Frontline Guard
Frontline Guard is a Rare guard of item level 20, usable from character level 20. Fixed stats: Attack 40, Accuracy 50, Critical Hit 50. Soul binding adds 2 of 16 possible stats; the likeliest is Critical Attack (15.9%).
Fixed stats
"Of the best" compares each stat with the highest value among all guards the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Attack | 40 | 19% of 210 |
| Accuracy | 50 | best |
| Critical Hit | 50 | best |
Extra stats: 2 of 16 on soul binding
Chance = how often each stat appears among the 2 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Critical Attack | 27 | 38 | 8,000 | 15.9% |
| Accuracy | 26 | 37 | 8,000 | 15.9% |
| MP | 58 | 74 | 8,000 | 15.9% |
| HP | 118 | 143 | 8,000 | 15.9% |
| Front Attack | 27 | 38 | 7,000 | 14% |
| Precision | 7 | 15 | 7,000 | 14% |
| Attack | 12 | 21 | 7,000 | 14% |
| Critical Hit | 19 | 29 | 7,000 | 14% |
| Back Attack | 27 | 38 | 7,000 | 14% |
| Block | 15 | 24 | 7,000 | 14% |
| Multi-hit Chance | 2.76% | 3.24% | 6,000 | 12.1% |
| Might | 7 | 15 | 6,000 | 12.1% |
| Status Effect Chance | 7.36% | 8.53% | 4,000 | 8.1% |
| Combat Speed | 3.62% | 4.23% | 4,000 | 8.1% |
| Weapon Damage Boost | 2.76% | 3.24% | 4,000 | 8.1% |
| Damage Boost | 2.08% | 2.46% | 2,000 | 4.1% |
Chance of the stats you want
Tick the stats you want. The game draws 2 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 2 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Active_EnchantEffect (ItemEquipSubstatSkill).
Gladiator · 12 skills
Crushing Wave8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Rush Strike8.34% · +1 (+1/enhance, max +1)
Sword Aura Rampage8.34% · +1 (+1/enhance, max +1)
Aerial Snare8.33% · +1 (+1/enhance, max +1)
Ankle Slice8.33% · +1 (+1/enhance, max +1)
Keen Strike8.33% · +1 (+1/enhance, max +1)
Leaping Slam8.33% · +1 (+1/enhance, max +1)
Mocking Blade8.33% · +1 (+1/enhance, max +1)
Overhead Slam8.33% · +1 (+1/enhance, max +1)
Rending Blow8.33% · +1 (+1/enhance, max +1)
Ruinous Blow8.33% · +1 (+1/enhance, max +1)
Templar · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Rampage8.34% · +1 (+1/enhance, max +1)
Shield Rush8.34% · +1 (+1/enhance, max +1)
Warding Strike8.34% · +1 (+1/enhance, max +1)
Annihilate8.33% · +1 (+1/enhance, max +1)
Debilitating Smash8.33% · +1 (+1/enhance, max +1)
Judgment8.33% · +1 (+1/enhance, max +1)
Poach8.33% · +1 (+1/enhance, max +1)
Pummel8.33% · +1 (+1/enhance, max +1)
Punishment8.33% · +1 (+1/enhance, max +1)
Shield Smite8.33% · +1 (+1/enhance, max +1)
Vicious Strike8.33% · +1 (+1/enhance, max +1)
Assassin · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flash Slice8.34% · +1 (+1/enhance, max +1)
Infiltrate8.34% · +1 (+1/enhance, max +1)
Storm Rampage8.34% · +1 (+1/enhance, max +1)
Ambush8.33% · +1 (+1/enhance, max +1)
Heart Gore8.33% · +1 (+1/enhance, max +1)
Insignia Explosion8.33% · +1 (+1/enhance, max +1)
Quick Slice8.33% · +1 (+1/enhance, max +1)
Savage Roar8.33% · +1 (+1/enhance, max +1)
Shadow Fall8.33% · +1 (+1/enhance, max +1)
Shadowstrike8.33% · +1 (+1/enhance, max +1)
Whirlwind Slice8.33% · +1 (+1/enhance, max +1)
Ranger · 12 skills
Arrow Scattershot8.34% · +1 (+1/enhance, max +1)
Defiance8.34% · +1 (+1/enhance, max +1)
Gale Arrow8.34% · +1 (+1/enhance, max +1)
Suppressing Arrow8.34% · +1 (+1/enhance, max +1)
Burst Arrow8.33% · +1 (+1/enhance, max +1)
Deadshot8.33% · +1 (+1/enhance, max +1)
Drill Dart8.33% · +1 (+1/enhance, max +1)
Explosion Trap8.33% · +1 (+1/enhance, max +1)
Marking Shot8.33% · +1 (+1/enhance, max +1)
