
Inevitable Encounter is an Episode quest for level 37 in Altgard for the Asmodians. Nemon, at Steel Hammer Workcamp, Altgard, gives it and Pordhet takes it in. It has 4 steps. Rewards: 12,543,137 EXP, 2 item rewards.
Talk to Crobakhi at the Steel Hammer Workcamp
Start and finish
From the quest's acquire and complete rules in the game's Quest table; where an NPC stands is its spawn point in the map's spawn list.
- Starts
NemonSteel Hammer Workcamp, Altgard- Character level
- 10
- Finish
Pordhet (Recluse Daeva)Abandoned Campsite, Altgard
Steps
The journal's lines and objectives, as the game writes them; who and what each objective names, from QuestStep.GoalList.
- Step 1 · AltgardJoin Nemon in front of the Merchant's Yard
- Talk to Nemon
NemonFafnite Deposit, Altgard - Step 2 · AltgardDiscover the Blades Hideout
- Enter the Merchant's Yard
- Step 3 · AltgardJoin Nemon at the Abandoned Campsite entrance
- Talk to Nemon at the Abandoned Campsite entrance
NemonFafnite Deposit, Altgard - Step 4 · AltgardInvestigate the Abandoned Campsite
- Enter the Campsite
Rewards
Dialogue
62 lines, as the game writes them (NpcTalk rows named after the quest); lines in italics have no speaker.
Accepting · 11 lines
Nemon: So, where is the Blades base?
Crobakhi: Umm... about that... We couldn't find it.
Nemon: ...Are you kidding me? What happened to keeping your promise? After everything we've gone through for you!
Crobakhi: C-Calm down, kru! I'll tell you where we make our trades with them instead! The delivery deadline is right around the corner.
Crobakhi: They'll definitely show up, then you can just follow them back, kru!
Nemon: How can you be so certain? And how will you make up for it if they don't?
Crobakhi: Don't worry. They'll be there. The Blades have to make their own deliveries to the Balaur, so they've never once missed a pickup.
Crobakhi: It's a cave on the road leading to the eastern deposit. Just go up the road and you'll see the entrance.
Crobakhi: If something goes wrong... we don't know each other. Please don't tell anyone we're the ones who told you.
Nemon: Of course. We keep our promises.
Nemon: They're likely sending someone important if they're trading Fafnite. The perfect interrogation subject. Let's hurry, ‹your name›.
Step 1 · 3 lines
Nemon: This must be the entrance Crobakhi was talking about. There doesn't seem to be anyone keeping watch.
Nemon: We're finally going to get one up on those bastards. As long as we don't rush in again...
Nemon: Let's have a look around inside before doing anything.
Step 3 · 4 lines
Nemon: Is this the campsite mentioned in the log? It doesn't look like a place fit for anyone to live.
Nemon: I hope things go our way this time.
Nemon: Hurry. We need to survey as much as possible before the scouts arrive.
Nemon: Let's go inside.
Talk · 29 lines
Nemon: Shush, the Blades are here.
Nemon: Crap, they noticed us! Well we'll just have to take them out!
Nemon: Hmm, this wall seems less substantial than the others, and possibly artificial. I think this is the one.
Nemon: So this is how they've been hiding their movements.
Intruder!
Nemon: Keep quiet... They haven't noticed us, yet.
Nemon: Let's sneak around the back and see what you can hear them saying. We should be able to learn something useful.
Nemon: Be careful not to get caught.
Nemon: Now we have some idea of what the Blades are up to.
Nemon: I can hear them...
Blades Combatant: Who do they think we are, errand boys?
Blades Combatant: We have no choice, thanks to the poison.
Blades Combatant: Poisoning the lake... How does he come up with this stuff?
Blades Combatant: Ugh, having the base under a lake is such a pain. And don't get me started on that stone wall path.
Blades Combatant: Aha, you mean the one back there? Still, it's better than... Did you hear that? Who's there?!
Nemon: Damn it, I was hoping to learn a little more.
Nemon: So they use the lake as their base and poison the water, then they secretly enter and exit the Merchant's Yard through a stone wall?
Nemon: Hiding the base under a lake... Very creative, just how Gerod likes it.
