Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Infinite Potential

Infinite Potential

UniqueMaceTier 2Both factions

Infinite Potential is a Unique mace of item level 51, usable from character level 45. Fixed stats: Min Attack 182, Max Attack 234, Accuracy 100, Critical Hit 50, Block 50, Parry Damage Reduction Rate 27%, Shield Block Damage Reduction Rate 40%, Parry Damage Reduction Amount 100,000, Shield Block Damage Reduction Amount 100,000. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all maces the global client ships art for.

StatValueOf the best
Min Attack18249% of 368
Max Attack23449% of 473
Accuracy100best
Critical Hit50best
Block50best
Parry Damage Reduction Rate27%best
Shield Block Damage Reduction Rate40%best
Parry Damage Reduction Amount100,000best
Shield Block Damage Reduction Amount100,000best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy60768,00031.3%
Critical Attack63798,00031.3%
MP1341618,00031.3%
HP2703188,00031.3%
Front Attack63797,00027.9%
Precision16257,00027.9%
Attack29407,00027.9%
Critical Hit44587,00027.9%
Back Attack63797,00027.9%
Block36487,00027.9%
Multi-hit Chance6.3%7.32%6,00024.3%
Might16256,00024.3%
Combat Speed8.5%9.85%4,00016.8%
Weapon Damage Boost6.3%7.32%4,00016.8%
Status Effect Chance16.8%19.39%4,00016.8%
Damage Boost4.76%5.54%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Cleric · 12 skills · the mace class
Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_51). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
7,487,505 Kinah
95,377 Enhance Stone
Kinah: 1 in 10 needs under 4,543,780, half under 7,217,780, 1 in 10 over 10,787,780
Adds at +15
Min Attack+86
Max Attack+86
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 48,786 Enhance Stone, 48,415 more than at +0 — 51% of the 95,377 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0371—
+1626100%
+2996100%
+31,666100%
+42,686100%
+54,116100%
+65,996100%
+78,366100%
+811,256100%
+914,706100%
+1018,746100%
+1123,40691%
+1228,71681%
+1334,69669%
+1441,37659%
+1548,78651%

Compared with nearby maces

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelMin AttackMax AttackAccuracy
Splendent True Dragon Lord MaceElyosUnique7045251+69323+89100
Star Dragon Lord MaceAsmodianUnique6245222+40285+51100
True Dragon Lord MaceElyosUnique6245222+40285+51100
Rupture WarhammerUnique5445193+11248+14100
Infinite PotentialUnique5145182234100
Fallen Ancient God MaceUnique4640164−18211−23100
Spiritforged MaceUnique451160−22206−28100
Corrupted Judicator MaceEpic4545160−22206−28100
Black Claw MaceEpic4545160−22206−28100

Other versions of Infinite Potential

Same name, different grade, level or faction.

Best mace at each level

For each required level (Item table), the mace needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 45 from level 1 (Spiritforged Mace); 46 from level 40 (Fallen Ancient God Mace); 102 from level 45 (Ludra's Fatal Mace).

Infinite Potential FAQ

Which class uses Infinite Potential?

The mace is the Cleric's weapon in AION 2.

What extra stats can Infinite Potential roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Infinite Potential boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Cleric, one of 12 skills such as Defiance, Healing Light, Light of Regeneration.

How much does it cost to enhance Infinite Potential to +15?

On average 22.2 tries and 7,487,505 Kinah, plus 95,377 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Infinite Potential give?

At +0: 371 Enhance Stone, for 8,000 Kinah. At +15: 48,786 Enhance Stone.

Can Infinite Potential be traded or sold?

Trade rule in the game: Soul Bind. Merchants buy it for 4,806 Kinah.