Aion2Data
Cleric emblem

Cleric build · PvE · Healer · Oct 17, 2026

Cleric: PvE damage healer (Condemnation)

PvEHealerMaceRedditInven (KR)Bahamut (TW)17173 (CN)

The Cleric PvE damage healer (Condemnation) build in AION 2 (PvE, healer) is played around Condemnation 20, Chain of Torment 10 and Debilitating Mark, with Earth Punishment 20, Light of Protection 20, Prayer of Amplification 5 and Summon Resurrection 5 as stigmas; stats in order: Combat Speed > Double Chance > Attack > Damage Boost. From 16 player sources on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN), updated Oct 17, 2026; every name checked against the client.

Put the debuffs, Earth Punishment and Condemnation on one macro row so a single key runs the engine, hold the basic attack Earth's Retribution on the other button, and keep heals by hand. Only one support stigma is usually needed; the rest of the stigma points go to damage and the party aura.

Skill bar

  1. 120Condemnation
  2. 210Chain of Torment
  3. 3Debilitating Mark
  4. 416Bolt
  5. 516Judgment Thunder
  6. 612Earth's Retribution
  7. 7Light of Regeneration
  8. 8Radiant Recovery

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

  • Condemnation — The main damage. The client's level-12 option resets its cooldown on a critical hit, which is why players spam it; level 16 adds Multi-Hit. Players and Korean guides both aim for 20 through Daevanion, rings and arcana.
  • Chain of Torment — The damage-over-time debuff the engine leans on. Its level-12 option adds a PvE Damage Tolerance reduction. A Korean guide warns that a higher-level Chain of Torment from another Cleric overrides yours.
  • Debilitating Mark — Disputed: see the agreement line. Its level-8 option cuts target Defense by 15%, level 12 adds a PvE Damage Boost reduction.
  • Bolt — Charged hit — keep it off the macro, because a macro cannot charge it. The client's level-16 option makes it a Critical Hit. A Korean guide calls full charge mandatory since April.
  • Judgment Thunder — The first big jump while leveling: the client's level-16 option activates its Divine Punishment hit one extra time, which players describe as it hitting twice. Korean guides save it for add packs.
  • Earth's Retribution — The basic attack you hold. The client's level-12 option takes 7 s off Bolt cooldown when its Discharge chain skill lands; a Korean guide pushes it to 20 for that, but the client puts the option at 12.
  • Light of Regeneration — Heal over time, kept up and pressed when people take damage. Players say level 6 gives move speed; the client puts +5% Move Speed at level 12.
  • Radiant Recovery — Area heal with a cleanse (the level-8 option removes up to 2 debuffs). Use it by hand when several people are hurt.

Stigmas

  • Earth PunishmentLv 20Rush it. Level 5 makes Condemnation a guaranteed critical; 10 gives +10% Double Chance to you and +5% to the party; 15 adds +10% Attack and Defense; 20 lengthens it by 10 s. Players say 20 roughly halves the downtime between windows — the client text describes the longer duration.
  • Light of ProtectionLv 20The party aura players take when there is no Chanter; at 20 it adds +10% Perfect Chance. A Chanter's aura overrides it, so skip it then.
  • Prayer of AmplificationLv 5The damage stigma most posters run. Level 5 is +20% PvE Damage Boost; level 20 adds 15% Attack.
  • Summon ResurrectionLv 5Take it when a Chanter holds the aura slot. Players say parties burn Res Stones instead of waiting a second for it, so some drop it.
  • Noble AuraThe alternative to Light of Protection when a Chanter is present. Cast out of combat and keep it off the macro.

Swaps for this mode

  • Light of ProtectionNoble Aura— when a Chanter's aura already covers the group.
  • Prayer of AmplificationAbsolution— for a hard fight where you need an emergency heal; the stigma has a long cooldown.

Skills to level first

  1. 12Condemnation12
  2. 16Judgment Thunder16
  3. 10Chain of Torment10
  4. 10Light of Regeneration10
  5. 10Bolt10

Gold numbers are past what skill points buy (level 10): the rest comes from Daevanion skill nodes, soul binding and arcana — how to get there.

Talents: skill specializations

What each level of the build's skills opens in the client — the options you pick at 8 (actives) and the ones that come at 12, 16 and the stigma levels.

