Luminous Boots
Luminous Boots is a Rare shoes of item level 25, usable from character level 25. Fixed stats: Defense 120, HP 50. Soul binding adds 2 of 24 possible stats; the likeliest is Critical Damage Defense (11.9%).
Fixed stats
"Of the best" compares each stat with the highest value among all shoess the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Defense | 120 | 28% of 424 |
| HP | 50 | 29% of 172 |
Extra stats: 2 of 24 on soul binding
Chance = how often each stat appears among the 2 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Critical Damage Defense | 92 | 113 | 6,000 | 11.9% |
| Block | 9 | 17 | 6,000 | 11.9% |
| HP | 69 | 86 | 6,000 | 11.9% |
| Natural HP Regen | 16 | 25 | 6,000 | 11.9% |
| Critical Hit Resist | 16 | 25 | 6,000 | 11.9% |
| MP | 34 | 46 | 6,000 | 11.9% |
| Natural MP Regen | 8 | 16 | 6,000 | 11.9% |
| Back Defense | 92 | 113 | 5,000 | 10% |
| Front Defense | 92 | 113 | 5,000 | 10% |
| Defense | 90 | 111 | 5,000 | 10% |
| Evasion | 9 | 17 | 5,000 | 10% |
| Critical Hit | 11 | 20 | 5,000 | 10% |
| Accuracy | 15 | 24 | 5,000 | 10% |
| Willpower | 6 | 14 | 4,000 | 8% |
| Attack | 7 | 15 | 4,000 | 8% |
| Dexterity | 8 | 16 | 4,000 | 8% |
| Constitution | 5 | 13 | 4,000 | 8% |
| Move Speed | 3.84% | 4.49% | 3,000 | 6.1% |
| Status Effect Resist | 2.31% | 2.73% | 3,000 | 6.1% |
| Regeneration | 0.81% | 1% | 1,200 | 2.4% |
| Defense increase | 1.08% | 1.31% | 1,200 | 2.4% |
| Perfect Resist | 1.35% | 1.62% | 1,200 | 2.4% |
| Endurance Penetration | 0.81% | 1% | 1,200 | 2.4% |
| Perfect Chance | 1.62% | 1.93% | 1,200 | 2.4% |
Chance of the stats you want
Tick the stats you want. The game draws 2 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 2 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).
Gladiator · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blood Absorption10% · +1 (+1/enhance, max +1)
Destructive Impulse10% · +1 (+1/enhance, max +1)
Experienced Counterstrike10% · +1 (+1/enhance, max +1)
Identify Weakness10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Murderous Burst10% · +1 (+1/enhance, max +1)
Protection Armor10% · +1 (+1/enhance, max +1)
Survival Stance10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Templar · 10 skills
Block Pain10% · +1 (+1/enhance, max +1)
Enhance Health10% · +1 (+1/enhance, max +1)
Fury10% · +1 (+1/enhance, max +1)
Guarding Seal10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Insulting Roar10% · +1 (+1/enhance, max +1)
Ironclad Defense10% · +1 (+1/enhance, max +1)
Punishing Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warding Shield10% · +1 (+1/enhance, max +1)
Assassin · 10 skills
Ambush Stance10% · +1 (+1/enhance, max +1)
Apply Poison10% · +1 (+1/enhance, max +1)
Assault Stance10% · +1 (+1/enhance, max +1)
Defense Break10% · +1 (+1/enhance, max +1)
Determination10% · +1 (+1/enhance, max +1)
Exploit Weakness10% · +1 (+1/enhance, max +1)
Heightened Sixth Sense10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Rear Smite10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Ranger · 10 skills
Concentrated Fire10% · +1 (+1/enhance, max +1)
Focused Eye10% · +1 (+1/enhance, max +1)
Hunter's Resolve10% · +1 (+1/enhance, max +1)
Hunter's Soul10% · +1 (+1/enhance, max +1)
Melee Fire10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Rooting Eye10% · +1 (+1/enhance, max +1)
Unyielding Resolve10% · +1 (+1/enhance, max +1)
Vigilant Eye10% · +1 (+1/enhance, max +1)
Wind Vigor10% · +1 (+1/enhance, max +1)
Sorcerer · 10 skills
Absorb Essence10% · +1 (+1/enhance, max +1)
Cold Snap10% · +1 (+1/enhance, max +1)
Fire Mark10% · +1 (+1/enhance, max +1)
Grace of Enhancement10% · +1 (+1/enhance, max +1)
Grace of Resistance10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Robe of Cold10% · +1 (+1/enhance, max +1)
Robe of Earth10% · +1 (+1/enhance, max +1)
Robe of Flame10% · +1 (+1/enhance, max +1)
Vitality Evaporation10% · +1 (+1/enhance, max +1)
Spiritmaster · 10 skills
Consecutive Countercurrent10% · +1 (+1/enhance, max +1)
Corrode10% · +1 (+1/enhance, max +1)
Element Unification10% · +1 (+1/enhance, max +1)
Mental Focus10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Spirit Communion10% · +1 (+1/enhance, max +1)
Spirit Protection10% · +1 (+1/enhance, max +1)
Spirit Revitalization10% · +1 (+1/enhance, max +1)
Spirit Strike10% · +1 (+1/enhance, max +1)
Spirit's Descent10% · +1 (+1/enhance, max +1)
Cleric · 10 skills
Earth's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lord's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lords' Benediction10% · +1 (+1/enhance, max +1)
Heal Block10% · +1 (+1/enhance, max +1)
Healing Enhancement10% · +1 (+1/enhance, max +1)
Immortal Veil10% · +1 (+1/enhance, max +1)
Prayer of Concentration10% · +1 (+1/enhance, max +1)
Radiant Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warm Benediction10% · +1 (+1/enhance, max +1)
