
Episode quest · You're in the Palm of Our Hands
Verdant Melody
Verdant Melody is an Episode quest for level 22 in Altgard for the Asmodians. Nemon, at Odar's Shade, Altgard, gives it and Ecco takes it in. It has 3 steps. Rewards: 397,493 EXP, 3 item rewards.
Talk to Nemon at Odar's Shade
Start and finish
From the quest's acquire and complete rules in the game's Quest table; where an NPC stands is its spawn point in the map's spawn list.
- Starts
NemonOdar's Shade, Altgard- Character level
- 10
- Finish
Ecco (Forest Spirit)Odar's Shade, Altgard
Steps
The journal's lines and objectives, as the game writes them; who and what each objective names, from QuestStep.GoalList.
- Step 1 · AltgardInvestigate the Etheria Rift
- Rescue Ecco the Forest Spirit
- Step 2 · AltgardAsk to awaken Odar
- Talk to Ecco
Ecco (Forest Spirit)Odar's Shade, Altgard - Step 3 · AltgardLearn where the Nornir are
- Talk to Ecco
Ecco (Forest Spirit)Odar's Shade, Altgard
Rewards
Dialogue
77 lines, as the game writes them (NpcTalk rows named after the quest); lines in italics have no speaker.
Accepting · 25 lines
Nemon: You've done well. Do you see that sleeping Elim over there? He's our path forward.
Hadala: But... what's the connection between the Etheria Rift and the Elim?
Nemon: Odar's slumber can only be broken by the spirit Ecco's flute.
Nemon: But that spirit was pulled into the Etheria Rift.
Hadala: No way...
Hadala: Etheria is a dimension where the spirits reside. After AION fell, the contracts with the spirits were broken, and rifts began appearing soon after.
Hadala: There are probably more small rifts scattered through this area.
Ulgorn: So we need to enter that rift and bring Ecco back?
Ninir: Odar must be awakened, Daeva. For the sake of our ruined home and the future of the Elim.
Ulgorn: Hah! No matter how many times I hear Elim speak, it always catches me off guard.
Hadala: We have no idea what you'll find beyond that rift. If it really is a passage into the Spirit Realm... it must be some kind of subspace.
Nemon: So the only way to find the Nornir is through Elim Odar's foresight...
Ulgorn: It's probably not possible to go farther east from here.. is it?
Hadala: The Blades are everywhere. And if we go any further east, we'll get dangerously close to the Balaur base.
Nemon: We have to enter the rift. What other choice do we have? Ninir, where can we find it?
Ninir: Do you see that gate floating over the water to the left?
Nana: Please save Ecco!
Nemon: There it is. Wait for me here, I won't be long!
Hadala: Absolutely not! What if something goes wrong? How do we carry on without you?
Nemon: I'll be fine.
Hadala: It's still a no. We'll wait outside the rift... Why don't you go in, ‹your name›?
Hadala: If you don't return soon, we will go in after you.
Hadala: We're counting on you.
Nemon: ...Fine. ‹your name›, but if you take too long, I'm going to have to go in there after you.
Nemon: Go find that spirit for us.
Step 2 · 13 lines
Ecco: Phew... I was able to make it out, all thanks to you.
Ecco: I don't believe we've met before, Daeva.
Ninir: Ecco! Ecco! She's back!
Nana: Play your flute, Ecco!
Ecco: I'm glad so many Elim are still safe. The forest will recover in time, won't it...?
Ulgorn: Ha! ‹your name›... Is there anything you can't do?
Hadala: I'm relieved you made it back safely. It all went well thanks to you, ‹your name›.
Nemon: We need to ask Odar about the Nornir's whereabouts. They say he only responds to the sound of your flute, Ecco.
Ecco: ...That's correct. Only my flute can awaken him from his slumber.
Ecco: May I ask you why you are looking for the Nornir? They are friends to me and the Elim.
Nemon: And to me. I need to speak urgently with Urd.
Ecco: ...All right. Hopefully Odar's foresight can show him where they went.
Ecco: Listen well. I'll awaken Odar with the Melody of the Forest.
Step 3 · 29 lines
Ecco: Odar, Odar, wake up.
