Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Abyssal Greaves

Abyssal Greaves

UniqueLegsTier 2Both factions

Abyssal Greaves is a Unique legs of item level 86, usable from character level 45. Fixed stats: Defense 531, HP 258. Soul binding adds 4 of 24 possible stats; the likeliest is Block (23.6%).

Fixed stats

"Of the best" compares each stat with the highest value among all legss the global client ships art for.

StatValueOf the best
Defense531best
HP258best

Extra stats: 4 of 24 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Block25366,00023.6%
MP921136,00023.6%
HP1852206,00023.6%
Natural MP Regen22326,00023.6%
Natural HP Regen43566,00023.6%
Critical Damage Defense2472916,00023.6%
Critical Hit Resist43566,00023.6%
Front Defense2472915,00020%
Critical Hit30425,00020%
Accuracy41545,00020%
Defense2402835,00020%
Evasion24355,00020%
Back Defense2472915,00020%
Dexterity9174,00016.3%
Constitution14234,00016.3%
Willpower11204,00016.3%
Attack20304,00016.3%
Damage Tolerance9.45%10.94%3,00012.4%
Status Effect Resist6.18%7.18%3,00012.4%
Endurance2.88%3.38%1,2005.1%
Attack increase1.92%2.28%1,2005.1%
Double Resist2.88%3.38%1,2005.1%
Perfect Chance4.33%5.05%1,2005.1%
Multi-hit Resist4.33%5.05%1,2005.1%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 10 skills
Templar · 10 skills
Assassin · 10 skills
Ranger · 10 skills
Sorcerer · 10 skills
Spiritmaster · 10 skills
Cleric · 10 skills
Chanter · 10 skills
Brawler · 10 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_86). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
12,628,926 Kinah
160,752 Enhance Stone
Kinah: 1 in 10 needs under 7,665,100, half under 12,175,100, 1 in 10 over 18,205,100
Adds at +15
Defense+375
HP+304
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Amplified Enhance continues for 5 more levels with Amplify Stones; level 5 adds Defense +125, HP +125, Damage Tolerance +2.5%, HP increase +2.5%.

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 81,966 Enhance Stone, 81,560 more than at +0 — 51% of the 160,752 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0406—
+1836100%
+21,446100%
+32,566100%
+44,286100%
+56,696100%
+69,856100%
+713,846100%
+818,716100%
+924,526100%
+1031,326100%
+1139,17691%
+1248,11681%
+1358,19669%
+1469,46659%
+1581,96651%

Compared with nearby legss

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelDefenseHP
Abyssal GreavesUnique8645531258
Splendent White Dragon Lord GreavesElyosUnique8645531258
Splendent Dark Dragon Lord GreavesAsmodianUnique8645531258
Guardian Lord Nahma GreavesUnique8645531258
White Dragon Lord GreavesElyosUnique7845480−51234−24

Other versions of Abyssal Greaves

Same name, different grade, level or faction.

Best legs at each level

For each required level (Item table), the legs needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 38 from level 1 (Pilgrim Greaves); 44 from level 34 (Artisan's Splendent Orichalcum Greaves); 46 from level 40 (Dartan Greaves); 86 from level 45 (Splendent White Dragon Lord Greaves).

Abyssal Greaves FAQ

What extra stats can Abyssal Greaves roll?

Soul binding draws 4 of 24 stats by the game's weights. The likeliest: Block (23.6%), MP (23.6%), HP (23.6%).

Which skills can Abyssal Greaves boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.

How much does it cost to enhance Abyssal Greaves to +15?

On average 22.2 tries and 12,628,926 Kinah, plus 160,752 Enhance Stone, counting the chance the game adds after each failure. Amplified Enhance then goes 5 levels further.

What does decomposing Abyssal Greaves give?

At +0: 406 Enhance Stone, for 8,000 Kinah. At +15: 81,966 Enhance Stone.

Can Abyssal Greaves be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 55,000 Kinah.