The Templar Natural block (Dexterity) build in AION 2 (PvE & PvP, tank) is played around Fury, Impact Hit and Insulting Roar; stats in order: Dexterity > Block > Space [Israphel]. From 3 player sources on Bahamut (TW), updated Oct 17, 2026; every name checked against the client.
A late idea from Taiwan: instead of rolling pure Block, keep your damage lines and raise Block through Dexterity on gear and the Space (Israphel) Pantheon stat. The author reached 3,326 Block in town and about 4,000 in a fire-dungeon fight with food and a defensive stance.
Read off the Taiwan server: the author's maths uses Taiwan's constants (from a Korean post) and the Asian Steam build lowers some Daevanion values, so the break-even point may differ in global. Gear tables were screenshots and are not repeated here.
What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.
Talents: Daevanion boards
All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.
Most Max HP: +3,600 Max HP · 108 nodes · 135 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →
Gear for the Natural block (Dexterity) build
The Templar's top pieces, and what this build wants rolled on each.
% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Fury, Impact Hit, Insulting Roar); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.
Soul binding, as players put it
Armor and accessories: Dexterity — Roll Dexterity only where a free line is left beside your damage lines; it is a comparison with Block, not with damage.
Dexterity:the author's claim: when pure Block is already high, a point of Dexterity is worth more Block than a flat Block line. On his numbers, 30 Dexterity beat 30 Block (about 60 against 45).
Block:still needed; the gain comes from the percent bonus on top.
Space [Israphel]:feeds the same percent bonus; Taiwan's formula adds 0.2% per point against 0.1% per point of Dexterity.
✕Copying the numbers: they depend on Taiwan's constants and on pure Block being high.
Where this build comes from
Low: one detailed author; the replies do not dispute it. A second thread says Taiwan's 30 Sep change (PvP damage boost applying to abyss bosses) hurt block builds there, which may not apply to global.
Read on Oct 17, 2026 on Bahamut (TW); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.
Questions
What is the Templar Natural block (Dexterity) build?
A late idea from Taiwan: instead of rolling pure Block, keep your damage lines and raise Block through Dexterity on gear and the Space (Israphel) Pantheon stat. The author reached 3,326 Block in town and about 4,000 in a fire-dungeon fight with food and a defensive stance.
What stats for Templar Natural block (Dexterity)?
Dexterity > Block > Space [Israphel]. The global client caps Critical Hit at 50%.
Where does this build come from?
Low: one detailed author; the replies do not dispute it. A second thread says Taiwan's 30 Sep change (PvP damage boost applying to abyss bosses) hurt block builds there, which may not apply to global. Sources: 【攻略】守護星自然格擋|敏捷VS格擋分析+3326格擋配裝、寵物盤分享; 【討論】腦X改動!深淵首領套用PvP傷增? 格擋、爆抗、迴避流全部死去; 【閒聊】STEAM國際服的差異!(9/21補上一些).
Everything feeds Judgment. Put it first on a right-click macro with a shield or strike skill behind it, hold the left button on Vicious Strike the whole time, and press the buff stigmas by hand on cooldown. Players report that a Templar on this setup tops the damage meter while the boss stays on it.
The same kit tuned for groups in Transcendence and conquest runs. Use the shield stigmas on purpose, keep Fury fed, hold the debuffs on the boss and let Warding Strike carry the party's damage tolerance. Players say a Templar is worth an extra damage slot in a party.
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Thin evidence: several Reddit threads agree on the value but there is no single detailed tanking guide, and no Korean source describes dungeon tanking at all.
Korean Templars in the Abyss stopped chasing crowd-control chains. They stay on the target, keep Debilitating Smash running to cut its healing and live off Punishment lifesteal and shields. A second October build drops Judgment and fights with Pummel and Punishment on raw defence.
Korean servers only. Both builds were written before Korea's 14 Oct patch (PvP damage about -30%, block cooldown refund), and a 13 Oct thread calls Templar PvP broken against Gladiators. Treat as a direction, not a recipe; global has no matching gear tiers yet.
On the way up, keep the threat engine simple: spam Vicious Strike and Pummel, build around Judgment, max the passives that create threat, and take Taunt and Doom Shield first among the stigmas.
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Thin evidence: one detailed level-35 comment plus general beginner advice. Treat the numbers as starting points.