Defender Dagger
Defender Dagger is an Epic dagger of item level 23, usable from character level 20. Fixed stats: Min Attack 80, Max Attack 103, Accuracy 50, Critical Hit 200, Block 50, Parry Damage Reduction Rate 20%, Parry Damage Reduction Amount 100,000. Soul binding adds 3 of 16 possible stats; the likeliest is MP (23.6%).
Fixed stats
"Of the best" compares each stat with the highest value among all daggers the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Min Attack | 80 | 22% of 368 |
| Max Attack | 103 | 22% of 473 |
| Accuracy | 50 | best |
| Critical Hit | 200 | best |
| Block | 50 | best |
| Parry Damage Reduction Rate | 20% | 83% of 24% |
| Parry Damage Reduction Amount | 100,000 | best |
Extra stats: 3 of 16 on soul binding
Chance = how often each stat appears among the 3 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| MP | 92 | 113 | 8,000 | 23.6% |
| HP | 185 | 220 | 8,000 | 23.6% |
| Critical Attack | 43 | 56 | 8,000 | 23.6% |
| Accuracy | 41 | 54 | 8,000 | 23.6% |
| Attack | 20 | 30 | 7,000 | 20.9% |
| Critical Hit | 31 | 43 | 7,000 | 20.9% |
| Back Attack | 43 | 56 | 7,000 | 20.9% |
| Front Attack | 43 | 56 | 7,000 | 20.9% |
| Block | 24 | 35 | 7,000 | 20.9% |
| Precision | 11 | 20 | 7,000 | 20.9% |
| Multi-hit Chance | 4.31% | 5.03% | 6,000 | 18.2% |
| Might | 11 | 20 | 6,000 | 18.2% |
| Combat Speed | 5.82% | 6.76% | 4,000 | 12.4% |
| Weapon Damage Boost | 4.31% | 5.03% | 4,000 | 12.4% |
| Status Effect Chance | 11.5% | 13.3% | 4,000 | 12.4% |
| Damage Boost | 3.25% | 3.81% | 2,000 | 6.3% |
Chance of the stats you want
Tick the stats you want. The game draws 3 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 3 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).
Assassin · 12 skills · the dagger class
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Slice8.34% · +1 (+1/enhance, max +1)
Infiltrate8.34% · +1 (+1/enhance, max +1)
Storm Rampage8.34% · +1 (+1/enhance, max +1)
Ambush8.33% · +1 (+1/enhance, max +1)
Heart Gore8.33% · +1 (+1/enhance, max +1)
Insignia Explosion8.33% · +1 (+1/enhance, max +1)
Quick Slice8.33% · +1 (+1/enhance, max +1)
Savage Roar8.33% · +1 (+1/enhance, max +1)
Shadow Fall8.33% · +1 (+1/enhance, max +1)
Shadowstrike8.33% · +1 (+1/enhance, max +1)
Whirlwind Slice8.33% · +1 (+1/enhance, max +1)
Gladiator · 12 skills
Crushing Wave8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Rush Strike8.34% · +1 (+1/enhance, max +1)
Sword Aura Rampage8.34% · +1 (+1/enhance, max +1)
Aerial Snare8.33% · +1 (+1/enhance, max +1)
Ankle Slice8.33% · +1 (+1/enhance, max +1)
Keen Strike8.33% · +1 (+1/enhance, max +1)
Leaping Slam8.33% · +1 (+1/enhance, max +1)
Mocking Blade8.33% · +1 (+1/enhance, max +1)
Overhead Slam8.33% · +1 (+1/enhance, max +1)
Rending Blow8.33% · +1 (+1/enhance, max +1)
Ruinous Blow8.33% · +1 (+1/enhance, max +1)
Templar · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Rampage8.34% · +1 (+1/enhance, max +1)
Shield Rush8.34% · +1 (+1/enhance, max +1)
Warding Strike8.34% · +1 (+1/enhance, max +1)
