Fallen Ancient God Orb
Fallen Ancient God Orb is a Unique orb of item level 46, usable from character level 40. Fixed stats: Min Attack 140, Max Attack 281, Accuracy 50, Critical Hit 150, Block 0, Parry Damage Reduction Rate 21%, Parry Damage Reduction Amount 100,000. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).
Fixed stats
"Of the best" compares each stat with the highest value among all orbs the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Min Attack | 140 | 44% of 315 |
| Max Attack | 281 | 45% of 630 |
| Accuracy | 50 | best |
| Critical Hit | 150 | best |
| Block | 0 | — |
| Parry Damage Reduction Rate | 21% | best |
| Parry Damage Reduction Amount | 100,000 | best |
Extra stats: 4 of 16 on soul binding
Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Accuracy | 58 | 74 | 8,000 | 31.3% |
| Critical Attack | 60 | 76 | 8,000 | 31.3% |
| MP | 129 | 155 | 8,000 | 31.3% |
| HP | 260 | 306 | 8,000 | 31.3% |
| Front Attack | 60 | 76 | 7,000 | 27.9% |
| Precision | 16 | 25 | 7,000 | 27.9% |
| Attack | 28 | 39 | 7,000 | 27.9% |
| Critical Hit | 43 | 56 | 7,000 | 27.9% |
| Back Attack | 60 | 76 | 7,000 | 27.9% |
| Block | 35 | 47 | 7,000 | 27.9% |
| Multi-hit Chance | 6.07% | 7.05% | 6,000 | 24.3% |
| Might | 16 | 25 | 6,000 | 24.3% |
| Combat Speed | 8.2% | 9.5% | 4,000 | 16.8% |
| Weapon Damage Boost | 6.07% | 7.05% | 4,000 | 16.8% |
| Status Effect Chance | 16.2% | 18.7% | 4,000 | 16.8% |
| Damage Boost | 4.59% | 5.35% | 2,000 | 8.7% |
Chance of the stats you want
Tick the stats you want. The game draws 4 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).
Spiritmaster · 12 skills · the orb class
Defiance8.34% · +1 (+1/enhance, max +1)
Rapid Scattershot8.34% · +1 (+1/enhance, max +1)
Soul's Cry8.34% · +1 (+1/enhance, max +1)
Summon: Wind Spirit8.34% · +1 (+1/enhance, max +1)
Cold Shock8.33% · +1 (+1/enhance, max +1)
Combustion8.33% · +1 (+1/enhance, max +1)
Dimensional Control8.33% · +1 (+1/enhance, max +1)
Elemental Fusion8.33% · +1 (+1/enhance, max +1)
Jointstrike: Curse8.33% · +1 (+1/enhance, max +1)
Summon: Earth Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Fire Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Water Spirit8.33% · +1 (+1/enhance, max +1)
Gladiator · 12 skills
Crushing Wave8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Rush Strike8.34% · +1 (+1/enhance, max +1)
Sword Aura Rampage8.34% · +1 (+1/enhance, max +1)
Aerial Snare8.33% · +1 (+1/enhance, max +1)
Ankle Slice8.33% · +1 (+1/enhance, max +1)
Keen Strike8.33% · +1 (+1/enhance, max +1)
Leaping Slam8.33% · +1 (+1/enhance, max +1)
Mocking Blade8.33% · +1 (+1/enhance, max +1)
Overhead Slam8.33% · +1 (+1/enhance, max +1)
Rending Blow8.33% · +1 (+1/enhance, max +1)
Ruinous Blow8.33% · +1 (+1/enhance, max +1)
Templar · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Rampage8.34% · +1 (+1/enhance, max +1)
Shield Rush8.34% · +1 (+1/enhance, max +1)
Warding Strike8.34% · +1 (+1/enhance, max +1)
Annihilate8.33% · +1 (+1/enhance, max +1)
Debilitating Smash8.33% · +1 (+1/enhance, max +1)
Judgment8.33% · +1 (+1/enhance, max +1)
Poach8.33% · +1 (+1/enhance, max +1)
Pummel8.33% · +1 (+1/enhance, max +1)
Punishment8.33% · +1 (+1/enhance, max +1)
Shield Smite8.33% · +1 (+1/enhance, max +1)