Nemon: I wish we learned more, but we'll have to make do.
Nemon: Let's have a closer look around the area. I'm sure they would have left some tracks or other clues.
Nemon: This is just a trade ledger and... a scout log?
Nemon: Making their living by selling Daeva to the Balaur... There really is no lower scum.
Nemon: There's nothing in here about the lake. They weren't trying to misdirect us, were they?
Nemon: Going by the log, there should be an abandoned campsite on the way down.
Nemon: It seems they pass through it often, so it might lead us to their base.
Nemon: They wrote about hearing some movement on the way... Could there be people hiding there?
Nemon: We'll just have to go look for ourselves.
Nemon: They were talking about a hidden path, something to do with a stone wall... Let's investigate all the stone walls nearby.
Nemon: If it serves as a path, it probably isn't natural or very sturdy.
Turning in · 15 lines
Pordhet: I haven't seen you around here before. Who are you?
Nemon: So there really were people hiding here. Is anyone hurt?
Pordhet: I'm fine. You get used to scratches and bruises lurking in places like this. There are wild beasts, and plenty of Balaur bastards...
Pordhet: And dangerous Daeva, too. We can't even trust our own kind anymore...
Nemon: Who are you and why are you hiding here? Living beside the Blades' base doesn't sound safe at all.
Pordhet: We've been living in this area for a long time now. We're hermits who worship while gazing at Idun's Lake.
Pordhet: You aren't from around here, are you? Tell me, young and strong Daeva, what brings you to this place?
Nemon: I'm after the Blades.
Nemon: If you've been living here for a long time, I assume you know the area well. Are you aware of a base under Idun's Lake?
Pordhet: Of course. That place used to be our sanctum. But now my comrades are no more than corpses floating atop the lake...
Nemon: ...I assumed as much after reading the scout log. May they find peace in the darkness.
Pordhet: Are they devoid of all humanity? To kill so many all for the sake of keeping their little hidey hole a secret...
Pordhet: *sigh* That's not all, they even poisoned...
Nemon: Hold on. I heard something. The Blades must be patrolling nearby.
Nemon: This place doesn't seem suitable for conversation.
When it is done
"C-Calm down, kru! I'll tell you where we make our trades with them instead!" Crobakhi said he does not know the exact location of the Blood Blades' base, but provided the location of the Merchant's Yard where the Steel Hammer Merchants hand over the Fafnite gemstones. It is up to you to find further clues to narrow down the location of their base. You learned that the Blades have their base below Idun's Lake at the top of Gribade Canyon. You also found Pordhet, a Daeva hiding at a nearby Abandoned Campsite.
Quest chain (67 of 89)
- 62.
Destruction Archon Underground Fortresslevel 34 - 63.
Enemy Territorylevel 35 - 64.
Powder of Deathlevel 35 - 65.
Creion of Gribadelevel 36 - 66.
Frozen Fafnitelevel 36 - 67.
Inevitable Encounterlevel 37 - 68.
Unveiling the Truthlevel 37 - 69.
Lake of Confrontationlevel 37 - 70.
An Ill Fate's Resolutionlevel 37 - 71.
Mirror of Greedlevel 37 - 72.
Fafnite's Whereaboutslevel 40
Show all 89 quests
- 1.
Ishalgenlevel 1 - 2.
A Village in the Foglevel 2 - 3.
Prepare to Escapelevel 2 - 4.
Shadow Forestlevel 3 - 5.PIsolated Lakelevel 4
- 6.
The Being Beneath the Lakelevel 5 - 7.
Spread Your Wingslevel 6 - 8.
Signs of a Crash Landinglevel 6 - 9.
Prison Compound Infiltration Planlevel 7 - 10.
Brigade Prison Compound Infiltration Operationlevel 7 - 11.PThe Longest Nightlevel 9
- 12.
Finding Nemonlevel 10 - 13.
Survival Supplieslevel 10 - 14.
Gathering Essentialslevel 10 - 15.
Crash Site Rendezvouslevel 11 - 16.
Contaminated Arealevel 11 - 17.
Express Daeva Deliverylevel 12 - 18.
Veiled Truthlevel 12 - 19.
Urgent Pursuitlevel 13 - 20.
