Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Abyssal Guard

Abyssal Guard

UniqueGuardTier 2Both factions

Abyssal Guard is a Unique guard of item level 86, usable from character level 45. Fixed stats: Attack 177, Accuracy 50, Critical Hit 50. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all guards the global client ships art for.

StatValueOf the best
Attack17784% of 210
Accuracy50best
Critical Hit50best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy60768,00031.3%
Critical Attack63798,00031.3%
MP1341618,00031.3%
HP2703188,00031.3%
Front Attack63797,00027.9%
Precision16257,00027.9%
Attack29407,00027.9%
Critical Hit44587,00027.9%
Back Attack63797,00027.9%
Block36487,00027.9%
Multi-hit Chance6.3%7.32%6,00024.3%
Might16256,00024.3%
Combat Speed8.26%9.57%4,00016.8%
Weapon Damage Boost6.3%7.32%4,00016.8%
Status Effect Chance16.8%19.39%4,00016.8%
Damage Boost4.76%5.54%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Cleric · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_86). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
12,628,926 Kinah
160,752 Enhance Stone
Kinah: 1 in 10 needs under 7,665,100, half under 12,175,100, 1 in 10 over 18,205,100
Adds at +15
Attack+146
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Amplified Enhance continues for 5 more levels with Amplify Stones; level 5 adds Attack +61, Damage Boost +5%.

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Potential to level 4

The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Weapon.

Tries to the top
4
every step is 100% — the cost is exact
Adds at level 4
PvP Damage Boost+2%

Open in the Potential calculator — any start and target level.

Gear Transfer

Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Guarder_LvT3, item level 86–102.

Source itemItem levelTransfers doneCost per transferChance
Tier 1 Guard
34 items
36–700100%
Tier 2 Guard
10 items
70–860100%
Tier 3 Guard
14 items · same group as this item
86–1020–20100%

All Gear Transfer groups and costs

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 81,966 Enhance Stone, 81,560 more than at +0 — 51% of the 160,752 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0406—
+1836100%
+21,446100%
+32,566100%
+44,286100%
+56,696100%
+69,856100%
+713,846100%
+818,716100%
+924,526100%
+1031,326100%
+1139,17691%
+1248,11681%
+1358,19669%
+1469,46659%
+1581,96651%

Compared with nearby guards

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackAccuracyCritical Hit
Splendent Wise Dragon Lord GuardElyosUnique10245210+335050
Ludra's HeartUnique10245210+335050
Ebony Dragon Lord GuardAsmodianUnique9445194+175050
Wise Dragon Lord GuardElyosUnique9445194+175050
Abyssal GuardUnique86451775050
Splendent White Dragon Lord GuardElyosUnique86451775050
Splendent Dark Dragon Lord GuardAsmodianUnique86451775050
Nuakum GuardUnique86451775050
White Dragon Lord GuardElyosUnique7845160−175050

Other versions of Abyssal Guard

Same name, different grade, level or faction.

Best guard at each level

For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).

Abyssal Guard FAQ

What extra stats can Abyssal Guard roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Abyssal Guard boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.

How much does it cost to enhance Abyssal Guard to +15?

On average 22.2 tries and 12,628,926 Kinah, plus 160,752 Enhance Stone, counting the chance the game adds after each failure. Amplified Enhance then goes 5 levels further.

What does decomposing Abyssal Guard give?

At +0: 406 Enhance Stone, for 8,000 Kinah. At +15: 81,966 Enhance Stone.

Can Abyssal Guard be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 55,000 Kinah.