evasion and lands as a Critical Hit

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsPunishing Benediction +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointJudgment +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointPoach +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointPummel +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointPunishing Benediction +1 level · Rare · 2 pointsPunishment +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan32 nodes · 38 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointPunishment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPoach +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFury +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointPummel +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointFury +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointJudgment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel28 nodes · 36 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointPunishing Benediction +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointPoach +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointFury +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointJudgment +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointPunishment +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointImpact Hit +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointPummel +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel20 nodes · 27 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointShield Smite +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointBlock Pain +1 level · Rare · 2 pointsImpact Hit +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointPummel +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointFlash Rampage +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointWarding Shield +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointShield Rush +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointIronclad Defense +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointWarding Strike +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointInsulting Roar +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAnnihilate +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointPunishment +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointGuarding Seal +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointJudgment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointPunishing Benediction +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDebilitating Smash +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointEnhance Health +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointPoach +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointFury +1 level · Rare · 2 pointsSurvival Willpower +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointVicious Strike +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 34 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty
Stats from the boards
  • Max HP+3,600
  • Max MP+500
  • Defense+390
  • Critical Hit+50
  • Critical Hit Resist+40
  • Attack+36

Most Max HP: +3,600 Max HP · 108 nodes · 135 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do

Gear for the Party support tank build

The Templar's top pieces, and what this build wants rolled on each.

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Judgment, Warding Strike, Fury); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Stat priority

Rotation

  1. 1Same macro as the damage build; use Shield of Protection and Warding Strike as planned defensive buttons instead of dodging when positioning matters.
  2. 2Dodge backwards then close with Poach when you need to keep the boss facing the right way.

Tips and common mistakes

Tips
  • A French-speaking Templar stresses holding the left button together with the macro: it weaves auto attacks, returns mana and builds threat.
  • Perfect dodge plus the guaranteed block covers most standing hits.
Common mistakes
  • Blaming the class for lost aggro when the macro is missing or the left button is idle.

Where this build comes from

Medium: five Reddit threads agree on shields, Fury and macro weaving. The one disagreement was a player claim about Shield of Protection level 15, which the client contradicts.

6 sourcesReddit 6show the posts
  1. RedditWhat are shields used for by Templars and Clerics?Oct 15, 2026 · 10 comments
  2. RedditMy experience tanking in Aion 2 so farOct 6, 2026 · 68 upvotes · 86 comments
  3. RedditQuestions sur mon gameplay Templar et les macroOct 9, 2026 · 6 comments
  4. RedditHealers own this gameOct 10, 2026 · 165 upvotes · 103 comments
  5. RedditI just got to 2100 yesterday and...Oct 11, 2026 · 109 upvotes · 243 comments
  6. RedditShould Templar and Gladiator's dodge be no-movement?Oct 13, 2026 · 23 comments

Read on Oct 17, 2026 on Reddit; the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Templar Party support tank build?

The same kit tuned for groups in Transcendence and conquest runs. Use the shield stigmas on purpose, keep Fury fed, hold the debuffs on the boss and let Warding Strike carry the party's damage tolerance. Players say a Templar is worth an extra damage slot in a party.

Which stigmas for the Templar Party support tank build?

Shield of Protection (level 15), Noble Armor (level 15), Taunt (level 20) and Doom Shield (level 15).

Which skills to level first for Templar Party support tank?

Judgment to 16, Warding Strike to 16 and Fury to 10, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Templar Party support tank?

Combat Speed. The global client caps Critical Hit at 50%.

What is the Templar Party support tank rotation?

Same macro as the damage build; use Shield of Protection and Warding Strike as planned defensive buttons instead of dodging when positioning matters. Dodge backwards then close with Poach when you need to keep the boss facing the right way.

Where does this build come from?

Medium: five Reddit threads agree on shields, Fury and macro weaving. The one disagreement was a player claim about Shield of Protection level 15, which the client contradicts. Sources: What are shields used for by Templars and Clerics?; My experience tanking in Aion 2 so far; Questions sur mon gameplay Templar et les macro; Healers own this game.

Other Templar builds

PvE damage and enmityPvETank

Everything feeds Judgment. Put it first on a right-click macro with a shield or strike skill behind it, hold the left button on Vicious Strike the whole time, and press the buff stigmas by hand on cooldown. Players report that a Templar on this setup tops the damage meter while the boss stays on it.

Judgment16Warding Strike16Shield SmitePummelVicious Strike16PunishmentDoom ShieldNoble Armor15Taunt20Shield of Protection15Doom Shield15Battlefield Banner
Natural block (Dexterity)PvE & PvPTank

A late idea from Taiwan: instead of rolling pure Block, keep your damage lines and raise Block through Dexterity on gear and the Space (Israphel) Pantheon stat. The author reached 3,326 Block in town and about 4,000 in a fire-dungeon fight with food and a defensive stance.

FuryImpact HitInsulting Roar

Read off the Taiwan server: the author's maths uses Taiwan's constants (from a Korean post) and the Asian Steam build lowers some Daevanion values, so the break-even point may differ in global. Gear tables were screenshots and are not repeated here.

PvP sustain (Korea)PvPTank

Korean Templars in the Abyss stopped chasing crowd-control chains. They stay on the target, keep Debilitating Smash running to cut its healing and live off Punishment lifesteal and shields. A second October build drops Judgment and fights with Pummel and Punishment on raw defence.

Debilitating SmashPunishmentPummelShield SmiteDefianceBattlefield BannerSecond SkinShield of ProtectionNezekan's Shield

Korean servers only. Both builds were written before Korea's 14 Oct patch (PvP damage about -30%, block cooldown refund), and a 13 Oct thread calls Templar PvP broken against Gladiators. Treat as a direction, not a recipe; global has no matching gear tiers yet.

The Templar guide: strengths, gear, leveling and every build →

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