Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial

Episode quest · Ill-Fated Encounter

Dying Light

Level 30Unlocks at 10AltgardAltgardAsmodian

Dying Light is an Episode quest for level 30 in Altgard for the Asmodians. Nemon, at Water Altar, Altgard, gives it and Grisilla takes it in. It has 6 steps, including defeating 3 Water Mist Spirit and 5 Cursed Poison Blood. Rewards: 2,812,524 EXP, 2 item rewards.

Talk to Nemon at the Water Altar

Start and finish

From the quest's acquire and complete rules in the game's Quest table; where an NPC stands is its spawn point in the map's spawn list.

Starts
NemonWater Altar, Altgard
Character level
10
Finish
Grisilla (Manifestation of the Sacred Tree)Healing Spring, Altgard

Steps

The journal's lines and objectives, as the game writes them; who and what each objective names, from QuestStep.GoalList.

  1. Step 1 · Altgard
    Restore the Water Altar
    • Purify the Water Altar
  2. Step 2 · Altgard
    Report the restoration of the Water Altar
    • Talk to Nemon
    NemonWater Altar, Altgard
  3. Step 3 · Altgard
    Clear around the Water Altar
    • Remove {env:E_D1_PoisonWater_001}
    • Defeat {npc:M_D1_PF_WaterEle_01_01}
    • Defeat {npc:M_D1_PF_FafBlood_02_01}
  4. Step 4 · Altgard
    Ask about Grisilla's condition
    • Talk to Nemon
    NemonHealing Spring, Altgard
  5. Step 5 · Altgard
    Help heal Grisilla
    • Remove Contaminated Root
    • Defeat {npc:M_D1_PF_AltBug_01_01}
    • Defeat {npc:M_D1_PF_Neuth_02_01}
  6. Step 6 · Altgard
    Talk to Nemon via Selvis
    • Talk via Selvis

Monsters to defeat

Where each stands (its most-used spawn areas in the maps' spawn lists) and what it drops per kill from its own reward table.

Rewards

Dialogue

32 lines, as the game writes them (NpcTalk rows named after the quest); lines in italics have no speaker.

Accepting · 1 line

Nemon: Let's purify the Water Altar first. Grisilla might wake up if all four altars are purified.

Step 2 · 4 lines

Nemon: Hmm... She's still unconscious. What should we do?

Nemon: Let's take her back to Urd first. Maybe being near the Healing Spring will help.

Nemon: Leave Grisilla to me. You stay here and clean up the area around the altar first.

There was no reaction.

Step 4 · 10 lines

Nemon: ‹your name›. There you are. We brought Grisilla to the Healing Spring, but it was no help.

Nemon: I tried laying her down as close to the spring as possible, but the effect was minimal. Urd, can you make an educated guess when she'll wake up?

Urd: She used up all her strength purifying the forest.

Urd: It will take some time for her to recover.

Ulgorn: We don't have the luxury of sitting around here waiting. As we speak, the Blades are...

Hadala: Ulgorn is right, Urd.

Hadala: Is there really no other way to heal Grisilla?

Urd: Time is the only medicine. But perhaps we can speed things up.

Urd: There's a lot of poison blood near the roots of the sacred tree. Removing it should help significantly.

Nemon: ‹your name›. You go and get rid of poison blood. We'll keep an eye on Grisilla.

Step 6 · 2 lines

Nemon: Grisilla woke up.

Nemon: Come back to the Healing Spring.

Turning in · 15 lines

Grisilla: I lost consciousness...? What is this place? Urd, did you bring me here?

Urd: Welcome back, Grisilla. We're at the Healing Spring. You may thank these brave souls for bringing you here.

Grisilla: The Healing Spring... I see. Thank you for your help. I'm Grisilla, the manifestation of the Sacred Tree.

Grisilla: I feel lighter than I did before I lost consciousness. The Healing Spring alone should not have been enough to restore me to this extent.

Nemon: Removing the poison blood near the roots of the sacred tree clearly had a significant effect.

Nemon: But how did the manifestation of the Sacred Tree end up collapsed there?

Grisilla: I was purifying the altar to halt the poison blood's corrosion, when I sensed a powerful toxic aura.

Grisilla: It overwhelmed me, and I lost consciousness. Without your help, I might have never woken up again.

Urd: Fafnir's blood had penetrated deep into your roots. Matters were even more severe than I thought.

Grisilla: Indeed. It is a relief to know you are here when our forest is suffering so terribly. Did you foresee that the Sacred Tree would need assistance?

Hadala: The Nornir fled to the Purifying Forest to escape those who wish them harm. They will need your help to stay hidden.

Grisilla: The Nornir...? No wonder you look so unsettled. Urd, forgive me, I allowed myself to grow indifferent.

Urd: No need to apologize, Grisilla. All that matters is that we could help you before it is too late.

Nemon: Is there any way to fully remove the poison blood corroding the root of the Sacred Tree and restore the forest's strength? We'd be happy to help.

Grisilla: To restore the forest's strength, we have to eliminate the source of the contamination. The only way to do that is to enter the roots directly...

When it is done

"Time is the only medicine." You restored the last altar for Grisilla after she lost consciousness. But even after the altar was restored, Grisilla could not regain her strength, so you took her to the Healing Spring instead. Fortunately, Grisilla finally regained consciousness.