Cemetery Cleanuplevel 13 - 21.
Back on the Scentlevel 14 - 22.
Dead Men Tell No Taleslevel 15 - 23.
Buried Atrocitieslevel 16 - 24.
Empyrean Monolithlevel 16 - 25.
A New Leadlevel 18 - 26.
Malice Laid Barelevel 18 - 27.
Broken Fanglevel 19 - 28.
Watchful Eyeslevel 19 - 29.
Imminent Threatlevel 20 - 30.
Crossroadlevel 20 - 31.
Creeping Shadowlevel 21 - 32.
Children of the Elimlevel 21 - 33.
In the Elims' Namelevel 21 - 34.
Verdant Melodylevel 22 - 35.
Daeva in a Dreamlevel 22 - 36.
Disturbed Balancelevel 22 - 37.
Searching for Survivorslevel 24 - 38.
Prison Breaklevel 24 - 39.
Finding Stolen Relicslevel 24 - 40.
Voice of Ragelevel 25 - 41.
Tangled Pastlevel 25 - 42.
The High Priest Slumberslevel 26 - 43.
Striving for Coexistencelevel 26 - 44.
Preparations for Restorationlevel 27 - 45.
A Collective Effortlevel 27 - 46.
Land of Riftslevel 29 - 47.
Dying Lightlevel 30 - 48.
Contaminated Sacred Treelevel 30 - 49.
The Past Revealedlevel 30 - 50.
Canyon's Secretlevel 30 - 51.
Bitter Realitylevel 32 - 52.
Eye of the Red Towerlevel 32 - 53.
The Survivorslevel 32 - 54.
Rescue Operationlevel 32 - 55.
Last of the Destruction Archonslevel 32 - 56.
A Daeva Dreaming Anewlevel 32 - 57.
Last Refugelevel 33 - 58.
Scripture in the Ruinslevel 33 - 59.
Blood Monumentlevel 33 - 60.
Impending Threatlevel 34 - 61.
Visible Traplevel 34 - 62.
Destruction Archon Underground Fortresslevel 34 - 63.
Enemy Territorylevel 35 - 64.
Powder of Deathlevel 35 - 65.
Creion of Gribadelevel 36 - 66.
Frozen Fafnitelevel 36 - 67.
Inevitable Encounterlevel 37 - 68.
Unveiling the Truthlevel 37 - 69.
Lake of Confrontationlevel 37 - 70.
An Ill Fate's Resolutionlevel 37 - 71.
Mirror of Greedlevel 37 - 72.
Fafnite's Whereaboutslevel 40 - 73.
Exiled Ritualistlevel 40 - 74.
Healing Herbslevel 40 - 75.
Treatmentlevel 40 - 76.
Symbol of Liberationlevel 40 - 77.
Daybreak Societylevel 41 - 78.
Daybreak Society Rescue Operationlevel 41 - 79.
The Breaking of the Daylevel 42 - 80.
Chief of the Black Clawlevel 42 - 81.
High Priest's Fafnitelevel 43 - 82.
The High Priest Awakenslevel 44 - 83.
Lingering Apparitionslevel 44 - 84.
Blood Barrierlevel 44 - 85.
Zikel's Corelevel 45 - 86.
Farewellslevel 45 - 87.
Forgotten Commanderlevel 45 - 88.
Daeva Trapped in a Nightmarelevel 45 - 89.
Waiting for the Next Journeylevel 46
Inevitable Encounter FAQ
How do you start Inevitable Encounter in AION 2?
Talk to Nemon at Steel Hammer Workcamp, Altgard; it unlocks at level 10.
Where do you turn in Inevitable Encounter?
To Pordhet at Abandoned Campsite, Altgard.
How many steps does Inevitable Encounter have?
4: “Join Nemon in front of the Merchant's Yard”, “Discover the Blades Hideout”, “Join Nemon at the Abandoned Campsite entrance” and “Investigate the Abandoned Campsite”.
What are the rewards for Inevitable Encounter?
12,543,137 EXP, Kina (Bound) ×31,000, Superior Benediction Scroll (Bound) ×5.
Quest ID 2102550 · internal name HQ2102550 · Data: client 2.0.6.0 (Steam build 25767555, 2026-10-07)