Odar: Ha... Haah...
Odar: ...I slumbered deeply. The High Priest's rampage... The Daeva attack... Oh, what a terrible dream.
Ninir: Odar...!
Nana: Odar, Odar!
Odar: Oh... Elim... You're all still here to welcome me.
Odar: Why did you wake me, Ecco?
Ecco: These Daeva wish to make use of your prophetic abilities.
Odar: Daeva?
Nemon: We're looking for the Nornir. We had no idea of the situation here until we arrived. Do you know where they went?
Odar: Arrogant Daeva... Weren't you the ones who burned our forest, our home?
Odar: And now you come to me with demands?
Ecco: Odar. These Daeva here saved me and your fellow Elim.
Ninir: It is true.
Nana: Yes! They helped us! They saved us!
Nemon: We did not intend to be impolite, but time is of the essence. We need to find Urd quickly. For everyone's sake.
Nemon: The Blades that tormented you are our enemies too. I promise we will make them pay for what they've done.
Ecco: Please help them to learn where the Nornir went.
Odar: ...Very well.
Odar: Hmm...
Odar: Because of these so-called Blood Blades, the Nornir abandoned their home and scattered.
Odar: I see they fled to Uruthumheim.
Nemon: What about Urd? Is she still alive?
Odar: ...Yes...
Odar: She is alive... but being pursued.
Hadala: Uruthumheim is already little more than a ruin. Are the Blades there too?
Odar: The situation is dire, Daeva. I have told you everything I can see.
Odar: I shall awaken again once the forest has recovered. Until then... Elim, Ecco... You must protect it...
Ninir: Odar....
Turning in · 10 lines
Ecco: He has returned to his slumber.
Ecco: If we gather our strength and pour all our love and effort into it, the forest will recover in time.
Nemon: Thank you Ecco, and Elim. We must hurry to Uruthumheim.
Hadala: Before we do...
Hadala: I'm sure the place will be overrun with Blades. It's like they're coming up from Morheim.
Ulgorn: Right. The further south we go, the more of them there seem to be.
Hadala: Before proceeding, we need to assess the situation.
Ecco: There's something you must do before you leave.
Ulgorn: And what is that?
Ecco: Before you go, please clean up the area. I'll tell you when we are ready.
When it is done
"I'll awaken Odar with the Melody of the Forest." Odar knew the whereabouts of the Nornir, but he remained trapped in a deep slumber. Ecco, the forest spirit who could awaken him, had been pulled into the Etheria Rift and was in grave danger. You entered the rift and rescued Ecco. In return, she played the Melody of the Forest to awaken Odar. Upon awakening, Odar mistook you for the Blades who had attacked the forest and flew into a rage. Ecco quickly calmed him, allowing Odar to reveal the whereabouts of the Nornir.
Quest chain (34 of 89)
- 29.
Imminent Threatlevel 20 - 30.
Crossroadlevel 20 - 31.
Creeping Shadowlevel 21 - 32.
Children of the Elimlevel 21 - 33.
In the Elims' Namelevel 21 - 34.
Verdant Melodylevel 22 - 35.
Daeva in a Dreamlevel 22 - 36.
Disturbed Balancelevel 22 - 37.
Searching for Survivorslevel 24 - 38.
Prison Breaklevel 24 - 39.
Finding Stolen Relicslevel 24
Show all 89 quests
- 1.
Ishalgenlevel 1 - 2.
A Village in the Foglevel 2 - 3.
Prepare to Escapelevel 2 - 4.
Shadow Forestlevel 3 - 5.PIsolated Lakelevel 4
- 6.
The Being Beneath the Lakelevel 5 - 7.
Spread Your Wingslevel 6 - 8.
Signs of a Crash Landinglevel 6 - 9.
Prison Compound Infiltration Planlevel 7 - 10.
Brigade Prison Compound Infiltration Operationlevel 7 - 11.PThe Longest Nightlevel 9
- 12.
Finding Nemonlevel 10 - 13.
Survival Supplieslevel 10 - 14.
Gathering Essentialslevel 10 - 15.
Crash Site Rendezvouslevel 11 - 16.
Contaminated Arealevel 11 - 17.