Annihilate8.33% · +1 (+1/enhance, max +1)
Debilitating Smash8.33% · +1 (+1/enhance, max +1)
Judgment8.33% · +1 (+1/enhance, max +1)
Poach8.33% · +1 (+1/enhance, max +1)
Pummel8.33% · +1 (+1/enhance, max +1)
Punishment8.33% · +1 (+1/enhance, max +1)
Shield Smite8.33% · +1 (+1/enhance, max +1)
Vicious Strike8.33% · +1 (+1/enhance, max +1)
Ranger · 12 skills
Arrow Scattershot8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Gale Arrow8.34% · +1 (+1/enhance, max +1)
Suppressing Arrow8.34% · +1 (+1/enhance, max +1)
Burst Arrow8.33% · +1 (+1/enhance, max +1)
Deadshot8.33% · +1 (+1/enhance, max +1)
Drill Dart8.33% · +1 (+1/enhance, max +1)
Explosion Trap8.33% · +1 (+1/enhance, max +1)
Marking Shot8.33% · +1 (+1/enhance, max +1)
Snare Shot8.33% · +1 (+1/enhance, max +1)
Snipe8.33% · +1 (+1/enhance, max +1)
Tempest Shot8.33% · +1 (+1/enhance, max +1)
Sorcerer · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flame Scattershot8.34% · +1 (+1/enhance, max +1)
Frost8.34% · +1 (+1/enhance, max +1)
Winter's Shackles8.34% · +1 (+1/enhance, max +1)
Bittercold Wind8.33% · +1 (+1/enhance, max +1)
Blaze8.33% · +1 (+1/enhance, max +1)
Firestorm8.33% · +1 (+1/enhance, max +1)
Flame Arrow8.33% · +1 (+1/enhance, max +1)
Frost Burst8.33% · +1 (+1/enhance, max +1)
Hellfire8.33% · +1 (+1/enhance, max +1)
Ice Chain8.33% · +1 (+1/enhance, max +1)
Wish of Concentration8.33% · +1 (+1/enhance, max +1)
Spiritmaster · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Rapid Scattershot8.34% · +1 (+1/enhance, max +1)
Soul's Cry8.34% · +1 (+1/enhance, max +1)
Summon: Wind Spirit8.34% · +1 (+1/enhance, max +1)
Cold Shock8.33% · +1 (+1/enhance, max +1)
Combustion8.33% · +1 (+1/enhance, max +1)
Dimensional Control8.33% · +1 (+1/enhance, max +1)
Elemental Fusion8.33% · +1 (+1/enhance, max +1)
Jointstrike: Curse8.33% · +1 (+1/enhance, max +1)
Summon: Earth Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Fire Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Water Spirit8.33% · +1 (+1/enhance, max +1)
Cleric · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Healing Light8.34% · +1 (+1/enhance, max +1)
Light of Regeneration8.34% · +1 (+1/enhance, max +1)
Lightning Strike Scattershot8.34% · +1 (+1/enhance, max +1)
Bolt8.33% · +1 (+1/enhance, max +1)
Chain of Torment8.33% · +1 (+1/enhance, max +1)
Condemnation8.33% · +1 (+1/enhance, max +1)
Debilitating Mark8.33% · +1 (+1/enhance, max +1)
Divine Aura8.33% · +1 (+1/enhance, max +1)
Earth's Retribution8.33% · +1 (+1/enhance, max +1)
Judgment Thunder8.33% · +1 (+1/enhance, max +1)
Radiant Recovery8.33% · +1 (+1/enhance, max +1)
Chanter · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Gust Rampage8.34% · +1 (+1/enhance, max +1)
Recuperation8.34% · +1 (+1/enhance, max +1)
Tremor Crush8.34% · +1 (+1/enhance, max +1)
Dark Crush8.33% · +1 (+1/enhance, max +1)
Heat Wave Blow8.33% · +1 (+1/enhance, max +1)
Impactful Crush8.33% · +1 (+1/enhance, max +1)
Incandescent Blow8.33% · +1 (+1/enhance, max +1)
Onslaught8.33% · +1 (+1/enhance, max +1)
Rushing Smash8.33% · +1 (+1/enhance, max +1)