Quest chain (47 of 89)

  1. 42.The High Priest Slumberslevel 26
  2. 43.Striving for Coexistencelevel 26
  3. 44.Preparations for Restorationlevel 27
  4. 45.A Collective Effortlevel 27
  5. 46.Land of Riftslevel 29
  6. 47.Dying Lightlevel 30
  7. 48.Contaminated Sacred Treelevel 30
  8. 49.The Past Revealedlevel 30
  9. 50.Canyon's Secretlevel 30
  10. 51.Bitter Realitylevel 32
  11. 52.Eye of the Red Towerlevel 32
Show all 89 quests
  1. 1.Ishalgenlevel 1
  2. 2.A Village in the Foglevel 2
  3. 3.Prepare to Escapelevel 2
  4. 4.Shadow Forestlevel 3
  5. 5.PIsolated Lakelevel 4
  6. 6.The Being Beneath the Lakelevel 5
  7. 7.Spread Your Wingslevel 6
  8. 8.Signs of a Crash Landinglevel 6
  9. 9.Prison Compound Infiltration Planlevel 7
  10. 10.Brigade Prison Compound Infiltration Operationlevel 7
  11. 11.PThe Longest Nightlevel 9
  12. 12.Finding Nemonlevel 10
  13. 13.Survival Supplieslevel 10
  14. 14.Gathering Essentialslevel 10
  15. 15.Crash Site Rendezvouslevel 11
  16. 16.Contaminated Arealevel 11
  17. 17.Express Daeva Deliverylevel 12
  18. 18.Veiled Truthlevel 12
  19. 19.Urgent Pursuitlevel 13
  20. 20.Cemetery Cleanuplevel 13
  21. 21.Back on the Scentlevel 14
  22. 22.Dead Men Tell No Taleslevel 15
  23. 23.Buried Atrocitieslevel 16
  24. 24.Empyrean Monolithlevel 16
  25. 25.A New Leadlevel 18
  26. 26.Malice Laid Barelevel 18
  27. 27.Broken Fanglevel 19
  28. 28.Watchful Eyeslevel 19
  29. 29.Imminent Threatlevel 20
  30. 30.Crossroadlevel 20
  31. 31.Creeping Shadowlevel 21
  32. 32.Children of the Elimlevel 21
  33. 33.In the Elims' Namelevel 21
  34. 34.Verdant Melodylevel 22
  35. 35.Daeva in a Dreamlevel 22
  36. 36.Disturbed Balancelevel 22
  37. 37.Searching for Survivorslevel 24
  38. 38.Prison Breaklevel 24
  39. 39.Finding Stolen Relicslevel 24
  40. 40.Voice of Ragelevel 25
  41. 41.Tangled Pastlevel 25
  42. 42.The High Priest Slumberslevel 26
  43. 43.Striving for Coexistencelevel 26
  44. 44.Preparations for Restorationlevel 27
  45. 45.A Collective Effortlevel 27
  46. 46.Land of Riftslevel 29
  47. 47.Dying Lightlevel 30
  48. 48.Contaminated Sacred Treelevel 30
  49. 49.The Past Revealedlevel 30
  50. 50.Canyon's Secretlevel 30
  51. 51.Bitter Realitylevel 32
  52. 52.Eye of the Red Towerlevel 32
  53. 53.The Survivorslevel 32
  54. 54.Rescue Operationlevel 32
  55. 55.Last of the Destruction Archonslevel 32
  56. 56.A Daeva Dreaming Anewlevel 32
  57. 57.Last Refugelevel 33
  58. 58.Scripture in the Ruinslevel 33
  59. 59.Blood Monumentlevel 33
  60. 60.Impending Threatlevel 34
  61. 61.Visible Traplevel 34
  62. 62.Destruction Archon Underground Fortresslevel 34
  63. 63.Enemy Territorylevel 35
  64. 64.Powder of Deathlevel 35
  65. 65.Creion of Gribadelevel 36
  66. 66.Frozen Fafnitelevel 36
  67. 67.Inevitable Encounterlevel 37
  68. 68.Unveiling the Truthlevel 37
  69. 69.Lake of Confrontationlevel 37
  70. 70.An Ill Fate's Resolutionlevel 37
  71. 71.Mirror of Greedlevel 37
  72. 72.Fafnite's Whereaboutslevel 40
  73. 73.Exiled Ritualistlevel 40
  74. 74.Healing Herbslevel 40
  75. 75.Treatmentlevel 40
  76. 76.Symbol of Liberationlevel 40
  77. 77.Daybreak Societylevel 41
  78. 78.Daybreak Society Rescue Operationlevel 41
  79. 79.The Breaking of the Daylevel 42
  80. 80.Chief of the Black Clawlevel 42
  81. 81.High Priest's Fafnitelevel 43
  82. 82.The High Priest Awakenslevel 44
  83. 83.Lingering Apparitionslevel 44
  84. 84.Blood Barrierlevel 44
  85. 85.Zikel's Corelevel 45
  86. 86.Farewellslevel 45
  87. 87.Forgotten Commanderlevel 45
  88. 88.Daeva Trapped in a Nightmarelevel 45
  89. 89.Waiting for the Next Journeylevel 46

Dying Light FAQ

How do you start Dying Light in AION 2?

Talk to Nemon at Water Altar, Altgard; it unlocks at level 10.

Where do you turn in Dying Light?

To Grisilla at Healing Spring, Altgard.

How many steps does Dying Light have?

6: “Restore the Water Altar”, “Report the restoration of the Water Altar”, “Clear around the Water Altar” and “Ask about Grisilla's condition” and more.

Which monsters does Dying Light ask you to defeat?

3 Water Mist Spirit (level 29), 5 Cursed Poison Blood (level 29), 4 Poison Blood Spider (level 30) and 4 Consumed Klaw (level 30).

What are the rewards for Dying Light?

2,812,524 EXP, Kina (Bound) ×19,000, Chaser Guard.

Quest ID 2102255 · internal name HQ2102255 · Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07)