Condemnationto level 20
Level 8pick one
Restores 100 MP on hit
Up to +12% damage when less targets hit
20% chance to inflict Root for 3s
Level 12
Resets cooldown on landing a Critical Hit with [Condemnation]
Level 16
Multi-Hit on hit
Chain of Tormentto level 10
Level 8pick one
Slows target for 5s
+3s Damage over Time
Has a 20% chance to inflict Knockdown on the target for 3s
Level 12
+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
Level 16
Ignores Block and Evasion and reduces Damage over Time interval by 50%
Boltto level 16
Level 8pick one
30% chance to inflict Stun for 3s when fully charged
+300 Skill Accuracy
+30% Skill Speed
Level 12
Up to +20% damage when less targets hit
Level 16
Critical Hit on hit
Judgment Thunderto level 16
Level 8pick one
-20% MP consumed
Deals up to 12% more damage when less targets are hit
-10% enemy Combat Speed for 5s on landing [Divine Punishment]
Level 12
10% chance to inflict Root for 2s on landing [Divine Punishment]
Level 16
Activates [Divine Punishment] 1 extra time
Earth's Retributionto level 12
Level 8pick one
+20% MP restored
+20% [Discharge] Chain Skill trigger chance
+50% Multi-Hit on hit
Level 12
-7s [Bolt] cooldown on landing [Discharge]
Level 16
Ignores Block and Evasion
Light of Regenerationto level 10
Level 8pick one
+5% Defense while healing
+20% amount healed when HP is 50% or less
+5% Incoming Heal during healing
Level 12
+5% Move Speed during healing
Level 16
+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
Earth Punishmentto level 20
Level 5
[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
Level 10
+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
Level 15
+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
Level 20
+10s [Earth Punishment] and [Earth's Blessing] duration
Light of Protectionto level 20
Level 5
+10% Incoming Heal
Level 10
+100 Accuracy
Level 15
+10% Max HP
Level 20
+10% Perfect Chance
Prayer of Amplificationto level 5
Level 5
+20% PvE Damage Boost and +10% PvP Damage Boost
Level 10
x1.5 [Empyrean Lord's Grace] effect for the duration
Level 15
x1.5 [Earth's Grace] effect for the duration
Level 20
+15% additional Attack
Summon Resurrectionto level 5
Level 5
-1s casting time
Level 10
Invincible for 3s after resurrection
Level 15
Restores 20% of Max HP
Level 20
Invincible for 5s after resurrection
3 more skills of this build: Debilitating Mark, Radiant Recovery, Noble Aura
Debilitating Markto level 10
Level 8pick one
Removes MP Consumed and restores 150 MP
-15% target Defense for duration of Damage over Time
Has a 20% chance to inflict Stun on the target for 3s
Level 12
+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
Level 16
Ignores Block and Evasion and reduces Damage over Time interval by 50%
Radiant Recoveryto level 10
Level 8pick one
Removes up to 2 debuffs
+1 consecutive use
-3s cooldown
Level 12
+10% Incoming Heal for 10s
Level 16
+5% HP restored
Noble Aurato level 20
Level 5
+200 Aura Critical Hit
Level 10
+20 damage to targets afflicted with Debilitating Mark
Level 15
+30% damage to targets with Incapacitated Immunity
Level 20
-1s Aura attack cooldown

Options and the levels that open them are the client's (SpecializedSkillParts); lit = reached at the level this build aims for (skill points buy up to 10, stigmas 20 — the rest are bonus levels).

Talents: Daevanion boards

All five boards with a computed build for this role already learned — lit nodes are taken. Then what players do on the boards.