Spinning Strike8.33% · +1 (+1/enhance, max +1)
Wave Blow8.33% · +1 (+1/enhance, max +1)
Brawler · 12 skills
지면 강타8.34% · +1 (+1/enhance, max +1)
철산고8.34% · +1 (+1/enhance, max +1)
충격 해제8.34% · +1 (+1/enhance, max +1)
태풍 연타8.34% · +1 (+1/enhance, max +1)
비각8.33% · +1 (+1/enhance, max +1)
승천타8.33% · +1 (+1/enhance, max +1)
연격8.33% · +1 (+1/enhance, max +1)
연환권8.33% · +1 (+1/enhance, max +1)
질풍격8.33% · +1 (+1/enhance, max +1)
폭렬권8.33% · +1 (+1/enhance, max +1)
폭주8.33% · +1 (+1/enhance, max +1)
회전각8.33% · +1 (+1/enhance, max +1)
Enhance to +10
From the item's enhance table (Enchant_Legend_23). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
Used in 2 supply requests
The Abyss Supply Request takes Defender Dagger in 2 requests on 2 tabs. Items are destroyed on delivery.
| Request | Tab | Hand in | Rewards |
|---|---|---|---|
| Defender Melee Weapon | Elyos · Weekly | 2 from 6 listed | |
| Defender Melee Weapon | Asmodian · Weekly | 2 from 6 listed |
Decompose
Costs 4,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +10, decomposing gives back 8,408 Enhance Stone, 8,305 more than at +0 — 100% of the 8,305 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 103 | — |
| +1 | 218 | 100% |
| +2 | 388 | 100% |
| +3 | 688 | 100% |
| +4 | 1,148 | 100% |
| +5 | 1,798 | 100% |
| +6 | 2,648 | 100% |
| +7 | 3,718 | 100% |
| +8 | 5,028 | 100% |
| +9 | 6,588 | 100% |
| +10 | 8,408 | 100% |
Compared with nearby daggers
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Min Attack | Max Attack | Accuracy |
|---|---|---|---|---|---|---|
| Epic | 25 | 22 | 88+8 | 113+10 | 50 | |
| Rare | 25 | 25 | 88+8 | 113+10 | 50 | |
| Rare | 25 | 25 | 88+8 | 113+10 | 50 | |
| Rare | 25 | 25 | 88+8 | 113+10 | 50 | |
| Epic | 23 | 20 | 80 | 103 | 50 | |
| Epic | 23 | 20 | 80 | 103 | 50 | |
| Epic | 23 | 20 | 80 | 103 | 50 | |
| Rare | 22 | 16 | 76−4 | 98−5 | 50 | |
| Rare | 20 | 20 | 69−11 | 89−14 | 50 |
Other versions of Defender Dagger
Same name, different grade, level or faction.
Best dagger at each level
For each required level (Item table), the dagger needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 45 from level 1 (Spiritforged Dagger); 46 from level 40 (Fallen Ancient God Dagger); 102 from level 45 (Ludra's Claw).
Defender Dagger FAQ
Which class uses Defender Dagger?
The dagger is the Assassin's weapon in AION 2.
What extra stats can Defender Dagger roll?
Soul binding draws 3 of 16 stats by the game's weights. The likeliest: MP (23.6%), HP (23.6%), Critical Attack (23.6%).
Which skills can Defender Dagger boost?
Up to 3 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Assassin, one of 12 skills such as Defiance, Flash Slice, Infiltrate.
How much does it cost to enhance Defender Dagger to +10?
On average 10 tries and 208,530 Kinah, plus 8,305 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Defender Dagger give?
At +0: 103 Enhance Stone, for 4,000 Kinah. At +10: 8,408 Enhance Stone.
Can Defender Dagger be traded or sold?
Trade rule in the game: Soul Bind. Merchants buy it for 443 Kinah.