Faith Gloves
Faith Gloves is an Epic gloves of item level 33, usable from character level 30. Fixed stats: Defense 159, HP 66. Soul binding adds 3 of 24 possible stats; the likeliest is Critical Hit Resist (17.8%).
Fixed stats
"Of the best" compares each stat with the highest value among all glovess the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Defense | 159 | 38% of 424 |
| HP | 66 | 38% of 172 |
Extra stats: 3 of 24 on soul binding
Chance = how often each stat appears among the 3 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Critical Hit Resist | 16 | 25 | 6,000 | 17.8% |
| MP | 35 | 47 | 6,000 | 17.8% |
| Natural MP Regen | 8 | 16 | 6,000 | 17.8% |
| Natural HP Regen | 16 | 25 | 6,000 | 17.8% |
| Block | 9 | 17 | 6,000 | 17.8% |
| HP | 70 | 88 | 6,000 | 17.8% |
| Critical Damage Defense | 93 | 114 | 6,000 | 17.8% |
| Critical Hit | 11 | 20 | 5,000 | 15% |
| Accuracy | 15 | 24 | 5,000 | 15% |
| Defense | 91 | 112 | 5,000 | 15% |
| Evasion | 9 | 17 | 5,000 | 15% |
| Back Defense | 93 | 114 | 5,000 | 15% |
| Front Defense | 93 | 114 | 5,000 | 15% |
| Dexterity | 7 | 15 | 4,000 | 12.1% |
| Constitution | 7 | 15 | 4,000 | 12.1% |
| Willpower | 7 | 15 | 4,000 | 12.1% |
| Attack | 7 | 15 | 4,000 | 12.1% |
| Combat Speed | 3.51% | 4.11% | 3,000 | 9.2% |
| Status Effect Resist | 2.34% | 2.76% | 3,000 | 9.2% |
| Perfect Chance | 1.64% | 1.96% | 1,200 | 3.7% |
| Regeneration | 0.82% | 1.01% | 1,200 | 3.7% |
| Defense increase | 1.09% | 1.32% | 1,200 | 3.7% |
| Endurance Penetration | 0.82% | 1.01% | 1,200 | 3.7% |
| Multi-hit Resist | 1.64% | 1.96% | 1,200 | 3.7% |
Chance of the stats you want
Tick the stats you want. The game draws 3 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 3 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).
Gladiator · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blood Absorption10% · +1 (+1/enhance, max +1)
Destructive Impulse10% · +1 (+1/enhance, max +1)
Experienced Counterstrike10% · +1 (+1/enhance, max +1)
Identify Weakness10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Murderous Burst10% · +1 (+1/enhance, max +1)
Protection Armor10% · +1 (+1/enhance, max +1)
Survival Stance10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Templar · 10 skills
Block Pain10% · +1 (+1/enhance, max +1)
Enhance Health10% · +1 (+1/enhance, max +1)
Fury10% · +1 (+1/enhance, max +1)
Guarding Seal10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Insulting Roar10% · +1 (+1/enhance, max +1)
Ironclad Defense10% · +1 (+1/enhance, max +1)
Punishing Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warding Shield10% · +1 (+1/enhance, max +1)
Assassin · 10 skills
Ambush Stance10% · +1 (+1/enhance, max +1)
Apply Poison10% · +1 (+1/enhance, max +1)
Assault Stance10% · +1 (+1/enhance, max +1)
Defense Break10% · +1 (+1/enhance, max +1)
Determination10% · +1 (+1/enhance, max +1)
Exploit Weakness10% · +1 (+1/enhance, max +1)
Heightened Sixth Sense10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Rear Smite10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Ranger · 10 skills
Concentrated Fire10% · +1 (+1/enhance, max +1)
Focused Eye10% · +1 (+1/enhance, max +1)
Hunter's Resolve10% · +1 (+1/enhance, max +1)
Hunter's Soul10% · +1 (+1/enhance, max +1)
Melee Fire10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Rooting Eye10% · +1 (+1/enhance, max +1)
Unyielding Resolve10% · +1 (+1/enhance, max +1)
Vigilant Eye10% · +1 (+1/enhance, max +1)
Wind Vigor10% · +1 (+1/enhance, max +1)
Sorcerer · 10 skills
Absorb Essence10% · +1 (+1/enhance, max +1)
Cold Snap10% · +1 (+1/enhance, max +1)
Fire Mark10% · +1 (+1/enhance, max +1)
Grace of Enhancement10% · +1 (+1/enhance, max +1)
Grace of Resistance10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Robe of Cold10% · +1 (+1/enhance, max +1)
Robe of Earth10% · +1 (+1/enhance, max +1)
Robe of Flame10% · +1 (+1/enhance, max +1)
Vitality Evaporation10% · +1 (+1/enhance, max +1)
Spiritmaster · 10 skills
Consecutive Countercurrent10% · +1 (+1/enhance, max +1)
Corrode10% · +1 (+1/enhance, max +1)