Combat Speed +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointEmpyrean Lords' Benediction +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointRadiant Recovery +1 level · Epic · 3 pointsEmpyrean Lord's Grace +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointChain of Torment +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointWarm Benediction +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDebilitating Mark +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCondemnation +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointHealing Enhancement +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointJudgment Thunder +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointImmortal Veil +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointLightning Strike Scattershot +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointHealing Enhancement +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointEarth's Retribution +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointImmortal Veil +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointHealing Light +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDivine Aura +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointEmpyrean Lords' Benediction +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointLight of Regeneration +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointCooldown Reduction +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointEmpyrean Lord's Grace +1 level · Rare · 2 pointsBolt +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointWarm Benediction +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCombat Speed +1.5% · Unique · 4 points
Nezekan6 nodes · 8 pts
Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointLightning Strike Scattershot +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointHeal Block +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointBolt +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointRadiant Benediction +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointEarth's Retribution +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDebilitating Mark +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointEarth's Grace +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointDivine Aura +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointPrayer of Concentration +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointJudgment Thunder +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCondemnation +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRadiant Recovery +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointRadiant Benediction +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointPrayer of Concentration +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointHealing Light +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointLight of Regeneration +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax MP +50 · Common · 1 pointEarth's Grace +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDamage Boost +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointChain of Torment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointHeal Block +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDamage Tolerance +1.5% · Unique · 4 points
Zikel38 nodes · 60 pts
Critical Damage Boost +1.5% · Unique · 4 pointsCritical Hit Resist +5 · Common · 1 pointWarm Benediction +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointLightning Strike Scattershot +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointEmpyrean Lord's Grace +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointDebilitating Mark +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointRadiant Recovery +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointCondemnation +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointImmortal Veil +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointEarth's Grace +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointSurvival Willpower +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointChain of Torment +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointLight of Regeneration +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointStartMax HP +100 · Common · 1 pointEarth's Retribution +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointBolt +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointRadiant Benediction +1 level · Rare · 2 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointHeal Block +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointPrayer of Concentration +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointJudgment Thunder +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointDivine Aura +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointHealing Light +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Damage Tolerance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointHealing Enhancement +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointEmpyrean Lords' Benediction +1 level · Rare · 2 pointsCritical Hit +5 · Common · 1 pointCritical Damage Boost +1.5% · Unique · 4 points
Vaizel16 nodes · 26 pts
Multi-Hit Resist +1.5% · Unique · 4 pointsAttack +3 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointDivine Aura +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointRadiant Benediction +1 level · Rare · 2 pointsHeal Block +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointJudgment Thunder +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointDefense +30 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointLightning Strike Scattershot +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointEmpyrean Lords' Benediction +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointHealing Light +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointHealing Enhancement +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointCondemnation +1 level · Epic · 3 pointsMax MP +50 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit +5 · Common · 1 pointPrayer of Concentration +1 level · Rare · 2 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointRadiant Recovery +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointDefense +30 · Common · 1 pointStartAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointBolt +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointAttack +3 · Common · 1 pointImmortal Veil +1 level · Rare · 2 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointAttack +3 · Common · 1 pointMax HP +100 · Common · 1 pointChain of Torment +1 level · Epic · 3 pointsDefense +30 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointAttack +3 · Common · 1 pointEmpyrean Lord's Grace +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointLight of Regeneration +1 level · Epic · 3 pointsAttack +3 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointWarm Benediction +1 level · Rare · 2 pointsMax HP +100 · Common · 1 pointCritical Hit +5 · Common · 1 pointDefiance +1 level · Epic · 3 pointsCritical Hit +5 · Common · 1 pointDefense +30 · Common · 1 pointCritical Hit +5 · Common · 1 pointMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointMax MP +50 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDebilitating Mark +1 level · Epic · 3 pointsCritical Hit Resist +5 · Common · 1 pointMax HP +100 · Common · 1 pointEarth's Grace +1 level · Rare · 2 pointsSurvival Willpower +1 level · Rare · 2 pointsMax MP +50 · Common · 1 pointMax HP +100 · Common · 1 pointEarth's Retribution +1 level · Epic · 3 pointsMax HP +100 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 pointsMax MP +50 · Common · 1 pointAttack +3 · Common · 1 pointAttack +3 · Common · 1 pointMulti-Hit Resist +1.5% · Unique · 4 pointsDefense +30 · Common · 1 pointCritical Hit Resist +5 · Common · 1 pointDefense +30 · Common · 1 pointMulti-Hit Chance +1.5% · Unique · 4 points
Triniel28 nodes · 42 pts
PvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit +5 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStartPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Evasion +3 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax HP +100 · Common · 1 pointPvP Defense +30 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Attack +3 · Common · 1 pointMax MP +50 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Attack +3 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsPvP Critical Hit +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsMax MP +50 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointMax HP +100 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Critical Hit Resist +5 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointPvP Accuracy +5, PvP Evasion +3 · Rare · 2 pointsPvP Accuracy +5 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Accuracy +5 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5 · Common · 1 pointPvP Damage Boost +1.5% · Unique · 4 pointsPvP Attack +3 · Common · 1 pointPvP Critical Hit Resist +5 · Common · 1 pointStatus Effect Resist +1% · Epic · 3 pointsPvP Evasion +3 · Common · 1 pointPvP Critical Hit +5, PvP Critical Hit Resist +5 · Rare · 2 pointsPvP Damage Tolerance +1.5% · Unique · 4 pointsPvP Accuracy +5 · Common · 1 pointPvP Attack +3, PvP Defense +30 · Rare · 2 pointsStatus Effect Chance +1% · Epic · 3 pointsPvP Defense +30 · Common · 1 pointPvP Attack +3 · Common · 1 pointPvP Damage Tolerance +1.5% · Unique · 4 points
Azphelleft empty

