Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Fallen Ancient God Guard

Fallen Ancient God Guard

UniqueGuardTier 2Both factions

Fallen Ancient God Guard is a Unique guard of item level 46, usable from character level 40. Fixed stats: Attack 94, Accuracy 50, Critical Hit 50. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all guards the global client ships art for.

StatValueOf the best
Attack9445% of 210
Accuracy50best
Critical Hit50best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy46608,00031.3%
Critical Attack48628,00031.3%
MP1031258,00031.3%
HP2082468,00031.3%
Front Attack48627,00027.9%
Precision12217,00027.9%
Attack22327,00027.9%
Critical Hit34467,00027.9%
Back Attack48627,00027.9%
Block28397,00027.9%
Multi-hit Chance4.86%5.66%6,00024.3%
Might12216,00024.3%
Combat Speed6.37%7.4%4,00016.8%
Weapon Damage Boost4.86%5.66%4,00016.8%
Status Effect Chance12.96%14.97%4,00016.8%
Damage Boost3.67%4.29%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Cleric · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_46). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
6,779,419 Kinah
86,061 Enhance Stone
Kinah: 1 in 10 needs under 4,118,350, half under 6,548,350, 1 in 10 over 9,762,350
Adds at +15
Attack+78
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

How to get Fallen Ancient God Guard

The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.

Best monsters to farmLevelChance / killIn 10 killsAvg. kills
Enraged Guardian Lord NahmaEnraged Guardian Lord Nahma8033.18%98.2%3
Guardian Lord NahmaGuardian Lord NahmaChaotic Lower Reshanta6516.59%83.7%6
Argo, the Spirit KingArgo, the Spirit KingChaotic Lower Reshanta652.69%23.9%37
Executor ArgoExecutor ArgoChaotic Lower Reshanta652.69%23.9%37
Executor TamasaExecutor TamasaChaotic Lower Reshanta652.69%23.9%37
Executioner DramosExecutioner Dramos802.43%21.8%41
Ravager MarakhaRavager Marakha802.43%21.8%41
Turncoat DucalTurncoat Ducal802.43%21.8%41
Executor KairaExecutor KairaChaotic Lower Reshanta651.12%10.6%90
Watcher KairaWatcher KairaChaotic Lower Reshanta651.12%10.6%90
Abyssal Ancient RevenantAbyssal Ancient Revenant510.06%0.6%1,648
Abyssal Mutated Ancient DestroyerAbyssal Mutated Ancient Destroyer510.06%0.6%1,648

Chance per kill counts equipment packages too (package chance × the item's weight inside). In 10 kills = 1 − (1 − chance)¹⁰; avg. kills = 1 ÷ chance; kills for 90% = ln(0.1) ÷ ln(1 − chance), rounded up. 75 monsters drop it in all; the best 12 are shown.

Potential to level 4

The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Weapon.

Tries to the top
4
every step is 100% — the cost is exact
Adds at level 4
PvP Damage Boost+2%

Open in the Potential calculator — any start and target level.

Gear Transfer

Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Guarder_LvT1, item level 36–70.

Source itemItem levelTransfers doneCost per transferChance
Tier 1 Guard
34 items · same group as this item
36–700–20100%

As a source, this item can be handed in to Tier 2 Guard (item level 70–86; 1 × Transfer Stone (Unique) (Bound)), Tier 3 Guard (item level 86–102; 2 × Transfer Stone (Unique) (Bound)).

All Gear Transfer groups and costs

Used in Substance Morph

Fallen Ancient God Guard is a material (or a swap-in for one) in 4 recipes.

MakesChanceNeeds
1 × Transfer Stone (Unique) (Bound)full recipe100%Available from the start
1 × Transfer Stone (Unique) (Bound)full recipe100%Available from the start
1 × Sync Stone (Unique) (Bound)full recipe100%Available from the start
1 × Sync Stone (Unique) (Bound)full recipe100%Available from the start

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 44,036 Enhance Stone, 43,670 more than at +0 — 51% of the 86,061 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0366—
+1596100%
+2926100%
+31,526100%
+42,446100%
+53,736100%
+65,436100%
+77,566100%
+810,176100%
+913,286100%
+1016,926100%
+1121,12691%
+1225,91681%
+1331,31669%
+1437,34659%
+1544,03651%

Compared with nearby guards

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackAccuracyCritical Hit
Star Dragon Lord GuardAsmodianUnique6245127+335050
True Dragon Lord GuardElyosUnique6245127+335050
Bakarma GuardUnique5445110+165050
Unyielding SpiritUnique5145104+105050
Fallen Ancient God GuardUnique4640945050
Spiritforged GuardUnique454592−25050
Ignus GuardEpic454592−25050
Black Claw GuardEpic454592−25050
Lunatic GuardEpic454592−25050

Other versions of Fallen Ancient God Guard

Same name, different grade, level or faction.

Best guard at each level

For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).

Fallen Ancient God Guard FAQ

How do I get Fallen Ancient God Guard in AION 2?

Drops: Enraged Guardian Lord Nahma — 33.18% per kill (+11 more). Every source is listed under "How to get" on this page.

What extra stats can Fallen Ancient God Guard roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Fallen Ancient God Guard boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.

How much does it cost to enhance Fallen Ancient God Guard to +15?

On average 22.2 tries and 6,779,419 Kinah, plus 86,061 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Fallen Ancient God Guard give?

At +0: 366 Enhance Stone, for 8,000 Kinah. At +15: 44,036 Enhance Stone.

Can Fallen Ancient God Guard be traded or sold?

Trade rule in the game: Soul Bind. Merchants buy it for 3,427 Kinah.