Pragmatist Helm
Pragmatist Helm is an Epic helm of item level 28, usable from character level 25. Fixed stats: Defense 151, HP 70. Soul binding adds 3 of 24 possible stats; the likeliest is Critical Hit Resist (17.8%).
Fixed stats
"Of the best" compares each stat with the highest value among all helms the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Defense | 151 | 32% of 477 |
| HP | 70 | 33% of 215 |
Extra stats: 3 of 24 on soul binding
Chance = how often each stat appears among the 3 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Critical Hit Resist | 22 | 32 | 6,000 | 17.8% |
| MP | 48 | 62 | 6,000 | 17.8% |
| Natural MP Regen | 11 | 20 | 6,000 | 17.8% |
| Natural HP Regen | 22 | 32 | 6,000 | 17.8% |
| Block | 12 | 21 | 6,000 | 17.8% |
| HP | 96 | 117 | 6,000 | 17.8% |
| Critical Damage Defense | 128 | 154 | 6,000 | 17.8% |
| Critical Hit | 16 | 25 | 5,000 | 15% |
| Accuracy | 21 | 31 | 5,000 | 15% |
| Defense | 124 | 150 | 5,000 | 15% |
| Evasion | 12 | 21 | 5,000 | 15% |
| Back Defense | 128 | 154 | 5,000 | 15% |
| Front Defense | 128 | 154 | 5,000 | 15% |
| Dexterity | 6 | 14 | 4,000 | 12.1% |
| Constitution | 9 | 17 | 4,000 | 12.1% |
| Willpower | 6 | 14 | 4,000 | 12.1% |
| Attack | 10 | 19 | 4,000 | 12.1% |
| Incoming Heal | 9% | 10.42% | 3,000 | 9.2% |
| Status Effect Resist | 3.21% | 3.76% | 3,000 | 9.2% |
| Double Chance | 1% | 1.22% | 1,200 | 3.7% |
| Endurance | 1.5% | 1.8% | 1,200 | 3.7% |
| Attack increase | 1% | 1.22% | 1,200 | 3.7% |
| Perfect Resist | 1.87% | 2.22% | 1,200 | 3.7% |
| Weapon Damage Tolerance | 3.6% | 4.21% | 1,200 | 3.7% |
Chance of the stats you want
Tick the stats you want. The game draws 3 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 3 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).
Gladiator · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blood Absorption10% · +1 (+1/enhance, max +1)
Destructive Impulse10% · +1 (+1/enhance, max +1)
Experienced Counterstrike10% · +1 (+1/enhance, max +1)
Identify Weakness10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Murderous Burst10% · +1 (+1/enhance, max +1)
Protection Armor10% · +1 (+1/enhance, max +1)
Survival Stance10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Templar · 10 skills
Block Pain10% · +1 (+1/enhance, max +1)
Enhance Health10% · +1 (+1/enhance, max +1)
Fury10% · +1 (+1/enhance, max +1)
Guarding Seal10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Insulting Roar10% · +1 (+1/enhance, max +1)
Ironclad Defense10% · +1 (+1/enhance, max +1)
Punishing Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warding Shield10% · +1 (+1/enhance, max +1)
Assassin · 10 skills
Ambush Stance10% · +1 (+1/enhance, max +1)
Apply Poison10% · +1 (+1/enhance, max +1)
Assault Stance10% · +1 (+1/enhance, max +1)
Defense Break10% · +1 (+1/enhance, max +1)
Determination10% · +1 (+1/enhance, max +1)
Exploit Weakness10% · +1 (+1/enhance, max +1)
Heightened Sixth Sense10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Rear Smite10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Ranger · 10 skills
Concentrated Fire10% · +1 (+1/enhance, max +1)
Focused Eye10% · +1 (+1/enhance, max +1)
Hunter's Resolve10% · +1 (+1/enhance, max +1)
Hunter's Soul10% · +1 (+1/enhance, max +1)
Melee Fire10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Rooting Eye10% · +1 (+1/enhance, max +1)
Unyielding Resolve10% · +1 (+1/enhance, max +1)
Vigilant Eye10% · +1 (+1/enhance, max +1)
Wind Vigor10% · +1 (+1/enhance, max +1)
Sorcerer · 10 skills
Absorb Essence10% · +1 (+1/enhance, max +1)
Cold Snap10% · +1 (+1/enhance, max +1)
Fire Mark10% · +1 (+1/enhance, max +1)
Grace of Enhancement10% · +1 (+1/enhance, max +1)
Grace of Resistance10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Robe of Cold10% · +1 (+1/enhance, max +1)
Robe of Earth10% · +1 (+1/enhance, max +1)
Robe of Flame10% · +1 (+1/enhance, max +1)
Vitality Evaporation10% · +1 (+1/enhance, max +1)
Spiritmaster · 10 skills
Consecutive Countercurrent10% · +1 (+1/enhance, max +1)
Corrode10% · +1 (+1/enhance, max +1)
Element Unification10% · +1 (+1/enhance, max +1)
Mental Focus10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Spirit Communion10% · +1 (+1/enhance, max +1)
Spirit Protection10% · +1 (+1/enhance, max +1)
Spirit Revitalization10% · +1 (+1/enhance, max +1)
Spirit Strike10% · +1 (+1/enhance, max +1)
Spirit's Descent10% · +1 (+1/enhance, max +1)
Cleric · 10 skills
Earth's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lord's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lords' Benediction10% · +1 (+1/enhance, max +1)
Heal Block10% · +1 (+1/enhance, max +1)
Healing Enhancement10% · +1 (+1/enhance, max +1)
Immortal Veil10% · +1 (+1/enhance, max +1)
Prayer of Concentration10% · +1 (+1/enhance, max +1)
Radiant Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warm Benediction10% · +1 (+1/enhance, max +1)
Chanter · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blessing of Life10% · +1 (+1/enhance, max +1)