Most skill levels: +35 skill levels · 88 nodes · 136 pts. Computed by us — again and again the cheapest path with the most of the goal per point, for the points levels give at the cap. Change it in the planner →

What players do
  • Use all four general boards — Nezekan, Zikel, Vaizel and Triniel: their skill nodes add levels to the skills you want at 16 and 20.
  • One poster followed a community path with no node list published; Korean guides say to take every Attack Bonus node early and defence next.
  • Azphel is the PvP board and does not help dungeons.

Gear for the PvE damage healer (Condemnation) build

The Cleric's top pieces, and what this build wants rolled on each.

SlotPiece+1 skill to roll forStat lines this build wants
WeaponLudra's Fatal Mace3 properties per bindingBolt5.2%Condemnation5.2%Earth's Retribution5.2%Judgment Thunder5.2%Combat Speed 9.8%Damage Boost 5%Attack 17%
GuardLudra's Heart4 properties per bindingBolt7%Condemnation7%Earth's Retribution7%Judgment Thunder7%Combat Speed 13%Damage Boost 6.7%Attack 22%
HelmetSplendent Wise Dragon Lord Helm5 properties per binding—Double Chance 5.1%Attack 16%
PauldronsSplendent Wise Dragon Lord Pauldrons5 properties per binding—Critical Damage Boost 12%Double Chance 5.1%Attack 16%
ChestSplendent Wise Dragon Lord Breastplate5 properties per binding—Damage Boost 12%Attack 16%
LegsSplendent Wise Dragon Lord Greaves5 properties per binding—Attack 16%
GlovesSplendent Wise Dragon Lord Gloves5 properties per binding—Combat Speed 12%Attack 16%
BootsSplendent Wise Dragon Lord Boots5 properties per binding—Attack 16%
CloakSplendent Wise Dragon Lord Cloak5 properties per binding—Double Chance 5.1%Attack 16%
NecklaceSplendent Wise Dragon Lord Necklace5 properties per binding—Combat Speed 8.7%Attack 24%
AmuletRevelation Amulet——
Earring ×2Splendent Wise Dragon Lord Earrings5 properties per binding—Attack 24%
Ring ×2Splendent Wise Dragon Lord Ring5 properties per bindingBolt9.1%Condemnation9.1%Earth's Retribution9.1%Judgment Thunder9.1%Attack 24%
Bracelet ×2Abyssal Bracelet4 properties per binding——
BeltNoble Belt——
Rune ×2Clash Rune——
ChaliceChalice of Vigor4 properties per bindingBolt18%Condemnation18%Earth's Retribution18%Judgment Thunder18%—
ParchmentParchment of Vigor4 properties per bindingBolt67%Condemnation67%Earth's Retribution67%—
CompassCompass of Vigor4 properties per bindingJudgment Thunder67%—
BellBell of Vigor4 properties per binding——
MirrorMirror of Vigor4 properties per binding——

% = chance one soul binding gives that line on that piece — our calculation from the client's weights, as on the item pages. Skills listed are the ones this build raises past what points buy (Condemnation, Bolt, Judgment Thunder, Earth's Retribution); stats are the ones it ranks. Gear Transfer moves good lines onto a better piece.

Soul binding, as players put it
  • Weapon, guard, rings: These roll +1 levels to active skills: keep any Condemnation or Judgment Thunder +1 line — players use rings for exactly this.
  • Armor, cloak, earrings, necklace: These roll passive skill lines only. Korean guides want Healing Enhancement, Earth's Grace and Empyrean Lord's Grace here.
  • Stat lines: Combat Speed, Damage Boost, Critical Damage Boost, Double Chance — Combat Speed on gloves and weapon is the global advice; Korean guides add Damage Boost and Critical Damage Boost.
Manastones and arcana

Stat priority

  1. 1Combat Speed
  2. 2Double Chance
  3. 3Attack
  4. 4Damage Boost
  5. 5Critical Damage Boost
  • Combat Speed: the stat global players name first. A Korean guide warns the Cleric's combat-speed cap is lower than other classes', so do not over-stack it.

