Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Bakarma Guard

Bakarma Guard

UniqueGuardTier 2Both factions

Bakarma Guard is a Unique guard of item level 54, usable from character level 45. Fixed stats: Attack 110, Accuracy 50, Critical Hit 50. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all guards the global client ships art for.

StatValueOf the best
Attack11052% of 210
Accuracy50best
Critical Hit50best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy49638,00031.3%
Critical Attack52678,00031.3%
MP1111358,00031.3%
HP2232638,00031.3%
Front Attack52677,00027.9%
Precision13227,00027.9%
Attack24357,00027.9%
Critical Hit37507,00027.9%
Back Attack52677,00027.9%
Block30427,00027.9%
Multi-hit Chance5.22%6.07%6,00024.3%
Might13226,00024.3%
Combat Speed6.85%7.95%4,00016.8%
Weapon Damage Boost5.22%6.07%4,00016.8%
Status Effect Chance13.92%16.08%4,00016.8%
Damage Boost3.94%4.6%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Cleric · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_54). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
7,956,463 Kinah
100,992 Enhance Stone
Kinah: 1 in 10 needs under 4,820,150, half under 7,660,150, 1 in 10 over 11,469,150
Adds at +15
Attack+92
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Amplified Enhance continues for 1 more levels with Amplify Stones; level 1 adds Attack +8, Damage Boost +1%.

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Potential to level 4

The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Weapon.

Tries to the top
4
every step is 100% — the cost is exact
Adds at level 4
PvP Damage Boost+2%

Open in the Potential calculator — any start and target level.

Gear Transfer

Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Guarder_LvT1, item level 36–70.

Source itemItem levelTransfers doneCost per transferChance
Tier 1 Guard
34 items · same group as this item
36–700–20100%

As a source, this item can be handed in to Tier 2 Guard (item level 70–86; 1 × Transfer Stone (Unique) (Bound)), Tier 3 Guard (item level 86–102; 2 × Transfer Stone (Unique) (Bound)).

All Gear Transfer groups and costs

Used in 2 supply requests

The Abyss Supply Request takes Bakarma Guard in 2 requests on 2 tabs. Items are destroyed on delivery.

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 51,624 Enhance Stone, 51,250 more than at +0 — 51% of the 100,992 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0374—
+1644100%
+21,034100%
+31,744100%
+42,824100%
+54,334100%
+66,324100%
+78,834100%
+811,894100%
+915,544100%
+1019,814100%
+1124,74491%
+1230,36481%
+1336,69469%
+1443,77459%
+1551,62451%

Compared with nearby guards

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackAccuracyCritical Hit
Splendent Star Dragon Lord GuardAsmodianUnique7045144+345050
Splendent True Dragon Lord GuardElyosUnique7045144+345050
Star Dragon Lord GuardAsmodianUnique6245127+175050
True Dragon Lord GuardElyosUnique6245127+175050
Bakarma GuardUnique54451105050
Unyielding SpiritUnique5145104−65050
Fallen Ancient God GuardUnique464094−165050
Spiritforged GuardUnique454592−185050
Ignus GuardEpic454592−185050

Other versions of Bakarma Guard

Same name, different grade, level or faction.

Best guard at each level

For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).

Bakarma Guard FAQ

What extra stats can Bakarma Guard roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Bakarma Guard boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.

How much does it cost to enhance Bakarma Guard to +15?

On average 22.2 tries and 7,956,463 Kinah, plus 100,992 Enhance Stone, counting the chance the game adds after each failure. Amplified Enhance then goes 1 levels further.

What does decomposing Bakarma Guard give?

At +0: 374 Enhance Stone, for 8,000 Kinah. At +15: 51,624 Enhance Stone.

Can Bakarma Guard be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 30,000 Kinah.