Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Spectral Guard

Spectral Guard

UniqueGuardTier 2Both factions

Spectral Guard is a Unique guard of item level 41, usable from character level 35. Fixed stats: Attack 83, Accuracy 50, Critical Hit 50. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all guards the global client ships art for.

StatValueOf the best
Attack8340% of 210
Accuracy50best
Critical Hit50best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy44588,00031.3%
Critical Attack46608,00031.3%
MP991218,00031.3%
HP2002378,00031.3%
Front Attack46607,00027.9%
Precision12217,00027.9%
Attack21317,00027.9%
Critical Hit33457,00027.9%
Back Attack46607,00027.9%
Block27387,00027.9%
Multi-hit Chance4.68%5.45%6,00024.3%
Might12216,00024.3%
Combat Speed6.14%7.13%4,00016.8%
Weapon Damage Boost4.68%5.45%4,00016.8%
Status Effect Chance12.48%14.42%4,00016.8%
Damage Boost3.53%4.13%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Cleric · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_41). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
6,041,340 Kinah
76,667 Enhance Stone
Kinah: 1 in 10 needs under 3,663,230, half under 5,821,230, 1 in 10 over 8,699,230
Adds at +15
Attack+69
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

How to get Spectral Guard

The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.

Best monsters to farmLevelChance / killIn 10 killsAvg. kills
Dark Shadow VishwadaDark Shadow VishwadaAltgard Unique450.04%0.4%2,780
Desecrator NewboldDesecrator NewboldAltgard Unique450.04%0.4%2,780
Drakan Battalion Weapon GurutaDrakan Battalion Weapon GurutaAltgard Unique450.04%0.4%2,780
Executioner BarthienExecutioner BarthienAltgard Unique450.04%0.4%2,780
Sharp ShylakSharp ShylakAltgard Unique450.04%0.4%2,780
Specter Archon AxiosSpecter Archon AxiosAltgard Unique450.04%0.4%2,780
Visionary KarukaVisionary KarukaAltgard Unique450.04%0.4%2,780
Addicted HardirunAddicted HardirunAltgard Unique450.02%0.2%4,208
Advisor ResanaAdvisor ResanaAltgard Unique450.02%0.2%4,208
Blue Wave KelpinaBlue Wave KelpinaAltgard Unique450.02%0.2%4,208
Deceiver TridDeceiver TridAltgard Unique450.02%0.2%4,208
High Overseer NutahHigh Overseer NutahAltgard Unique450.02%0.2%4,208

Chance per kill counts equipment packages too (package chance × the item's weight inside). In 10 kills = 1 − (1 − chance)¹⁰; avg. kills = 1 ÷ chance; kills for 90% = ln(0.1) ÷ ln(1 − chance), rounded up. 198 monsters drop it in all; the best 12 are shown.

Potential to level 4

The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Weapon.

Tries to the top
4
every step is 100% — the cost is exact
Adds at level 4
PvP Damage Boost+2%

Open in the Potential calculator — any start and target level.

Gear Transfer

Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Guarder_LvT1, item level 36–70.

Source itemItem levelTransfers doneCost per transferChance
Tier 1 Guard
34 items · same group as this item
36–700–20100%

As a source, this item can be handed in to Tier 2 Guard (item level 70–86; 1 × Transfer Stone (Unique) (Bound)), Tier 3 Guard (item level 86–102; 2 × Transfer Stone (Unique) (Bound)).

All Gear Transfer groups and costs

Used in 1 supply request

The Abyss Supply Request takes Spectral Guard in 1 request on 1 tab. Items are destroyed on delivery.

Used in Substance Morph

Spectral Guard is a material (or a swap-in for one) in 4 recipes.

MakesChanceNeeds
1 × Transfer Stone (Unique) (Bound)full recipe100%Available from the start
1 × Transfer Stone (Unique) (Bound)full recipe100%Available from the start
1 × Sync Stone (Unique) (Bound)full recipe100%Available from the start
1 × Sync Stone (Unique) (Bound)full recipe100%Available from the start

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 39,266 Enhance Stone, 38,905 more than at +0 — 51% of the 76,667 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0361—
+1566100%
+2856100%
+31,396100%
+42,216100%
+53,366100%
+64,876100%
+76,776100%
+89,096100%
+911,866100%
+1015,116100%
+1118,85691%
+1223,12681%
+1327,93669%
+1433,30659%
+1539,26651%

Compared with nearby guards

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackAccuracyCritical Hit
Transcendent GuardUnique433787+45050
Pact-Bound GuardEpic434087+45050
Unyielding GuardEpic424585+25050
Turbulence GuardEpic424585+25050
Spectral GuardUnique4135835050
Holy Spirit GuardUnique4135835050
Courage GuardUnique4135835050
Anguish GuardEpic403781−25050
Sealed WillEpic403781−25050

Other versions of Spectral Guard

Same name, different grade, level or faction.

Best guard at each level

For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).

Spectral Guard FAQ

How do I get Spectral Guard in AION 2?

Drops: Dark Shadow Vishwada — 0.04% per kill (+11 more). Every source is listed under "How to get" on this page.

What extra stats can Spectral Guard roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Spectral Guard boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.

How much does it cost to enhance Spectral Guard to +15?

On average 22.2 tries and 6,041,340 Kinah, plus 76,667 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Spectral Guard give?

At +0: 361 Enhance Stone, for 8,000 Kinah. At +15: 39,266 Enhance Stone.

Can Spectral Guard be traded or sold?

Trade rule in the game: Soul Bind. Merchants buy it for 2,443 Kinah.