Chanter · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blessing of Life10% · +1 (+1/enhance, max +1)
Crossguard10% · +1 (+1/enhance, max +1)
Earth's Promise10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Inspiring Spell10% · +1 (+1/enhance, max +1)
Protection Circle10% · +1 (+1/enhance, max +1)
Raging Spell10% · +1 (+1/enhance, max +1)- Survival Willpower10% · +1 (+1/enhance, max +1)
Wind's Promise10% · +1 (+1/enhance, max +1)
Brawler · 10 skills
거대한 분노10% · +1 (+1/enhance, max +1)
경량화10% · +1 (+1/enhance, max +1)
위세10% · +1 (+1/enhance, max +1)
전선 유지10% · +1 (+1/enhance, max +1)
정면 돌파10% · +1 (+1/enhance, max +1)
정신 전환10% · +1 (+1/enhance, max +1)
충격 적중10% · +1 (+1/enhance, max +1)
충격타10% · +1 (+1/enhance, max +1)
폭주 증폭10% · +1 (+1/enhance, max +1)
회생의 계약10% · +1 (+1/enhance, max +1)
Enhance to +5
From the item's enhance table (Enchant_Rare_25). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Luminous Boots
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
Wanted: Searcher Sudka
Wanted: Brutal Zrash
Wanted: Cruel Rodar
Wanted: Disciplinant Corag
Wanted: Officer Darc
Wanted: Watcher Brons
Wanted: Annihilator Kardon
Wanted: Mad Lucant
- Field events: Jump Jump, Wraith Evasion, Mysterious Track, Hidden Lugi, Odyle Flight Frenzy, Goldrin's Treasure, Defend Shugo Merchants, Up! Up! Up!, Not This Tile?
Quest and achievement rewards: Luminous Boots
From the quests' reward tables (QuestReward, QuestClassReward) and the journal's achievement steps (AchievementReward). A bonus roll is a reward package: each of its slots comes up on its own (RewardPackage, out of 100,000,000) and then gives one item by weight (RewardPackageItem). Chance per completion = 1 − Π(1 − slot chance × weight) over the slots that hold the item — our calculation.
| Quest | Type | Level | Faction | How | Chance |
|---|---|---|---|---|---|
| Wanted: Searcher Sudka | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Wanted: Brutal Zrash | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Wanted: Cruel Rodar | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Wanted: Disciplinant Corag | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Wanted: Officer Darc | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Safe Livelihood | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Safety First | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Eternal Rest | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Dangerous Vegetation | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Suppressing Souls | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Expelling Malice | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Finding Stolen Supplies | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Stepping Stone to Weakening Forces | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Outpost Ambush | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
| Safe Passage | Duty (mission) | 45 | Asmodian | Bonus roll | 0.17% |
116 quest rewards in all; the surest 15 are shown.
Decompose
Costs 2,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +5, decomposing gives back 1,880 Enhance Stone, 1,835 more than at +0 — 100% of the 1,835 spent on average getting there. Up to +5 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 45 | — |
| +1 | 170 | 100% |
| +2 | 350 | 100% |
| +3 | 680 | 100% |
| +4 | 1,180 | 100% |
| +5 | 1,880 | 100% |
Compared with nearby shoess
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Defense | HP |
|---|---|---|---|---|---|
| Epic | 31 | 1 | 150+30 | 62+12 | |
| Epic | 28 | 25 | 134+14 | 56+6 | |
| Epic | 28 | 25 | 134+14 | 56+6 | |
| Epic | 28 | 25 | 134+14 | 56+6 | |
| Rare | 25 | 25 | 120 | 50 | |
| Epic | 25 | 22 | 120 | 50 | |
| Rare | 25 | 25 | 120 | 50 | |
| Rare | 25 | 25 | 120 | 50 | |
| Epic | 23 | 20 | 110−10 | 46−4 |
Other versions of Luminous Boots
Same name, different grade, level or faction.
Best shoes at each level
For each required level (Item table), the shoes needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 39 from level 1 (Pilgrim Boots); 44 from level 34 (Artisan's Splendent Orichalcum Boots); 46 from level 40 (Dartan Boots); 86 from level 45 (Splendent White Dragon Lord Boots).
Luminous Boots FAQ
How do I get Luminous Boots in AION 2?
Quests: reward of 116 quests. Every source is listed under "How to get" on this page.
What extra stats can Luminous Boots roll?
Soul binding draws 2 of 24 stats by the game's weights. The likeliest: Critical Damage Defense (11.9%), Block (11.9%), HP (11.9%).
Which skills can Luminous Boots boost?
Up to 2 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.
How much does it cost to enhance Luminous Boots to +5?
On average 5 tries and 45,930 Kinah, plus 1,835 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Luminous Boots give?
At +0: 45 Enhance Stone, for 2,000 Kinah. At +5: 1,880 Enhance Stone.
Can Luminous Boots be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 130 Kinah.