
Dying Light is an Episode quest for level 30 in Altgard for the Asmodians. Nemon, at Water Altar, Altgard, gives it and Grisilla takes it in. It has 6 steps, including defeating 3 Water Mist Spirit and 5 Cursed Poison Blood. Rewards: 2,812,524 EXP, 2 item rewards.
Talk to Nemon at the Water Altar
Start and finish
From the quest's acquire and complete rules in the game's Quest table; where an NPC stands is its spawn point in the map's spawn list.
- Starts
NemonWater Altar, Altgard- Character level
- 10
- Finish
Grisilla (Manifestation of the Sacred Tree)Healing Spring, Altgard
Steps
The journal's lines and objectives, as the game writes them; who and what each objective names, from QuestStep.GoalList.
- Step 1 · AltgardRestore the Water Altar
- Purify the Water Altar
- Step 2 · AltgardReport the restoration of the Water Altar
- Talk to Nemon
NemonWater Altar, Altgard - Step 3 · AltgardClear around the Water Altar
- Remove {env:E_D1_PoisonWater_001}
- Defeat {npc:M_D1_PF_WaterEle_01_01}
- Defeat {npc:M_D1_PF_FafBlood_02_01}
- Step 4 · AltgardAsk about Grisilla's condition
- Talk to Nemon
NemonHealing Spring, Altgard - Step 5 · AltgardHelp heal Grisilla
- Remove Contaminated Root
- Defeat {npc:M_D1_PF_AltBug_01_01}
- Defeat {npc:M_D1_PF_Neuth_02_01}
- Step 6 · AltgardTalk to Nemon via Selvis
- Talk via Selvis
Monsters to defeat
Where each stands (its most-used spawn areas in the maps' spawn lists) and what it drops per kill from its own reward table.
Rewards
Dialogue
32 lines, as the game writes them (NpcTalk rows named after the quest); lines in italics have no speaker.
Accepting · 1 line
Nemon: Let's purify the Water Altar first. Grisilla might wake up if all four altars are purified.
Step 2 · 4 lines
Nemon: Hmm... She's still unconscious. What should we do?
Nemon: Let's take her back to Urd first. Maybe being near the Healing Spring will help.
Nemon: Leave Grisilla to me. You stay here and clean up the area around the altar first.
There was no reaction.
Step 4 · 10 lines
Nemon: ‹your name›. There you are. We brought Grisilla to the Healing Spring, but it was no help.
Nemon: I tried laying her down as close to the spring as possible, but the effect was minimal. Urd, can you make an educated guess when she'll wake up?
Urd: She used up all her strength purifying the forest.
Urd: It will take some time for her to recover.
Ulgorn: We don't have the luxury of sitting around here waiting. As we speak, the Blades are...
Hadala: Ulgorn is right, Urd.
Hadala: Is there really no other way to heal Grisilla?
Urd: Time is the only medicine. But perhaps we can speed things up.
Urd: There's a lot of poison blood near the roots of the sacred tree. Removing it should help significantly.
Nemon: ‹your name›. You go and get rid of poison blood. We'll keep an eye on Grisilla.
Step 6 · 2 lines
Nemon: Grisilla woke up.
Nemon: Come back to the Healing Spring.
Turning in · 15 lines
Grisilla: I lost consciousness...? What is this place? Urd, did you bring me here?
Urd: Welcome back, Grisilla. We're at the Healing Spring. You may thank these brave souls for bringing you here.
Grisilla: The Healing Spring... I see. Thank you for your help. I'm Grisilla, the manifestation of the Sacred Tree.
Grisilla: I feel lighter than I did before I lost consciousness. The Healing Spring alone should not have been enough to restore me to this extent.
Nemon: Removing the poison blood near the roots of the sacred tree clearly had a significant effect.
Nemon: But how did the manifestation of the Sacred Tree end up collapsed there?
Grisilla: I was purifying the altar to halt the poison blood's corrosion, when I sensed a powerful toxic aura.
Grisilla: It overwhelmed me, and I lost consciousness. Without your help, I might have never woken up again.
Urd: Fafnir's blood had penetrated deep into your roots. Matters were even more severe than I thought.
Grisilla: Indeed. It is a relief to know you are here when our forest is suffering so terribly. Did you foresee that the Sacred Tree would need assistance?
Hadala: The Nornir fled to the Purifying Forest to escape those who wish them harm. They will need your help to stay hidden.
Grisilla: The Nornir...? No wonder you look so unsettled. Urd, forgive me, I allowed myself to grow indifferent.
Urd: No need to apologize, Grisilla. All that matters is that we could help you before it is too late.
Nemon: Is there any way to fully remove the poison blood corroding the root of the Sacred Tree and restore the forest's strength? We'd be happy to help.
Grisilla: To restore the forest's strength, we have to eliminate the source of the contamination. The only way to do that is to enter the roots directly...
When it is done
"Time is the only medicine." You restored the last altar for Grisilla after she lost consciousness. But even after the altar was restored, Grisilla could not regain her strength, so you took her to the Healing Spring instead. Fortunately, Grisilla finally regained consciousness.
Quest chain (47 of 89)
- 42.
The High Priest Slumberslevel 26 - 43.
Striving for Coexistencelevel 26 - 44.
Preparations for Restorationlevel 27 - 45.
A Collective Effortlevel 27 - 46.
Land of Riftslevel 29 - 47.
Dying Lightlevel 30 - 48.