Element Unification10% · +1 (+1/enhance, max +1)
Mental Focus10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Spirit Communion10% · +1 (+1/enhance, max +1)
Spirit Protection10% · +1 (+1/enhance, max +1)
Spirit Revitalization10% · +1 (+1/enhance, max +1)
Spirit Strike10% · +1 (+1/enhance, max +1)
Spirit's Descent10% · +1 (+1/enhance, max +1)
Cleric · 10 skills
Earth's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lord's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lords' Benediction10% · +1 (+1/enhance, max +1)
Heal Block10% · +1 (+1/enhance, max +1)
Healing Enhancement10% · +1 (+1/enhance, max +1)
Immortal Veil10% · +1 (+1/enhance, max +1)
Prayer of Concentration10% · +1 (+1/enhance, max +1)
Radiant Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warm Benediction10% · +1 (+1/enhance, max +1)
Chanter · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blessing of Life10% · +1 (+1/enhance, max +1)
Crossguard10% · +1 (+1/enhance, max +1)
Earth's Promise10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Inspiring Spell10% · +1 (+1/enhance, max +1)
Protection Circle10% · +1 (+1/enhance, max +1)
Raging Spell10% · +1 (+1/enhance, max +1)- Survival Willpower10% · +1 (+1/enhance, max +1)
Wind's Promise10% · +1 (+1/enhance, max +1)
Brawler · 10 skills
거대한 분노10% · +1 (+1/enhance, max +1)
경량화10% · +1 (+1/enhance, max +1)
위세10% · +1 (+1/enhance, max +1)
전선 유지10% · +1 (+1/enhance, max +1)
정면 돌파10% · +1 (+1/enhance, max +1)
정신 전환10% · +1 (+1/enhance, max +1)
충격 적중10% · +1 (+1/enhance, max +1)
충격타10% · +1 (+1/enhance, max +1)
폭주 증폭10% · +1 (+1/enhance, max +1)
회생의 계약10% · +1 (+1/enhance, max +1)
Enhance to +10
From the item's enhance table (Enchant_Legend_33). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Faith Gloves
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
Faith Gloves from dungeons
Chance per clear counts every chest and boss table of the mode, each opened once; weeks assume every weekly reward claim is used. Our calculation from the game's reward tables.
| Dungeon | Chance / clear | Avg. clears | Avg. weeks | Weeks for 90% |
|---|---|---|---|---|
| 20.64% | 4.8 | 1.2 | 2 |
Decompose
Costs 4,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +10, decomposing gives back 11,998 Enhance Stone, 11,885 more than at +0 — 100% of the 11,885 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 113 | — |
| +1 | 278 | 100% |
| +2 | 518 | 100% |
| +3 | 948 | 100% |
| +4 | 1,608 | 100% |
| +5 | 2,538 | 100% |
| +6 | 3,758 | 100% |
| +7 | 5,288 | 100% |
| +8 | 7,158 | 100% |
| +9 | 9,388 | 100% |
| +10 | 11,998 | 100% |
Compared with nearby glovess
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Defense | HP |
|---|---|---|---|---|---|
| Rare | 35 | 35 | 170+11 | 70+4 | |
| Rare | 35 | 35 | 170+11 | 70+4 | |
| Rare | 35 | 35 | 170+11 | 70+4 | |
| Rare | 35 | 35 | 170+11 | 70+4 | |
| Epic | 33 | 30 | 159 | 66 | |
| Epic | 33 | 30 | 159 | 66 | |
| Epic | 33 | 30 | 159 | 66 | |
| Epic | 33 | 30 | 159 | 66 | |
| Epic | 29 | 1 | 140−19 | 58−8 |
Best gloves at each level
For each required level (Item table), the gloves needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Gloves); 44 from level 34 (Artisan's Splendent Orichalcum Gloves); 46 from level 40 (Dartan Gloves); 86 from level 45 (Splendent White Dragon Lord Gloves).
Faith Gloves FAQ
How do I get Faith Gloves in AION 2?
Dungeon: Urugugu Canyon (Exploration) — 20.64% per clear. Every source is listed under "How to get" on this page.
What extra stats can Faith Gloves roll?
Soul binding draws 3 of 24 stats by the game's weights. The likeliest: Critical Hit Resist (17.8%), MP (17.8%), Natural MP Regen (17.8%).
Which skills can Faith Gloves boost?
Up to 3 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.
How much does it cost to enhance Faith Gloves to +10?
On average 10 tries and 299,230 Kinah, plus 11,885 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Faith Gloves give?
At +0: 113 Enhance Stone, for 4,000 Kinah. At +10: 11,998 Enhance Stone.
Can Faith Gloves be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 291 Kinah.