Crossguard10% · +1 (+1/enhance, max +1)
Earth's Promise10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Inspiring Spell10% · +1 (+1/enhance, max +1)
Protection Circle10% · +1 (+1/enhance, max +1)
Raging Spell10% · +1 (+1/enhance, max +1)- Survival Willpower10% · +1 (+1/enhance, max +1)
Wind's Promise10% · +1 (+1/enhance, max +1)
Brawler · 10 skills
거대한 분노10% · +1 (+1/enhance, max +1)
경량화10% · +1 (+1/enhance, max +1)
위세10% · +1 (+1/enhance, max +1)
전선 유지10% · +1 (+1/enhance, max +1)
정면 돌파10% · +1 (+1/enhance, max +1)
정신 전환10% · +1 (+1/enhance, max +1)
충격 적중10% · +1 (+1/enhance, max +1)
충격타10% · +1 (+1/enhance, max +1)
폭주 증폭10% · +1 (+1/enhance, max +1)
회생의 계약10% · +1 (+1/enhance, max +1)
Enhance to +10
From the item's enhance table (Enchant_Legend_28). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Pragmatist Helm
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
Wanted: Searcher Sudka
Wanted: Brutal Zrash
Wanted: Cruel Rodar
Wanted: Disciplinant Corag
Wanted: Officer Darc
Wanted: Watcher Brons
Wanted: Annihilator Kardon
Wanted: Mad Lucant
- Field events: Jump Jump, Wraith Evasion, Mysterious Track, Hidden Lugi, Odyle Flight Frenzy, Goldrin's Treasure, Defend Shugo Merchants, Up! Up! Up!, Not This Tile?
Quest and achievement rewards: Pragmatist Helm
From the quests' reward tables (QuestReward, QuestClassReward) and the journal's achievement steps (AchievementReward). A bonus roll is a reward package: each of its slots comes up on its own (RewardPackage, out of 100,000,000) and then gives one item by weight (RewardPackageItem). Chance per completion = 1 − Π(1 − slot chance × weight) over the slots that hold the item — our calculation.
| Quest | Type | Level | Faction | How | Chance |
|---|---|---|---|---|---|
| Wanted: Searcher Sudka | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Wanted: Brutal Zrash | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Wanted: Cruel Rodar | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Wanted: Disciplinant Corag | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Wanted: Officer Darc | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Safe Livelihood | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Safety First | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Eternal Rest | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Dangerous Vegetation | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Suppressing Souls | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Expelling Malice | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Finding Stolen Supplies | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Stepping Stone to Weakening Forces | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Outpost Ambush | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
| Safe Passage | Duty (mission) | 45 | Asmodian | Bonus roll | 0.06% |
116 quest rewards in all; the surest 15 are shown.
Decompose
Costs 4,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +10, decomposing gives back 10,198 Enhance Stone, 10,090 more than at +0 — 100% of the 10,090 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 108 | — |
| +1 | 248 | 100% |
| +2 | 448 | 100% |
| +3 | 818 | 100% |
| +4 | 1,378 | 100% |
| +5 | 2,168 | 100% |
| +6 | 3,198 | 100% |
| +7 | 4,498 | 100% |
| +8 | 6,088 | 100% |
| +9 | 7,978 | 100% |
| +10 | 10,198 | 100% |
Compared with nearby helms
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Defense | HP |
|---|---|---|---|---|---|
| Epic | 33 | 30 | 179+28 | 83+13 | |
| Epic | 33 | 30 | 179+28 | 83+13 | |
| Epic | 32 | 1 | 174+23 | 80+10 | |
| Epic | 32 | 1 | 174+23 | 80+10 | |
| Epic | 28 | 25 | 151 | 70 | |
| Epic | 28 | 25 | 151 | 70 | |
| Epic | 28 | 25 | 151 | 70 | |
| Rare | 26 | 1 | 140−11 | 65−5 | |
| Rare | 26 | 1 | 140−11 | 65−5 |
Other versions of Pragmatist Helm
Same name, different grade, level or faction.
Best helm at each level
For each required level (Item table), the helm needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 41 from level 1 (Pilgrim Helm); 44 from level 34 (Artisan's Splendent Orichalcum Helm); 46 from level 40 (Dartan Helm); 86 from level 45 (Splendent White Dragon Lord Helm).
Pragmatist Helm FAQ
How do I get Pragmatist Helm in AION 2?
Quests: reward of 116 quests. Every source is listed under "How to get" on this page.
What extra stats can Pragmatist Helm roll?
Soul binding draws 3 of 24 stats by the game's weights. The likeliest: Critical Hit Resist (17.8%), MP (17.8%), Natural MP Regen (17.8%).
Which skills can Pragmatist Helm boost?
Up to 3 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.
How much does it cost to enhance Pragmatist Helm to +10?
On average 10 tries and 254,400 Kinah, plus 10,090 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Pragmatist Helm give?
At +0: 108 Enhance Stone, for 4,000 Kinah. At +10: 10,198 Enhance Stone.
Can Pragmatist Helm be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 259 Kinah.