Vicious Strike8.33% · +1 (+1/enhance, max +1)
Assassin · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Slice8.34% · +1 (+1/enhance, max +1)
Infiltrate8.34% · +1 (+1/enhance, max +1)
Storm Rampage8.34% · +1 (+1/enhance, max +1)
Ambush8.33% · +1 (+1/enhance, max +1)
Heart Gore8.33% · +1 (+1/enhance, max +1)
Insignia Explosion8.33% · +1 (+1/enhance, max +1)
Quick Slice8.33% · +1 (+1/enhance, max +1)
Savage Roar8.33% · +1 (+1/enhance, max +1)
Shadow Fall8.33% · +1 (+1/enhance, max +1)
Shadowstrike8.33% · +1 (+1/enhance, max +1)
Whirlwind Slice8.33% · +1 (+1/enhance, max +1)
Ranger · 12 skills
Arrow Scattershot8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Gale Arrow8.34% · +1 (+1/enhance, max +1)
Suppressing Arrow8.34% · +1 (+1/enhance, max +1)
Burst Arrow8.33% · +1 (+1/enhance, max +1)
Deadshot8.33% · +1 (+1/enhance, max +1)
Drill Dart8.33% · +1 (+1/enhance, max +1)
Explosion Trap8.33% · +1 (+1/enhance, max +1)
Marking Shot8.33% · +1 (+1/enhance, max +1)
Snare Shot8.33% · +1 (+1/enhance, max +1)
Snipe8.33% · +1 (+1/enhance, max +1)
Tempest Shot8.33% · +1 (+1/enhance, max +1)
Sorcerer · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flame Scattershot8.34% · +1 (+1/enhance, max +1)
Frost8.34% · +1 (+1/enhance, max +1)
Winter's Shackles8.34% · +1 (+1/enhance, max +1)
Bittercold Wind8.33% · +1 (+1/enhance, max +1)
Blaze8.33% · +1 (+1/enhance, max +1)
Firestorm8.33% · +1 (+1/enhance, max +1)
Flame Arrow8.33% · +1 (+1/enhance, max +1)
Frost Burst8.33% · +1 (+1/enhance, max +1)
Hellfire8.33% · +1 (+1/enhance, max +1)
Ice Chain8.33% · +1 (+1/enhance, max +1)
Wish of Concentration8.33% · +1 (+1/enhance, max +1)
Cleric · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Healing Light8.34% · +1 (+1/enhance, max +1)
Light of Regeneration8.34% · +1 (+1/enhance, max +1)
Lightning Strike Scattershot8.34% · +1 (+1/enhance, max +1)
Bolt8.33% · +1 (+1/enhance, max +1)
Chain of Torment8.33% · +1 (+1/enhance, max +1)
Condemnation8.33% · +1 (+1/enhance, max +1)
Debilitating Mark8.33% · +1 (+1/enhance, max +1)
Divine Aura8.33% · +1 (+1/enhance, max +1)
Earth's Retribution8.33% · +1 (+1/enhance, max +1)
Judgment Thunder8.33% · +1 (+1/enhance, max +1)
Radiant Recovery8.33% · +1 (+1/enhance, max +1)
Chanter · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Gust Rampage8.34% · +1 (+1/enhance, max +1)
Recuperation8.34% · +1 (+1/enhance, max +1)
Tremor Crush8.34% · +1 (+1/enhance, max +1)
Dark Crush8.33% · +1 (+1/enhance, max +1)
Heat Wave Blow8.33% · +1 (+1/enhance, max +1)
Impactful Crush8.33% · +1 (+1/enhance, max +1)
Incandescent Blow8.33% · +1 (+1/enhance, max +1)
Onslaught8.33% · +1 (+1/enhance, max +1)
Rushing Smash8.33% · +1 (+1/enhance, max +1)
Spinning Strike8.33% · +1 (+1/enhance, max +1)
Wave Blow8.33% · +1 (+1/enhance, max +1)
Brawler · 12 skills
지면 강타8.34% · +1 (+1/enhance, max +1)
철산고8.34% · +1 (+1/enhance, max +1)
충격 해제8.34% · +1 (+1/enhance, max +1)
태풍 연타8.34% · +1 (+1/enhance, max +1)
비각8.33% · +1 (+1/enhance, max +1)
승천타8.33% · +1 (+1/enhance, max +1)
연격8.33% · +1 (+1/enhance, max +1)
연환권8.33% · +1 (+1/enhance, max +1)
질풍격8.33% · +1 (+1/enhance, max +1)
폭렬권8.33% · +1 (+1/enhance, max +1)
폭주8.33% · +1 (+1/enhance, max +1)
회전각8.33% · +1 (+1/enhance, max +1)
Enhance to +15
