Pact-Bound Guard
Pact-Bound Guard is an Epic guard of item level 43, usable from character level 40. Fixed stats: Attack 87, Accuracy 50, Critical Hit 50. Soul binding adds 3 of 16 possible stats; the likeliest is MP (23.6%).
Fixed stats
"Of the best" compares each stat with the highest value among all guards the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Attack | 87 | 41% of 210 |
| Accuracy | 50 | best |
| Critical Hit | 50 | best |
Extra stats: 3 of 16 on soul binding
Chance = how often each stat appears among the 3 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| MP | 86 | 106 | 8,000 | 23.6% |
| HP | 173 | 206 | 8,000 | 23.6% |
| Critical Attack | 41 | 54 | 8,000 | 23.6% |
| Accuracy | 38 | 51 | 8,000 | 23.6% |
| Attack | 19 | 29 | 7,000 | 20.9% |
| Critical Hit | 29 | 40 | 7,000 | 20.9% |
| Back Attack | 41 | 54 | 7,000 | 20.9% |
| Front Attack | 41 | 54 | 7,000 | 20.9% |
| Block | 22 | 32 | 7,000 | 20.9% |
| Precision | 10 | 19 | 7,000 | 20.9% |
| Multi-hit Chance | 4.05% | 4.73% | 6,000 | 18.2% |
| Might | 10 | 19 | 6,000 | 18.2% |
| Combat Speed | 5.32% | 6.19% | 4,000 | 12.4% |
| Weapon Damage Boost | 4.05% | 4.73% | 4,000 | 12.4% |
| Status Effect Chance | 10.8% | 12.49% | 4,000 | 12.4% |
| Damage Boost | 3.05% | 3.58% | 2,000 | 6.3% |
Chance of the stats you want
Tick the stats you want. The game draws 3 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 3 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).
Gladiator · 12 skills
Crushing Wave8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Rush Strike8.34% · +1 (+1/enhance, max +1)
Sword Aura Rampage8.34% · +1 (+1/enhance, max +1)
Aerial Snare8.33% · +1 (+1/enhance, max +1)
Ankle Slice8.33% · +1 (+1/enhance, max +1)
Keen Strike8.33% · +1 (+1/enhance, max +1)
Leaping Slam8.33% · +1 (+1/enhance, max +1)
Mocking Blade8.33% · +1 (+1/enhance, max +1)
Overhead Slam8.33% · +1 (+1/enhance, max +1)
Rending Blow8.33% · +1 (+1/enhance, max +1)
Ruinous Blow8.33% · +1 (+1/enhance, max +1)
Templar · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Rampage8.34% · +1 (+1/enhance, max +1)
Shield Rush8.34% · +1 (+1/enhance, max +1)
Warding Strike8.34% · +1 (+1/enhance, max +1)
Annihilate8.33% · +1 (+1/enhance, max +1)
Debilitating Smash8.33% · +1 (+1/enhance, max +1)
Judgment8.33% · +1 (+1/enhance, max +1)
Poach8.33% · +1 (+1/enhance, max +1)
Pummel8.33% · +1 (+1/enhance, max +1)
Punishment8.33% · +1 (+1/enhance, max +1)
Shield Smite8.33% · +1 (+1/enhance, max +1)
Vicious Strike8.33% · +1 (+1/enhance, max +1)
Assassin · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Slice8.34% · +1 (+1/enhance, max +1)
Infiltrate8.34% · +1 (+1/enhance, max +1)
Storm Rampage8.34% · +1 (+1/enhance, max +1)
Ambush8.33% · +1 (+1/enhance, max +1)
Heart Gore8.33% · +1 (+1/enhance, max +1)
Insignia Explosion8.33% · +1 (+1/enhance, max +1)
Quick Slice8.33% · +1 (+1/enhance, max +1)
Savage Roar8.33% · +1 (+1/enhance, max +1)
Shadow Fall8.33% · +1 (+1/enhance, max +1)
Shadowstrike8.33% · +1 (+1/enhance, max +1)
Whirlwind Slice8.33% · +1 (+1/enhance, max +1)
Ranger · 12 skills
Arrow Scattershot8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Gale Arrow8.34% · +1 (+1/enhance, max +1)
Suppressing Arrow8.34% · +1 (+1/enhance, max +1)
Burst Arrow8.33% · +1 (+1/enhance, max +1)
Deadshot8.33% · +1 (+1/enhance, max +1)
Drill Dart8.33% · +1 (+1/enhance, max +1)
Explosion Trap8.33% · +1 (+1/enhance, max +1)
Marking Shot8.33% · +1 (+1/enhance, max +1)
Snare Shot8.33% · +1 (+1/enhance, max +1)
Snipe8.33% · +1 (+1/enhance, max +1)
Tempest Shot8.33% · +1 (+1/enhance, max +1)
Sorcerer · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flame Scattershot8.34% · +1 (+1/enhance, max +1)
Frost8.34% · +1 (+1/enhance, max +1)
Winter's Shackles8.34% · +1 (+1/enhance, max +1)
Bittercold Wind8.33% · +1 (+1/enhance, max +1)
Blaze8.33% · +1 (+1/enhance, max +1)
Firestorm8.33% · +1 (+1/enhance, max +1)
Flame Arrow8.33% · +1 (+1/enhance, max +1)
Frost Burst8.33% · +1 (+1/enhance, max +1)
Hellfire8.33% · +1 (+1/enhance, max +1)
Ice Chain8.33% · +1 (+1/enhance, max +1)
