The Cleric PvE damage healer (Condemnation) build in AION 2 (PvE, healer) is played around Condemnation 20, Chain of Torment 10 and Debilitating Mark, with Earth Punishment 20, Light of Protection 20, Prayer of Amplification 5 and Summon Resurrection 5 as stigmas; stats in order: Combat Speed > Double Chance > Attack > Damage Boost. From 16 player sources on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN), updated Oct 17, 2026; every name checked against the client.
Put the debuffs, Earth Punishment and Condemnation on one macro row so a single key runs the engine, hold the basic attack Earth's Retribution on the other button, and keep heals by hand. Only one support stigma is usually needed; the rest of the stigma points go to damage and the party aura.
Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.
Condemnation — The main damage. The client's level-12 option resets its cooldown on a critical hit, which is why players spam it; level 16 adds Multi-Hit. Players and Korean guides both aim for 20 through Daevanion, rings and arcana.
Chain of Torment — The damage-over-time debuff the engine leans on. Its level-12 option adds a PvE Damage Tolerance reduction. A Korean guide warns that a higher-level Chain of Torment from another Cleric overrides yours.
Debilitating Mark — Disputed: see the agreement line. Its level-8 option cuts target Defense by 15%, level 12 adds a PvE Damage Boost reduction.
Bolt — Charged hit — keep it off the macro, because a macro cannot charge it. The client's level-16 option makes it a Critical Hit. A Korean guide calls full charge mandatory since April.
Judgment Thunder — The first big jump while leveling: the client's level-16 option activates its Divine Punishment hit one extra time, which players describe as it hitting twice. Korean guides save it for add packs.
Earth's Retribution — The basic attack you hold. The client's level-12 option takes 7 s off Bolt cooldown when its Discharge chain skill lands; a Korean guide pushes it to 20 for that, but the client puts the option at 12.
Light of Regeneration — Heal over time, kept up and pressed when people take damage. Players say level 6 gives move speed; the client puts +5% Move Speed at level 12.
Radiant Recovery — Area heal with a cleanse (the level-8 option removes up to 2 debuffs). Use it by hand when several people are hurt.
Stigmas
Earth PunishmentLv 20Rush it. Level 5 makes Condemnation a guaranteed critical; 10 gives +10% Double Chance to you and +5% to the party; 15 adds +10% Attack and Defense; 20 lengthens it by 10 s. Players say 20 roughly halves the downtime between windows — the client text describes the longer duration.
Light of ProtectionLv 20The party aura players take when there is no Chanter; at 20 it adds +10% Perfect Chance. A Chanter's aura overrides it, so skip it then.
Prayer of AmplificationLv 5The damage stigma most posters run. Level 5 is +20% PvE Damage Boost; level 20 adds 15% Attack.
Summon ResurrectionLv 5Take it when a Chanter holds the aura slot. Players say parties burn Res Stones instead of waiting a second for it, so some drop it.
Noble AuraThe alternative to Light of Protection when a Chanter is present. Cast out of combat and keep it off the macro.
Swaps for this mode
Light of Protection→Noble Aura— when a Chanter's aura already covers the group.
Prayer of Amplification→Absolution— for a hard fight where you need an emergency heal; the stigma has a long cooldown.
Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.
Talents: skill specializations
What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.
+20 damage to targets afflicted with Debilitating Mark
Level 15
+30% damage to targets with Incapacitated Immunity
Level 20
-1s Aura attack cooldown
Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).
Talents: Daevanion boards
All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.
Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →
What players do
•Use all four general boards — Nezekan, Zikel, Vaizel and Triniel: their skill nodes add levels to the skills you want at 16 and 20.
•One poster followed a community path with no node list published; Korean guides say to take every Attack Bonus node early and defence next.
•Azphel is the PvP board and does not help dungeons.
Gear for the PvE damage healer (Condemnation) build
The Cleric's top pieces, and what this build wants rolled on each.
% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Condemnation, Bolt, Judgment Thunder, Earth's Retribution); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.
Soul binding, as players put it
Weapon, guard, rings:These roll +1 levels to active skills: keep any Condemnation or Judgment Thunder +1 line — players use rings for exactly this.
Stat lines: Combat Speed, Damage Boost, Critical Damage Boost, Double Chance — Combat Speed on gloves and weapon is the global advice; Korean guides add Damage Boost and Critical Damage Boost.
•Players say 16 unlocks all the specialty options (two selectable) and a third slot opens at 20 — one source lists choices at 8/12/16/20 instead. The client's own option tables are the reference here.