Snare Shot8.33% · +1 (+1/enhance, max +1)
Snipe8.33% · +1 (+1/enhance, max +1)
Tempest Shot8.33% · +1 (+1/enhance, max +1)
Sorcerer · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Flame Scattershot8.34% · +1 (+1/enhance, max +1)
Frost8.34% · +1 (+1/enhance, max +1)
Winter's Shackles8.34% · +1 (+1/enhance, max +1)
Bittercold Wind8.33% · +1 (+1/enhance, max +1)
Blaze8.33% · +1 (+1/enhance, max +1)
Firestorm8.33% · +1 (+1/enhance, max +1)
Flame Arrow8.33% · +1 (+1/enhance, max +1)
Frost Burst8.33% · +1 (+1/enhance, max +1)
Hellfire8.33% · +1 (+1/enhance, max +1)
Ice Chain8.33% · +1 (+1/enhance, max +1)
Wish of Concentration8.33% · +1 (+1/enhance, max +1)
Spiritmaster · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Rapid Scattershot8.34% · +1 (+1/enhance, max +1)
Soul's Cry8.34% · +1 (+1/enhance, max +1)
Summon: Wind Spirit8.34% · +1 (+1/enhance, max +1)
Cold Shock8.33% · +1 (+1/enhance, max +1)
Combustion8.33% · +1 (+1/enhance, max +1)
Dimensional Control8.33% · +1 (+1/enhance, max +1)
Elemental Fusion8.33% · +1 (+1/enhance, max +1)
Jointstrike: Curse8.33% · +1 (+1/enhance, max +1)
Summon: Earth Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Fire Spirit8.33% · +1 (+1/enhance, max +1)
Summon: Water Spirit8.33% · +1 (+1/enhance, max +1)
Cleric · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Healing Light8.34% · +1 (+1/enhance, max +1)
Light of Regeneration8.34% · +1 (+1/enhance, max +1)
Lightning Strike Scattershot8.34% · +1 (+1/enhance, max +1)
Bolt8.33% · +1 (+1/enhance, max +1)
Chain of Torment8.33% · +1 (+1/enhance, max +1)
Condemnation8.33% · +1 (+1/enhance, max +1)
Debilitating Mark8.33% · +1 (+1/enhance, max +1)
Divine Aura8.33% · +1 (+1/enhance, max +1)
Earth's Retribution8.33% · +1 (+1/enhance, max +1)
Judgment Thunder8.33% · +1 (+1/enhance, max +1)
Radiant Recovery8.33% · +1 (+1/enhance, max +1)
Chanter · 12 skills
Defiance8.34% · +1 (+1/enhance, max +1)
Gust Rampage8.34% · +1 (+1/enhance, max +1)
Recuperation8.34% · +1 (+1/enhance, max +1)
Tremor Crush8.34% · +1 (+1/enhance, max +1)
Dark Crush8.33% · +1 (+1/enhance, max +1)
Heat Wave Blow8.33% · +1 (+1/enhance, max +1)
Impactful Crush8.33% · +1 (+1/enhance, max +1)
Incandescent Blow8.33% · +1 (+1/enhance, max +1)
Onslaught8.33% · +1 (+1/enhance, max +1)
Rushing Smash8.33% · +1 (+1/enhance, max +1)
Spinning Strike8.33% · +1 (+1/enhance, max +1)
Wave Blow8.33% · +1 (+1/enhance, max +1)
Brawler · 12 skills
지면 강타8.34% · +1 (+1/enhance, max +1)
철산고8.34% · +1 (+1/enhance, max +1)
충격 해제8.34% · +1 (+1/enhance, max +1)
태풍 연타8.34% · +1 (+1/enhance, max +1)
비각8.33% · +1 (+1/enhance, max +1)
승천타8.33% · +1 (+1/enhance, max +1)
연격8.33% · +1 (+1/enhance, max +1)
연환권8.33% · +1 (+1/enhance, max +1)
질풍격8.33% · +1 (+1/enhance, max +1)
폭렬권8.33% · +1 (+1/enhance, max +1)
폭주8.33% · +1 (+1/enhance, max +1)
회전각8.33% · +1 (+1/enhance, max +1)
Enhance to +5
From the item's enhance table (Enchant_Rare_20). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Frontline Guard
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
- Stabilize the Devastated Remnants
- Secure the Black Fragment Zone
- Sulfur Tree Island Invasion
- Weaken the Forces on Sulfur Tree Island
- Assault on the Archipelago of Siel's Wings
- Clear the Archipelago of Siel's Wings
- Stabilize the Archipelago of Siel's Wings
- Reshanta's Root
- Krao Cave (Exploration)
Frontline Guard from dungeons
Chance per clear counts every chest and boss table of the mode, each opened once; weeks assume every weekly reward claim is used. Our calculation from the game's reward tables.