Wish of Concentration8.33% · +1 (+1/enhance, max +1)
Spiritmaster · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Rapid Scattershot8.34% · +1 (+1/enhance, max +1)
Soul's Cry8.34% · +1 (+1/enhance, max +1)
Summon: Wind Spirit8.34% · +1 (+1/enhance, max +1)
Cold Shock8.33% · +1 (+1/enhance, max +1)
Combustion8.33% · +1 (+1/enhance, max +1)
Dimensional Control8.33% · +1 (+1/enhance, max +1)
Elemental Fusion8.33% · +1 (+1/enhance, max +1)
Jointstrike: Curse8.33% · +1 (+1/enhance, max +1)
Summon: Earth Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Fire Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Water Spirit8.33% · +1 (+1/enhance, max +1)
Cleric · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Healing Light8.34% · +1 (+1/enhance, max +1)
Light of Regeneration8.34% · +1 (+1/enhance, max +1)
Lightning Strike Scattershot8.34% · +1 (+1/enhance, max +1)
Bolt8.33% · +1 (+1/enhance, max +1)
Chain of Torment8.33% · +1 (+1/enhance, max +1)
Condemnation8.33% · +1 (+1/enhance, max +1)
Debilitating Mark8.33% · +1 (+1/enhance, max +1)
Divine Aura8.33% · +1 (+1/enhance, max +1)
Earth's Retribution8.33% · +1 (+1/enhance, max +1)
Judgment Thunder8.33% · +1 (+1/enhance, max +1)
Radiant Recovery8.33% · +1 (+1/enhance, max +1)
Chanter · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Gust Rampage8.34% · +1 (+1/enhance, max +1)
Recuperation8.34% · +1 (+1/enhance, max +1)
Tremor Crush8.34% · +1 (+1/enhance, max +1)
Dark Crush8.33% · +1 (+1/enhance, max +1)
Heat Wave Blow8.33% · +1 (+1/enhance, max +1)
Impactful Crush8.33% · +1 (+1/enhance, max +1)
Incandescent Blow8.33% · +1 (+1/enhance, max +1)
Onslaught8.33% · +1 (+1/enhance, max +1)
Rushing Smash8.33% · +1 (+1/enhance, max +1)
Spinning Strike8.33% · +1 (+1/enhance, max +1)
Wave Blow8.33% · +1 (+1/enhance, max +1)
Brawler · 12 skills
지면 강타8.34% · +1 (+1/enhance, max +1)
철산고8.34% · +1 (+1/enhance, max +1)
충격 해제8.34% · +1 (+1/enhance, max +1)
태풍 연타8.34% · +1 (+1/enhance, max +1)
비각8.33% · +1 (+1/enhance, max +1)
승천타8.33% · +1 (+1/enhance, max +1)
연격8.33% · +1 (+1/enhance, max +1)
연환권8.33% · +1 (+1/enhance, max +1)
질풍격8.33% · +1 (+1/enhance, max +1)
폭렬권8.33% · +1 (+1/enhance, max +1)
폭주8.33% · +1 (+1/enhance, max +1)
회전각8.33% · +1 (+1/enhance, max +1)
Enhance to +10
From the item's enhance table (Enchant_Legend_43). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
Decompose
Costs 4,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +10, decomposing gives back 15,608 Enhance Stone, 15,485 more than at +0 — 100% of the 15,485 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 123 | — |
| +1 | 338 | 100% |
| +2 | 648 | 100% |
| +3 | 1,208 | 100% |
| +4 | 2,068 | 100% |
| +5 | 3,278 | 100% |
| +6 | 4,858 | 100% |
| +7 | 6,858 | 100% |
| +8 | 9,298 | 100% |
| +9 | 12,208 | 100% |
| +10 | 15,608 | 100% |
Compared with nearby guards
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Attack | Accuracy | Critical Hit |
|---|---|---|---|---|---|---|
| Unique | 45 | 45 | 92+5 | 50 | 50 | |
| Epic | 45 | 45 | 92+5 | 50 | 50 | |
| Epic | 45 | 45 | 92+5 | 50 | 50 | |
| Unique | 44 | 34 | 90+3 | 50 | 50 | |
| Epic | 43 | 40 | 87 | 50 | 50 | |
| Unique | 43 | 37 | 87 | 50 | 50 | |
| Epic | 42 | 45 | 85−2 | 50 | 50 | |
| Epic | 42 | 45 | 85−2 | 50 | 50 | |
| Unique | 41 | 35 | 83−4 | 50 | 50 |
Other versions of Pact-Bound Guard
Same name, different grade, level or faction.
Best guard at each level
For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).
Pact-Bound Guard FAQ
What extra stats can Pact-Bound Guard roll?
Soul binding draws 3 of 16 stats by the game's weights. The likeliest: MP (23.6%), HP (23.6%), Critical Attack (23.6%).
Which skills can Pact-Bound Guard boost?
Up to 3 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.
How much does it cost to enhance Pact-Bound Guard to +10?
On average 10 tries and 387,980 Kinah, plus 15,485 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Pact-Bound Guard give?
At +0: 123 Enhance Stone, for 4,000 Kinah. At +10: 15,608 Enhance Stone.
Can Pact-Bound Guard be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 1,714 Kinah.