Express Daeva Deliverylevel 12 - 18.
Veiled Truthlevel 12 - 19.
Urgent Pursuitlevel 13 - 20.
Cemetery Cleanuplevel 13 - 21.
Back on the Scentlevel 14 - 22.
Dead Men Tell No Taleslevel 15 - 23.
Buried Atrocitieslevel 16 - 24.
Empyrean Monolithlevel 16 - 25.
A New Leadlevel 18 - 26.
Malice Laid Barelevel 18 - 27.
Broken Fanglevel 19 - 28.
Watchful Eyeslevel 19 - 29.
Imminent Threatlevel 20 - 30.
Crossroadlevel 20 - 31.
Creeping Shadowlevel 21 - 32.
Children of the Elimlevel 21 - 33.
In the Elims' Namelevel 21 - 34.
Verdant Melodylevel 22 - 35.
Daeva in a Dreamlevel 22 - 36.
Disturbed Balancelevel 22 - 37.
Searching for Survivorslevel 24 - 38.
Prison Breaklevel 24 - 39.
Finding Stolen Relicslevel 24 - 40.
Voice of Ragelevel 25 - 41.
Tangled Pastlevel 25 - 42.
The High Priest Slumberslevel 26 - 43.
Striving for Coexistencelevel 26 - 44.
Preparations for Restorationlevel 27 - 45.
A Collective Effortlevel 27 - 46.
Land of Riftslevel 29 - 47.
Dying Lightlevel 30 - 48.
Contaminated Sacred Treelevel 30 - 49.
The Past Revealedlevel 30 - 50.
Canyon's Secretlevel 30 - 51.
Bitter Realitylevel 32 - 52.
Eye of the Red Towerlevel 32 - 53.
The Survivorslevel 32 - 54.
Rescue Operationlevel 32 - 55.
Last of the Destruction Archonslevel 32 - 56.
A Daeva Dreaming Anewlevel 32 - 57.
Last Refugelevel 33 - 58.
Scripture in the Ruinslevel 33 - 59.
Blood Monumentlevel 33 - 60.
Impending Threatlevel 34 - 61.
Visible Traplevel 34 - 62.
Destruction Archon Underground Fortresslevel 34 - 63.
Enemy Territorylevel 35 - 64.
Powder of Deathlevel 35 - 65.
Creion of Gribadelevel 36 - 66.
Frozen Fafnitelevel 36 - 67.
Inevitable Encounterlevel 37 - 68.
Unveiling the Truthlevel 37 - 69.
Lake of Confrontationlevel 37 - 70.
An Ill Fate's Resolutionlevel 37 - 71.
Mirror of Greedlevel 37 - 72.
Fafnite's Whereaboutslevel 40 - 73.
Exiled Ritualistlevel 40 - 74.
Healing Herbslevel 40 - 75.
Treatmentlevel 40 - 76.
Symbol of Liberationlevel 40 - 77.
Daybreak Societylevel 41 - 78.
Daybreak Society Rescue Operationlevel 41 - 79.
The Breaking of the Daylevel 42 - 80.
Chief of the Black Clawlevel 42 - 81.
High Priest's Fafnitelevel 43 - 82.
The High Priest Awakenslevel 44 - 83.
Lingering Apparitionslevel 44 - 84.
Blood Barrierlevel 44 - 85.
Zikel's Corelevel 45 - 86.
Farewellslevel 45 - 87.
Forgotten Commanderlevel 45 - 88.
Daeva Trapped in a Nightmarelevel 45 - 89.
Waiting for the Next Journeylevel 46
Verdant Melody FAQ
How do you start Verdant Melody in AION 2?
Talk to Nemon at Odar's Shade, Altgard; it unlocks at level 10.
Where do you turn in Verdant Melody?
To Ecco at Odar's Shade, Altgard.
How many steps does Verdant Melody have?
3: “Investigate the Etheria Rift”, “Ask to awaken Odar” and “Learn where the Nornir are”.
What are the rewards for Verdant Melody?
397,493 EXP, Kina (Bound) ×11,000, Battle Enhance Scroll (Bound) ×2, Outsider Guard.
Quest ID 2102180 · internal name HQ2102180 · Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07)