Aulamus Dagger
Aulamus Dagger is a Unique dagger of item level 70, usable from character level 45. Fixed stats: Min Attack 251, Max Attack 323, Accuracy 50, Critical Hit 200, Block 50, Parry Damage Reduction Rate 24%, Parry Damage Reduction Amount 100,000. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).
Fixed stats
"Of the best" compares each stat with the highest value among all daggers the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Min Attack | 251 | 68% of 368 |
| Max Attack | 323 | 68% of 473 |
| Accuracy | 50 | best |
| Critical Hit | 200 | best |
| Block | 50 | best |
| Parry Damage Reduction Rate | 24% | best |
| Parry Damage Reduction Amount | 100,000 | best |
Extra stats: 4 of 16 on soul binding
Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Accuracy | 68 | 85 | 8,000 | 31.3% |
| Critical Attack | 72 | 90 | 8,000 | 31.3% |
| MP | 153 | 183 | 8,000 | 31.3% |
| HP | 308 | 361 | 8,000 | 31.3% |
| Front Attack | 72 | 90 | 7,000 | 27.9% |
| Precision | 19 | 29 | 7,000 | 27.9% |
| Attack | 33 | 45 | 7,000 | 27.9% |
| Critical Hit | 51 | 66 | 7,000 | 27.9% |
| Back Attack | 72 | 90 | 7,000 | 27.9% |
| Block | 41 | 54 | 7,000 | 27.9% |
| Multi-hit Chance | 7.2% | 8.35% | 6,000 | 24.3% |
| Might | 19 | 29 | 6,000 | 24.3% |
| Combat Speed | 9.72% | 11.25% | 4,000 | 16.8% |
| Weapon Damage Boost | 7.2% | 8.35% | 4,000 | 16.8% |
| Status Effect Chance | 19.2% | 22.15% | 4,000 | 16.8% |
| Damage Boost | 5.44% | 6.33% | 2,000 | 8.7% |
Chance of the stats you want
Tick the stats you want. The game draws 4 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).
Assassin · 12 skills · the dagger class
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Slice8.34% · +1 (+1/enhance, max +1)
Infiltrate8.34% · +1 (+1/enhance, max +1)
Storm Rampage8.34% · +1 (+1/enhance, max +1)
Ambush8.33% · +1 (+1/enhance, max +1)
Heart Gore8.33% · +1 (+1/enhance, max +1)
Insignia Explosion8.33% · +1 (+1/enhance, max +1)
Quick Slice8.33% · +1 (+1/enhance, max +1)
Savage Roar8.33% · +1 (+1/enhance, max +1)
Shadow Fall8.33% · +1 (+1/enhance, max +1)
Shadowstrike8.33% · +1 (+1/enhance, max +1)
Whirlwind Slice8.33% · +1 (+1/enhance, max +1)
Gladiator · 12 skills
Crushing Wave8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Rush Strike8.34% · +1 (+1/enhance, max +1)
Sword Aura Rampage8.34% · +1 (+1/enhance, max +1)
Aerial Snare8.33% · +1 (+1/enhance, max +1)
Ankle Slice8.33% · +1 (+1/enhance, max +1)
Keen Strike8.33% · +1 (+1/enhance, max +1)
Leaping Slam8.33% · +1 (+1/enhance, max +1)
Mocking Blade8.33% · +1 (+1/enhance, max +1)
Overhead Slam8.33% · +1 (+1/enhance, max +1)
Rending Blow8.33% · +1 (+1/enhance, max +1)
Ruinous Blow8.33% · +1 (+1/enhance, max +1)
Templar · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Rampage8.34% · +1 (+1/enhance, max +1)
Shield Rush8.34% · +1 (+1/enhance, max +1)
Warding Strike8.34% · +1 (+1/enhance, max +1)
Annihilate8.33% · +1 (+1/enhance, max +1)
Debilitating Smash8.33% · +1 (+1/enhance, max +1)
Judgment8.33% · +1 (+1/enhance, max +1)
Poach8.33% · +1 (+1/enhance, max +1)
Pummel8.33% · +1 (+1/enhance, max +1)
Punishment8.33% · +1 (+1/enhance, max +1)
Shield Smite8.33% · +1 (+1/enhance, max +1)
Vicious Strike8.33% · +1 (+1/enhance, max +1)
Ranger · 12 skills
Arrow Scattershot8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Gale Arrow8.34% · +1 (+1/enhance, max +1)
Suppressing Arrow8.34% · +1 (+1/enhance, max +1)
Burst Arrow8.33% · +1 (+1/enhance, max +1)
Deadshot8.33% · +1 (+1/enhance, max +1)
Drill Dart8.33% · +1 (+1/enhance, max +1)
Explosion Trap8.33% · +1 (+1/enhance, max +1)
Marking Shot8.33% · +1 (+1/enhance, max +1)
Snare Shot8.33% · +1 (+1/enhance, max +1)
Snipe8.33% · +1 (+1/enhance, max +1)
Tempest Shot8.33% · +1 (+1/enhance, max +1)