Rotation

  1. 1Apply Debilitating Mark and Chain of Torment, cast Earth Punishment, then spam Condemnation — one macro row, one key.
  2. 2In single-target windows under Earth Punishment, players hold Condemnation alone instead of the whole macro; in AoE, use the macro.
  3. 3Hold the basic attack with the macro, as other classes do; Bolt and heals stay on their own keys.
  4. 4Turn spell queueing off so the macro does not mistime Condemnation — one player reports a large damage gain, while a Templar poster keeps it on. Test it yourself.
  5. 5Korean order for the line: Earth Punishment, Divine Aura, Condemnation, Chain of Torment.

Tips and common mistakes

Tips
  • Cast Condemnation when its cooldown has reset: a cut-off cast costs a couple of seconds, a cut-off stigma can cost a minute.
  • Heal Block does nothing useful in PvE.
  • Wait a second for the party to use your resurrection before they burn stones.
  • Taiwanese players check their macro on a training dummy: a Cleric near 920K combat power lands about 133–150 Condemnation and 6–8 Bolt casts a minute, and anything far below that means the layout is losing time. Their macros also put Bolt inside the loop, which is a Taiwan-server layout; here it is kept by hand.
  • Taiwanese players take Condemnation, Bolt, Earth's Retribution and Divine Aura to 20 before they spend points on Earth's Grace or Empyrean Lord's Grace; they keep Divine Aura out of the macro if it makes them stick while moving.
  • One Taiwanese thread (Bahamut, 5,331 views) puts about a third of Cooldown Reduction as the Cleric target, filled mostly by Earth's Grace being up.
  • Taiwanese players without a mouse macro once ran Judgment Thunder and Condemnation in separate cells of the built-in macro, with no Bolt; the author dropped it after a Taiwan skill rework, so take it only as a fallback for high ping.
Common mistakes
  • Putting Noble Aura in the macro.
  • Running several healing stigmas by default; most posters say one support stigma is enough.
  • Taking Light of Protection beside a Chanter, whose aura overrides it.
  • Stacking HP and heal stats "for safety": a Korean optimisation guide says healing does not scale from damage stats, so they cost you nothing.

Where this build comes from

Strong on the engine: ten-plus Reddit commenters across several threads name Earth Punishment plus Condemnation as the core, and four Korean Inven guides (Mar–Sep) build the same line. Disputed: Light of Protection versus Noble Aura (depends on a Chanter), whether to take resurrection at all, whether Debilitating Mark is worth the casts (the September Korean guide calls its defence cut negligible, the April one counted it), and whether a macro helps or not. Taiwanese players on Bahamut run the same core: Earth Punishment, Condemnation, Chain of Torment and Divine Aura, with Light of Protection, Prayer of Amplification and Noble Aura as the stigmas.

16 sourcesReddit 8Inven (KR) 3Bahamut (TW) 417173 (CN) 1show the posts
  1. Reddit"Everybody be playing Clerics."Oct 10, 2026 · 259 upvotes · 338 comments
  2. RedditQuestion about cleric mechanicsOct 15, 2026 · 9 comments
  3. RedditHow is this guy 90k at 1800...Oct 12, 2026 · 45 upvotes · 213 comments
  4. RedditAny cleric guides that I can follow?Oct 17, 2026
  5. RedditClerics running Fire temple, what is your your DPS?Oct 11, 2026 · 15 comments
  6. RedditMacro Spamming "Skill On Cooldown"?!Oct 14, 2026 · 5 comments
  7. RedditMy experience as a 2300+/117.8K CB Cleric MainOct 17, 2026
  8. RedditCleric Build QuestionsOct 16, 2026
  9. Inven (KR)그저 한없이 사랑합니다, 9/24 PVE 최적화 가이드Sep 24, 2026 · 25 recommends · 13,067 views
  10. Inven (KR)4/22 패치 이후 치유성 PVE 가이드글 (스킬, 매크로 등)May 2, 2026 · 51 recommends · 57,672 views
  11. Inven (KR)치유성 PVE 종합 가이드글 (세팅, 운용 등)Apr 16, 2026 · 79 recommends · 64,038 views
  12. Bahamut (TW)【心得】治癒星巨集優化-斷罪霹靂流(補9/4技改後木樁)Aug 19, 2026 · 13,792 views · 100 replies (Taiwan server)
  13. Bahamut (TW)「停止回覆」 【攻略】730K治癒星打了300W秒傷Jul 27, 2026 · 27,643 views · 286 replies (Taiwan server)
  14. 17173 (CN)治愈星宏优化‑断罪霹雳流(附征服堕落3王伤害)Aug 25, 2026 · repost of the Bahamut 6030 text
  15. Bahamut (TW)【討論】誠心詢問治癒星PVE提升方向Sep 1, 2026 · 5,331 views · 26 replies (Taiwan server)
  16. Bahamut (TW)【心得】治癒星巨集優化-審判流(9/4技改後不推薦)Aug 28, 2026 · 6,548 views · 33 replies (Taiwan server)

Read on Oct 17, 2026 on Reddit, Inven (KR), Bahamut (TW) and 17173 (CN); the words are ours. Every skill, stigma and stat named here exists in the global client 2.0.6.0 hotfix 1 — a name it does not have stops our build.