Contaminated Sacred Treelevel 30 - 49.
The Past Revealedlevel 30 - 50.
Canyon's Secretlevel 30 - 51.
Bitter Realitylevel 32 - 52.
Eye of the Red Towerlevel 32
Show all 89 quests
- 1.
Ishalgenlevel 1 - 2.
A Village in the Foglevel 2 - 3.
Prepare to Escapelevel 2 - 4.
Shadow Forestlevel 3 - 5.PIsolated Lakelevel 4
- 6.
The Being Beneath the Lakelevel 5 - 7.
Spread Your Wingslevel 6 - 8.
Signs of a Crash Landinglevel 6 - 9.
Prison Compound Infiltration Planlevel 7 - 10.
Brigade Prison Compound Infiltration Operationlevel 7 - 11.PThe Longest Nightlevel 9
- 12.
Finding Nemonlevel 10 - 13.
Survival Supplieslevel 10 - 14.
Gathering Essentialslevel 10 - 15.
Crash Site Rendezvouslevel 11 - 16.
Contaminated Arealevel 11 - 17.
Express Daeva Deliverylevel 12 - 18.
Veiled Truthlevel 12 - 19.
Urgent Pursuitlevel 13 - 20.
Cemetery Cleanuplevel 13 - 21.
Back on the Scentlevel 14 - 22.
Dead Men Tell No Taleslevel 15 - 23.
Buried Atrocitieslevel 16 - 24.
Empyrean Monolithlevel 16 - 25.
A New Leadlevel 18 - 26.
Malice Laid Barelevel 18 - 27.
Broken Fanglevel 19 - 28.
Watchful Eyeslevel 19 - 29.
Imminent Threatlevel 20 - 30.
Crossroadlevel 20 - 31.
Creeping Shadowlevel 21 - 32.
Children of the Elimlevel 21 - 33.
In the Elims' Namelevel 21 - 34.
Verdant Melodylevel 22 - 35.
Daeva in a Dreamlevel 22 - 36.
Disturbed Balancelevel 22 - 37.
Searching for Survivorslevel 24 - 38.
Prison Breaklevel 24 - 39.
Finding Stolen Relicslevel 24 - 40.
Voice of Ragelevel 25 - 41.
Tangled Pastlevel 25 - 42.
The High Priest Slumberslevel 26 - 43.
Striving for Coexistencelevel 26 - 44.
Preparations for Restorationlevel 27 - 45.
A Collective Effortlevel 27 - 46.
Land of Riftslevel 29 - 47.
Dying Lightlevel 30 - 48.
Contaminated Sacred Treelevel 30 - 49.
The Past Revealedlevel 30 - 50.
Canyon's Secretlevel 30 - 51.
Bitter Realitylevel 32 - 52.
Eye of the Red Towerlevel 32 - 53.
The Survivorslevel 32 - 54.
Rescue Operationlevel 32 - 55.
Last of the Destruction Archonslevel 32 - 56.
A Daeva Dreaming Anewlevel 32 - 57.
Last Refugelevel 33 - 58.
Scripture in the Ruinslevel 33 - 59.
Blood Monumentlevel 33 - 60.
Impending Threatlevel 34 - 61.
Visible Traplevel 34 - 62.
Destruction Archon Underground Fortresslevel 34 - 63.
Enemy Territorylevel 35 - 64.
Powder of Deathlevel 35 - 65.
Creion of Gribadelevel 36 - 66.
Frozen Fafnitelevel 36 - 67.
Inevitable Encounterlevel 37 - 68.
Unveiling the Truthlevel 37 - 69.
Lake of Confrontationlevel 37 - 70.
An Ill Fate's Resolutionlevel 37 - 71.
Mirror of Greedlevel 37 - 72.
Fafnite's Whereaboutslevel 40 - 73.
Exiled Ritualistlevel 40 - 74.
Healing Herbslevel 40 - 75.
Treatmentlevel 40 - 76.
Symbol of Liberationlevel 40 - 77.
Daybreak Societylevel 41 - 78.
Daybreak Society Rescue Operationlevel 41 - 79.
The Breaking of the Daylevel 42 - 80.
Chief of the Black Clawlevel 42 - 81.
High Priest's Fafnitelevel 43 - 82.
The High Priest Awakenslevel 44 - 83.
Lingering Apparitionslevel 44 - 84.
Blood Barrierlevel 44 - 85.
Zikel's Corelevel 45 - 86.
Farewellslevel 45 - 87.
Forgotten Commanderlevel 45 - 88.
Daeva Trapped in a Nightmarelevel 45 - 89.
Waiting for the Next Journeylevel 46
Dying Light FAQ
How do you start Dying Light in AION 2?
Talk to Nemon at Water Altar, Altgard; it unlocks at level 10.
Where do you turn in Dying Light?
To Grisilla at Healing Spring, Altgard.
How many steps does Dying Light have?
6: “Restore the Water Altar”, “Report the restoration of the Water Altar”, “Clear around the Water Altar” and “Ask about Grisilla's condition” and more.
Which monsters does Dying Light ask you to defeat?
3 Water Mist Spirit (level 29), 5 Cursed Poison Blood (level 29), 4 Poison Blood Spider (level 30) and 4 Consumed Klaw (level 30).
What are the rewards for Dying Light?
2,812,524 EXP, Kina (Bound) ×19,000, Chaser Guard.
Quest ID 2102255 · internal name HQ2102255 · Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07)