Sorcerer · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flame Scattershot8.34% · +1 (+1/enhance, max +1)
Frost8.34% · +1 (+1/enhance, max +1)
Winter's Shackles8.34% · +1 (+1/enhance, max +1)
Bittercold Wind8.33% · +1 (+1/enhance, max +1)
Blaze8.33% · +1 (+1/enhance, max +1)
Firestorm8.33% · +1 (+1/enhance, max +1)
Flame Arrow8.33% · +1 (+1/enhance, max +1)
Frost Burst8.33% · +1 (+1/enhance, max +1)
Hellfire8.33% · +1 (+1/enhance, max +1)
Ice Chain8.33% · +1 (+1/enhance, max +1)
Wish of Concentration8.33% · +1 (+1/enhance, max +1)
Spiritmaster · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Rapid Scattershot8.34% · +1 (+1/enhance, max +1)
Soul's Cry8.34% · +1 (+1/enhance, max +1)
Summon: Wind Spirit8.34% · +1 (+1/enhance, max +1)
Cold Shock8.33% · +1 (+1/enhance, max +1)
Combustion8.33% · +1 (+1/enhance, max +1)
Dimensional Control8.33% · +1 (+1/enhance, max +1)
Elemental Fusion8.33% · +1 (+1/enhance, max +1)
Jointstrike: Curse8.33% · +1 (+1/enhance, max +1)
Summon: Earth Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Fire Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Water Spirit8.33% · +1 (+1/enhance, max +1)
Cleric · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Healing Light8.34% · +1 (+1/enhance, max +1)
Light of Regeneration8.34% · +1 (+1/enhance, max +1)
Lightning Strike Scattershot8.34% · +1 (+1/enhance, max +1)
Bolt8.33% · +1 (+1/enhance, max +1)
Chain of Torment8.33% · +1 (+1/enhance, max +1)
Condemnation8.33% · +1 (+1/enhance, max +1)
Debilitating Mark8.33% · +1 (+1/enhance, max +1)
Divine Aura8.33% · +1 (+1/enhance, max +1)
Earth's Retribution8.33% · +1 (+1/enhance, max +1)
Judgment Thunder8.33% · +1 (+1/enhance, max +1)
Radiant Recovery8.33% · +1 (+1/enhance, max +1)
Chanter · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Gust Rampage8.34% · +1 (+1/enhance, max +1)
Recuperation8.34% · +1 (+1/enhance, max +1)
Tremor Crush8.34% · +1 (+1/enhance, max +1)
Dark Crush8.33% · +1 (+1/enhance, max +1)
Heat Wave Blow8.33% · +1 (+1/enhance, max +1)
Impactful Crush8.33% · +1 (+1/enhance, max +1)
Incandescent Blow8.33% · +1 (+1/enhance, max +1)
Onslaught8.33% · +1 (+1/enhance, max +1)
Rushing Smash8.33% · +1 (+1/enhance, max +1)
Spinning Strike8.33% · +1 (+1/enhance, max +1)
Wave Blow8.33% · +1 (+1/enhance, max +1)
Brawler · 12 skills
지면 강타8.34% · +1 (+1/enhance, max +1)
철산고8.34% · +1 (+1/enhance, max +1)
충격 해제8.34% · +1 (+1/enhance, max +1)
태풍 연타8.34% · +1 (+1/enhance, max +1)
비각8.33% · +1 (+1/enhance, max +1)
승천타8.33% · +1 (+1/enhance, max +1)
연격8.33% · +1 (+1/enhance, max +1)
연환권8.33% · +1 (+1/enhance, max +1)
질풍격8.33% · +1 (+1/enhance, max +1)
폭렬권8.33% · +1 (+1/enhance, max +1)
폭주8.33% · +1 (+1/enhance, max +1)
회전각8.33% · +1 (+1/enhance, max +1)
Enhance to +15
From the item's enhance table (Enchant_Unique_70). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Amplified Enhance continues for 3 more levels with Amplify Stones; level 3 adds Attack +30, Damage Boost +3%.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Aulamus Dagger
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
Aulamus Dagger from dungeons
Chance per clear counts every chest and boss table of the mode, each opened once; weeks assume every weekly reward claim is used. Our calculation from the game's reward tables.
| Dungeon | Chance / clear | Avg. clears | Avg. weeks | Weeks for 90% |
|---|---|---|---|---|
| 0.86% | 116 | 116 | 266 | |
| 0.86% | 116 | 8.8 | 20 | |
| 0.86% | 116 | 8.8 | 20 |
Potential to level 4
The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Weapon.
| Step | Chance | Cost per try | Stats at the new level |
|---|---|---|---|
| 0 → 1 | 100% | PvP Damage Boost +0.5% | |
| 1 → 2 | 100% | PvP Damage Boost +1% | |
| 2 → 3 | 100% | PvP Damage Boost +1.5% | |
| 3 → 4 | 100% | PvP Damage Boost +2% |
Open in the Potential calculator — any start and target level.