Questions

What is the Cleric PvE damage healer (Condemnation) build?

Put the debuffs, Earth Punishment and Condemnation on one macro row so a single key runs the engine, hold the basic attack Earth's Retribution on the other button, and keep heals by hand. Only one support stigma is usually needed; the rest of the stigma points go to damage and the party aura.

Which stigmas for the Cleric PvE damage healer (Condemnation) build?

Earth Punishment (level 20), Light of Protection (level 20), Prayer of Amplification (level 5), Summon Resurrection (level 5) and Noble Aura. Swaps: Light of Protection → Noble Aura, Prayer of Amplification → Absolution.

Which skills to level first for Cleric PvE damage healer (Condemnation)?

Condemnation to 12, Judgment Thunder to 16, Chain of Torment to 10, Light of Regeneration to 10 and Bolt to 10, in that order. Skill points buy up to level 10 (stigmas 20); higher levels come from Daevanion skill nodes, soul binding and arcana.

What stats for Cleric PvE damage healer (Condemnation)?

Combat Speed > Double Chance > Attack > Damage Boost > Critical Damage Boost. The global client caps Critical Hit at 50%.

What is the Cleric PvE damage healer (Condemnation) rotation?

Apply Debilitating Mark and Chain of Torment, cast Earth Punishment, then spam Condemnation — one macro row, one key. In single-target windows under Earth Punishment, players hold Condemnation alone instead of the whole macro; in AoE, use the macro. Hold the basic attack with the macro, as other classes do; Bolt and heals stay on their own keys. Turn spell queueing off so the macro does not mistime Condemnation — one player reports a large damage gain, while a Templar poster keeps it on. Test it yourself. Korean order for the line: Earth Punishment, Divine Aura, Condemnation, Chain of Torment.

Where does this build come from?

Strong on the engine: ten-plus Reddit commenters across several threads name Earth Punishment plus Condemnation as the core, and four Korean Inven guides (Mar–Sep) build the same line. Disputed: Light of Protection versus Noble Aura (depends on a Chanter), whether to take resurrection at all, whether Debilitating Mark is worth the casts (the September Korean guide calls its defence cut negligible, the April one counted it), and whether a macro helps or not. Taiwanese players on Bahamut run the same core: Earth Punishment, Condemnation, Chain of Torment and Divine Aura, with Light of Protection, Prayer of Amplification and Noble Aura as the stigmas. Sources: "Everybody be playing Clerics."; Question about cleric mechanics; How is this guy 90k at 1800...; Any cleric guides that I can follow?.

Other Cleric builds

Heavy-heal swapPvESupport

From Transcendence 2 and in sanctuary runs, some Clerics swap damage stigmas for healing ones and keep a second preset for it. The skill bar stays the same; the stigma bar becomes a safety kit.

Radiant RecoveryLight of RegenerationHealing LightCondemnationAbsolutionYustiel's PowerBenevolenceLight of Protection20Salvation

Medium evidence: three Reddit threads argue both sides and one Korean guide from March. Others say you do not need healing stigmas at all and that full support is for mass PvP; the damage preset is the safer default.

PvP (Korean block build)PvPSupport

A Korean build that trades damage for survival: Shield Block high, a solo/party stigma swap, Defiance for the decisive moments and Radiant Recovery at 20. Players in Korea reached that setup in April, and by August the same community said Cleric PvP is the weakest of all classes.

Radiant Recovery20Defiance20Condemnation20Light of Regeneration20Judgment ThunderSalvationAbsolutionYustiel's PowerLight of Protection20Prayer of Amplification

Korea-only and thin: one April block guide, one August thread and two global replies that disagree on anti-crit versus block. Korea cut PvP damage by 30% on 14 Oct and the Cleric only got element damage. Treat these numbers as a Korean starting point.

The Cleric guide: strengths, gear, leveling and every build →

Spotted a mistake on this page?