| Dungeon | Chance / clear | Avg. clears | Avg. weeks | Weeks for 90% |
|---|---|---|---|---|
| Krao CaveExpedition · Exploration · 7 a week | 2.58% | 39 | 6 | 13 |
Quest and achievement rewards: Frontline Guard
From the quests' reward tables (QuestReward, QuestClassReward) and the journal's achievement steps (AchievementReward). A bonus roll is a reward package: each of its slots comes up on its own (RewardPackage, out of 100,000,000) and then gives one item by weight (RewardPackageItem). Chance per completion = 1 − Π(1 − slot chance × weight) over the slots that hold the item — our calculation.
108 quest rewards in all; the surest 15 are shown.
Decompose
Costs 2,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +5, decomposing gives back 1,510 Enhance Stone, 1,470 more than at +0 — 100% of the 1,470 spent on average getting there. Up to +5 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 40 | — |
| +1 | 140 | 100% |
| +2 | 290 | 100% |
| +3 | 550 | 100% |
| +4 | 950 | 100% |
| +5 | 1,510 | 100% |
Compared with nearby guards
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Attack | Accuracy | Critical Hit |
|---|---|---|---|---|---|---|
| Epic | 23 | 20 | 46+6 | 50 | 50 | |
| Epic | 23 | 20 | 46+6 | 50 | 50 | |
| Epic | 23 | 20 | 46+6 | 50 | 50 | |
| Rare | 22 | 16 | 44+4 | 50 | 50 | |
| Rare | 20 | 20 | 40 | 50 | 50 | |
| Rare | 20 | 20 | 40 | 50 | 50 | |
| Rare | 20 | 20 | 40 | 50 | 50 | |
| Common | 20 | 20 | 40 | 50 | 50 | |
| Rare | 19 | 1 | 38−2 | 50 | 50 |
Other versions of Frontline Guard
Same name, different grade, level or faction.
Best guard at each level
For each required level (Item table), the guard needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Guard); 44 from level 34 (Artisan's Splendent Orichalcum Guard); 46 from level 40 (Fallen Ancient God Guard); 102 from level 45 (Ludra's Heart).
Frontline Guard FAQ
How do I get Frontline Guard in AION 2?
Dungeon: Krao Cave (Exploration) — 2.58% per clear. Quests: reward of 108 quests. Every source is listed under "How to get" on this page.
What extra stats can Frontline Guard roll?
Soul binding draws 2 of 16 stats by the game's weights. The likeliest: Critical Attack (15.9%), Accuracy (15.9%), MP (15.9%).
Which skills can Frontline Guard boost?
Up to 2 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 12 skills such as Crushing Wave, Defiance, Rush Strike.
How much does it cost to enhance Frontline Guard to +5?
On average 5 tries and 36,750 Kinah, plus 1,470 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Frontline Guard give?
At +0: 40 Enhance Stone, for 2,000 Kinah. At +5: 1,510 Enhance Stone.
Can Frontline Guard be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 222 Kinah.