Gear Transfer
Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Dagger_LvT2, item level 70–86.
| Source item | Item level | Transfers done | Cost per transfer | Chance |
|---|---|---|---|---|
Tier 1 Dagger 33 items | 36–70 | 0 | 100% | |
Tier 2 Dagger 10 items · same group as this item | 70–86 | 0–20 | 100% |
As a source, this item can be handed in to Tier 3 Dagger (item level 86–102; 2 × Transfer Stone (Unique) (Bound)).
Found in chests (2)
From the chest tables (BoxReward, BoxClassReward, RewardPackageItem). Chance = getting it at least once from one opening — our calculation from the table's chances; open the chest for the odds per draw.
| Chest | How | Count | Chance | For |
|---|---|---|---|---|
| [Conquest] Urugugu Canyon Selection Reward Chest | One of a choice | 1 | pick | — |
| One of a choice | 1 | pick | — |
Used in 2 supply requests
The Abyss Supply Request takes Aulamus Dagger in 2 requests on 2 tabs. Items are destroyed on delivery.
| Request | Tab | Hand in | Rewards |
|---|---|---|---|
| Aulamus Melee Weapon | Elyos · Weekly | 1 from 8 listed | |
| Aulamus Melee Weapon | Asmodian · Weekly | 1 from 8 listed |
Used in Substance Morph
Aulamus Dagger is a material (or a swap-in for one) in 5 recipes.
| Makes | Chance | Needs |
|---|---|---|
| 100% | Available from the start | |
| 100% | Available from the start | |
| 100% | Available from the start | |
| 100% | Available from the start | |
| 100% | Available from the start |
Decompose
Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +15, decomposing gives back 66,790 Enhance Stone, 66,400 more than at +0 — 51% of the 130,852 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 390 | — |
| +1 | 740 | 100% |
| +2 | 1,240 | 100% |
| +3 | 2,150 | 100% |
| +4 | 3,550 | 100% |
| +5 | 5,510 | 100% |
| +6 | 8,090 | 100% |
| +7 | 11,340 | 100% |
| +8 | 15,300 | 100% |
| +9 | 20,030 | 100% |
| +10 | 25,570 | 100% |
| +11 | 31,960 | 91% |
| +12 | 39,240 | 81% |
| +13 | 47,450 | 69% |
| +14 | 56,620 | 59% |
| +15 | 66,790 | 51% |
Compared with nearby daggers
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Min Attack | Max Attack | Accuracy |
|---|---|---|---|---|---|---|
| Unique | 86 | 45 | 309+58 | 398+75 | 50 | |
| Unique | 86 | 45 | 309+58 | 398+75 | 50 | |
| Unique | 78 | 45 | 280+29 | 360+37 | 50 | |
| Unique | 78 | 45 | 280+29 | 360+37 | 50 | |
| Unique | 70 | 45 | 251 | 323 | 50 | |
| Unique | 70 | 45 | 251 | 323 | 50 | |
| Unique | 70 | 45 | 251 | 323 | 50 | |
| Unique | 62 | 45 | 222−29 | 285−38 | 50 | |
| Unique | 62 | 45 | 222−29 | 285−38 | 50 |
Other versions of Aulamus Dagger
Same name, different grade, level or faction.
Best dagger at each level
For each required level (Item table), the dagger needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 45 from level 1 (Spiritforged Dagger); 46 from level 40 (Fallen Ancient God Dagger); 102 from level 45 (Ludra's Claw).
Aulamus Dagger FAQ
How do I get Aulamus Dagger in AION 2?
Dungeon: Abyssal Forge: Ludra — 0.86% per clear. In chests: Urugugu Canyon: Weapon Selection Chest (Bound). Every source is listed under "How to get" on this page.
Which class uses Aulamus Dagger?
The dagger is the Assassin's weapon in AION 2.
What extra stats can Aulamus Dagger roll?
Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).
Which skills can Aulamus Dagger boost?
Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Assassin, one of 12 skills such as Defiance, Flash Slice, Infiltrate.
How much does it cost to enhance Aulamus Dagger to +15?
On average 22.2 tries and 10,295,535 Kinah, plus 130,852 Enhance Stone, counting the chance the game adds after each failure. Amplified Enhance then goes 3 levels further.
What does decomposing Aulamus Dagger give?
At +0: 390 Enhance Stone, for 8,000 Kinah. At +15: 66,790 Enhance Stone.
Can Aulamus Dagger be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 40,000 Kinah.