Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Fallen Ancient God Guard

Fallen Ancient God Guard

UniqueGuardTier 2Both factions

Fallen Ancient God Guard is a Unique guard of item level 46, usable from character level 40. Fixed stats: Attack 94, Accuracy 50, Critical Hit 50. Soul binding adds 4 of 16 possible stats; the likeliest is Accuracy (31.3%).

Fixed stats

"Of the best" compares each stat with the highest value among all guards the global client ships art for.

StatValueOf the best
Attack9445% of 210
Accuracy50best
Critical Hit50best

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Accuracy46608,00031.3%
Critical Attack48628,00031.3%
MP1031258,00031.3%
HP2082468,00031.3%
Front Attack48627,00027.9%
Precision12217,00027.9%
Attack22327,00027.9%
Critical Hit34467,00027.9%
Back Attack48627,00027.9%
Block28397,00027.9%
Multi-hit Chance4.86%5.66%6,00024.3%
Might12216,00024.3%
Combat Speed6.37%7.4%4,00016.8%
Weapon Damage Boost4.86%5.66%4,00016.8%
Status Effect Chance12.96%14.97%4,00016.8%
Damage Boost3.67%4.29%2,0008.7%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 12 skills
Templar · 12 skills
Assassin · 12 skills
Ranger · 12 skills
Sorcerer · 12 skills
Spiritmaster · 12 skills
Cleric · 12 skills
Chanter · 12 skills
Brawler · 12 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_46). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
6,779,419 Kinah
86,061 Enhance Stone
Kinah: 1 in 10 needs under 4,118,350, half under 6,548,350, 1 in 10 over 9,762,350
Adds at +15
Attack+78
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 44,036 Enhance Stone, 43,670 more than at +0 — 51% of the 86,061 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0366—
+1596100%
+2926100%
+31,526100%
+42,446100%
+53,736100%
+65,436100%
+77,566100%
+810,176100%
+913,286100%
+1016,926100%
+1121,12691%
+1225,91681%
+1331,31669%
+1437,34659%
+1544,03651%

Compared with nearby guards

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackAccuracyCritical Hit
Star Dragon Lord GuardAsmodianUnique6245127+335050
True Dragon Lord GuardElyosUnique6245127+335050
Bakarma GuardUnique5445110+165050
Unyielding SpiritUnique5145104+105050
Fallen Ancient God GuardUnique4640945050
Spiritforged GuardUnique454592−25050
Ignus GuardEpic454592−25050
Black Claw GuardEpic454592−25050
Lunatic GuardEpic454592−25050

Other versions of Fallen Ancient God Guard

Same name, different grade, level or faction.

Best guard at each level

For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).

Fallen Ancient God Guard FAQ

What extra stats can Fallen Ancient God Guard roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Accuracy (31.3%), Critical Attack (31.3%), MP (31.3%).

Which skills can Fallen Ancient God Guard boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.

How much does it cost to enhance Fallen Ancient God Guard to +15?

On average 22.2 tries and 6,779,419 Kinah, plus 86,061 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Fallen Ancient God Guard give?

At +0: 366 Enhance Stone, for 8,000 Kinah. At +15: 44,036 Enhance Stone.

Can Fallen Ancient God Guard be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 3,427 Kinah.