From the item's enhance table (Enchant_Unique_46). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Fallen Ancient God Orb
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
| Best monsters to farm | Level | Chance / kill | In 10 kills | Avg. kills |
|---|---|---|---|---|
| 80 | 33.18% | 98.2% | 3 | |
| 65 | 16.59% | 83.7% | 6 | |
| 65 | 2.69% | 23.9% | 37 | |
| 65 | 2.69% | 23.9% | 37 | |
| 65 | 2.69% | 23.9% | 37 | |
| 80 | 2.43% | 21.8% | 41 | |
| 80 | 2.43% | 21.8% | 41 | |
| 80 | 2.43% | 21.8% | 41 | |
| 65 | 1.12% | 10.6% | 90 | |
| 65 | 1.12% | 10.6% | 90 | |
| 51 | 0.06% | 0.6% | 1,648 | |
| 51 | 0.06% | 0.6% | 1,648 |
Chance per kill counts equipment packages too (package chance × the item's weight inside). In 10 kills = 1 − (1 − chance)¹⁰; avg. kills = 1 ÷ chance; kills for 90% = ln(0.1) ÷ ln(1 − chance), rounded up. 75 monsters drop it in all; the best 12 are shown.
Decompose
Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +15, decomposing gives back 44,036 Enhance Stone, 43,670 more than at +0 — 51% of the 86,061 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 366 | — |
| +1 | 596 | 100% |
| +2 | 926 | 100% |
| +3 | 1,526 | 100% |
| +4 | 2,446 | 100% |
| +5 | 3,736 | 100% |
| +6 | 5,436 | 100% |
| +7 | 7,566 | 100% |
| +8 | 10,176 | 100% |
| +9 | 13,286 | 100% |
| +10 | 16,926 | 100% |
| +11 | 21,126 | 91% |
| +12 | 25,916 | 81% |
| +13 | 31,316 | 69% |
| +14 | 37,346 | 59% |
| +15 | 44,036 | 51% |
Compared with nearby orbs
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Min Attack | Max Attack | Accuracy |
|---|---|---|---|---|---|---|
| Unique | 62 | 45 | 190+50 | 380+99 | 50 | |
| Unique | 62 | 45 | 190+50 | 380+99 | 50 | |
| Unique | 54 | 45 | 166+26 | 331+50 | 50 | |
| Unique | 51 | 45 | 156+16 | 312+31 | 50 | |
| Unique | 46 | 40 | 140 | 281 | 50 | |
| Unique | 45 | 1 | 137−3 | 275−6 | 50 | |
| Epic | 45 | 45 | 137−3 | 275−6 | 50 | |
| Epic | 45 | 45 | 137−3 | 275−6 | 50 | |
| Epic | 45 | 45 | 137−3 | 275−6 | 50 |
Other versions of Fallen Ancient God Orb
Same name, different grade, level or faction.
Best orb at each level
For each required level (Item table), the orb needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 45 from level 1 (Spiritforged Orb); 46 from level 40 (Fallen Ancient God Orb); 102 from level 45 (Ludra's Abyssal Jade).
Fallen Ancient God Orb FAQ
How do I get Fallen Ancient God Orb in AION 2?
Drops: Enraged Guardian Lord Nahma — 33.18% per kill (+11 more). Every source is listed under "How to get" on this page.
Which class uses Fallen Ancient God Orb?
The orb is the Spiritmaster's weapon in AION 2.
What extra stats can Fallen Ancient God Orb roll?
Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).
Which skills can Fallen Ancient God Orb boost?
Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Spiritmaster, one of 12 skills such as Defiance, Rapid Scattershot, Soul's Cry.
How much does it cost to enhance Fallen Ancient God Orb to +15?
On average 22.2 tries and 6,779,419 Kinah, plus 86,061 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Fallen Ancient God Orb give?
At +0: 366 Enhance Stone, for 8,000 Kinah. At +15: 44,036 Enhance Stone.
Can Fallen Ancient God Orb be traded or sold?
Trade rule in the game: Soul Bind. Merchants buy it for 3,427 Kinah.