Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Fallen Ancient God Mace

Fallen Ancient God Mace

UniqueMaceTier 2Both factions

Fallen Ancient God Mace is a Unique mace of item level 46, usable from character level 40. Fixed stats: Min Attack 164, Max Attack 211, Accuracy 100, Critical Hit 50, Block 50, Parry Damage Reduction Rate 27%, Shield Block Damage Reduction Rate 40%, Parry Damage Reduction Amount 100,000, Shield Block Damage Reduction Amount 100,000. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all maces the global client ships art for.

StatValueOf the best
Min Attack16445% of 368
Max Attack21145% of 473
Accuracy100best
Critical Hit50best
Block50best
Parry Damage Reduction Rate27%best
Shield Block Damage Reduction Rate40%best
Parry Damage Reduction Amount100,000best
Shield Block Damage Reduction Amount100,000best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy58748,00031.3%
Critical Attack60768,00031.3%
MP1291558,00031.3%
HP2603068,00031.3%
Front Attack60767,00027.9%
Precision16257,00027.9%
Attack28397,00027.9%
Critical Hit43567,00027.9%
Back Attack60767,00027.9%
Block35477,00027.9%
Multi-hit Chance6.07%7.05%6,00024.3%
Might16256,00024.3%
Combat Speed8.2%9.5%4,00016.8%
Weapon Damage Boost6.07%7.05%4,00016.8%
Status Effect Chance16.2%18.7%4,00016.8%
Damage Boost4.59%5.35%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Cleric · 12 skills · the mace class
Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_46). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
6,779,419 Kinah
86,061 Enhance Stone
Kinah: 1 in 10 needs under 4,118,350, half under 6,548,350, 1 in 10 over 9,762,350
Adds at +15
Min Attack+78
Max Attack+78
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 44,036 Enhance Stone, 43,670 more than at +0 — 51% of the 86,061 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0366—
+1596100%
+2926100%
+31,526100%
+42,446100%
+53,736100%
+65,436100%
+77,566100%
+810,176100%
+913,286100%
+1016,926100%
+1121,12691%
+1225,91681%
+1331,31669%
+1437,34659%
+1544,03651%

Compared with nearby maces

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelMin AttackMax AttackAccuracy
Star Dragon Lord MaceAsmodianUnique6245222+58285+74100
True Dragon Lord MaceElyosUnique6245222+58285+74100
Rupture WarhammerUnique5445193+29248+37100
Infinite PotentialUnique5145182+18234+23100
Fallen Ancient God MaceUnique4640164211100
Spiritforged MaceUnique451160−4206−5100
Corrupted Judicator MaceEpic4545160−4206−5100
Black Claw MaceEpic4545160−4206−5100
Lunatic MaceEpic4545160−4206−5100

Other versions of Fallen Ancient God Mace

Same name, different grade, level or faction.

Best mace at each level

For each required level (Item table), the mace needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 45 from level 1 (Spiritforged Mace); 46 from level 40 (Fallen Ancient God Mace); 102 from level 45 (Ludra's Fatal Mace).

Fallen Ancient God Mace FAQ

Which class uses Fallen Ancient God Mace?

The mace is the Cleric's weapon in AION 2.

What extra stats can Fallen Ancient God Mace roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Fallen Ancient God Mace boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Cleric, one of 12 skills such as Defiance, Healing Light, Light of Regeneration.

How much does it cost to enhance Fallen Ancient God Mace to +15?

On average 22.2 tries and 6,779,419 Kinah, plus 86,061 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Fallen Ancient God Mace give?

At +0: 366 Enhance Stone, for 8,000 Kinah. At +15: 44,036 Enhance Stone.

Can Fallen Ancient God Mace be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 3,427 Kinah.