Combat Speed:the stat global players name first. A Korean guide warns the Cleric's combat-speed cap is lower than other classes', so do not over-stack it.
2In single-target windows under Earth Punishment, players hold Condemnation alone instead of the whole macro; in AoE, use the macro.
3Hold the basic attack with the macro, as other classes do; Bolt and heals stay on their own keys.
4Turn spell queueing off so the macro does not mistime Condemnation — one player reports a large damage gain, while a Templar poster keeps it on. Test it yourself.
✦Wait a second for the party to use your resurrection before they burn stones.
✦Taiwanese players check their macro on a training dummy: a Cleric near 920K combat power lands about 133–150 Condemnation and 6–8 Bolt casts a minute, and anything far below that means the layout is losing time. Their macros also put Bolt inside the loop, which is a Taiwan-server layout; here it is kept by hand.
✦One Taiwanese thread (Bahamut, 5,331 views) puts about a third of Cooldown Reduction as the Cleric target, filled mostly by Earth's Grace being up.
✦Taiwanese players without a mouse macro once ran Judgment Thunder and Condemnation in separate cells of the built-in macro, with no Bolt; the author dropped it after a Taiwan skill rework, so take it only as a fallback for high ping.
Read on Oct 17, 2026 on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.
Questions
What is the Cleric PvE damage healer (Condemnation) build?
Put the debuffs, Earth Punishment and Condemnation on one macro row so a single key runs the engine, hold the basic attack Earth's Retribution on the other button, and keep heals by hand. Only one support stigma is usually needed; the rest of the stigma points go to damage and the party aura.
Which stigmas for the Cleric PvE damage healer (Condemnation) build?
Earth Punishment (level 20), Light of Protection (level 20), Prayer of Amplification (level 5), Summon Resurrection (level 5) and Noble Aura. Swaps: Light of Protection → Noble Aura, Prayer of Amplification → Absolution.
Which skills to level first for Cleric PvE damage healer (Condemnation)?
Condemnation to 12, Judgment Thunder to 16, Chain of Torment to 10, Light of Regeneration to 10 and Bolt to 10, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.
What stats for Cleric PvE damage healer (Condemnation)?
Combat Speed > Double Chance > Attack > Damage Boost > Critical Damage Boost. The global client caps Critical Hit at 50%.
What is the Cleric PvE damage healer (Condemnation) rotation?
Apply Debilitating Mark and Chain of Torment, cast Earth Punishment, then spam Condemnation — one macro row, one key. In single-target windows under Earth Punishment, players hold Condemnation alone instead of the whole macro; in AoE, use the macro. Hold the basic attack with the macro, as other classes do; Bolt and heals stay on their own keys. Turn spell queueing off so the macro does not mistime Condemnation — one player reports a large damage gain, while a Templar poster keeps it on. Test it yourself. Korean order for the line: Earth Punishment, Divine Aura, Condemnation, Chain of Torment.
Where does this build come from?
Strong on the engine: ten-plus Reddit commenters across several threads name Earth Punishment plus Condemnation as the core, and four Korean Inven guides (Mar–Sep) build the same line. Disputed: Light of Protection versus Noble Aura (depends on a Chanter), whether to take resurrection at all, whether Debilitating Mark is worth the casts (the September Korean guide calls its defence cut negligible, the April one counted it), and whether a macro helps or not. Taiwanese players on Bahamut run the same core: Earth Punishment, Condemnation, Chain of Torment and Divine Aura, with Light of Protection, Prayer of Amplification and Noble Aura as the stigmas. Sources: "Everybody be playing Clerics."; Question about cleric mechanics; How is this guy 90k at 1800...; Any cleric guides that I can follow?.
From Transcendence 2 and in sanctuary runs, some Clerics swap damage stigmas for healing ones and keep a second preset for it. The skill bar stays the same; the stigma bar becomes a safety kit.
20
Medium evidence: three Reddit threads argue both sides and one Korean guide from March. Others say you do not need healing stigmas at all and that full support is for mass PvP; the damage preset is the safer default.
A Korean build that trades damage for survival: Shield Block high, a solo/party stigma swap, Defiance for the decisive moments and Radiant Recovery at 20. Players in Korea reached that setup in April, and by August the same community said Cleric PvP is the weakest of all classes.
2020202020
Korea-only and thin: one April block guide, one August thread and two global replies that disagree on anti-crit versus block. Korea cut PvP damage by 30% on 14 Oct and the Cleric only got element damage. Treat these numbers as a Korean starting point.