Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Conquering Helm

Conquering Helm

UniqueHelmTier 2Both factions

Conquering Helm is a Unique helm of item level 51, usable from character level 45. Fixed stats: Defense 281, HP 128. Soul binding adds 4 of 24 possible stats; the likeliest is Block (23.6%).

Fixed stats

"Of the best" compares each stat with the highest value among all helms the global client ships art for.

StatValueOf the best
Defense28150% of 567
HP12850% of 255

Extra stats: 4 of 24 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Block18286,00023.6%
MP67846,00023.6%
HP1351626,00023.6%
Natural MP Regen16256,00023.6%
Natural HP Regen31436,00023.6%
Critical Damage Defense1792136,00023.6%
Critical Hit Resist31436,00023.6%
Front Defense1792135,00020%
Critical Hit22325,00020%
Accuracy30425,00020%
Defense1752085,00020%
Evasion17275,00020%
Back Defense1792135,00020%
Dexterity8164,00016.3%
Constitution13224,00016.3%
Willpower8164,00016.3%
Attack14234,00016.3%
Incoming Heal12.6%14.56%3,00012.4%
Status Effect Resist4.5%5.25%3,00012.4%
Endurance2.1%2.49%1,2005.1%
Attack increase1.4%1.68%1,2005.1%
Perfect Resist2.62%3.08%1,2005.1%
Double Chance1.4%1.68%1,2005.1%
Weapon Damage Tolerance5.04%5.87%1,2005.1%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 10 skills
Templar · 10 skills
Assassin · 10 skills
Ranger · 10 skills
Sorcerer · 10 skills
Spiritmaster · 10 skills
Cleric · 10 skills
Chanter · 10 skills
Brawler · 10 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_51). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
7,487,505 Kinah
95,377 Enhance Stone
Kinah: 1 in 10 needs under 4,543,780, half under 7,217,780, 1 in 10 over 10,787,780
Adds at +15
Defense+220
HP+180
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Potential to level 4

The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Armor.

Tries to the top
4
every step is 100% — the cost is exact
Adds at level 4
PvP Damage Tolerance+2%
StepChanceCost per tryStats at the new level
0 → 1100%PvP Damage Tolerance +0.5%
1 → 2100%PvP Damage Tolerance +1%
2 → 3100%PvP Damage Tolerance +1.5%
3 → 4100%PvP Damage Tolerance +2%

Open in the Potential calculator — any start and target level.

Gear Transfer

Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Helmet_LvT1, item level 36–70.

Source itemItem levelTransfers doneCost per transferChance
Tier 1 Helm
40 items · same group as this item
36–700–20100%

As a source, this item can be handed in to Tier 2 Helm (item level 70–86; 1 × Transfer Stone (Unique) (Bound)), Tier 3 Helm (item level 86–102; 2 × Transfer Stone (Unique) (Bound)).

All Gear Transfer groups and costs

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 48,786 Enhance Stone, 48,415 more than at +0 — 51% of the 95,377 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0371—
+1626100%
+2996100%
+31,666100%
+42,686100%
+54,116100%
+65,996100%
+78,366100%
+811,256100%
+914,706100%
+1018,746100%
+1123,40691%
+1228,71681%
+1334,69669%
+1441,37659%
+1548,78651%

Compared with nearby helms

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelDefenseHP
Star Dragon Lord HelmAsmodianUnique6245342+61155+27
True Dragon Lord HelmElyosUnique6245342+61155+27
Kaira HelmUnique5645309+28140+12
Bakarma HelmUnique5445298+17135+7
Conquering HelmUnique5145281128
Fallen Ancient God HelmUnique4640253−28115−13
Dartan HelmUnique4640253−28115−13
Kashapa HelmUnique4640253−28115−13
High Commander Lagta HelmUnique4640253−28115−13

Other versions of Conquering Helm

Same name, different grade, level or faction.

Best helm at each level

For each required level (Item table), the helm needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 41 from level 1 (Pilgrim Helm); 44 from level 34 (Artisan's Splendent Orichalcum Helm); 46 from level 40 (Fallen Ancient God Helm); 102 from level 45 (Splendent Wise Dragon Lord Helm).

Conquering Helm FAQ

What extra stats can Conquering Helm roll?

Soul binding draws 4 of 24 stats by the game's weights. The likeliest: Block (23.6%), MP (23.6%), HP (23.6%).

Which skills can Conquering Helm boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.

How much does it cost to enhance Conquering Helm to +15?

On average 22.2 tries and 7,487,505 Kinah, plus 95,377 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Conquering Helm give?

At +0: 371 Enhance Stone, for 8,000 Kinah. At +15: 48,786 Enhance Stone.

Can Conquering Helm be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 2,003 Kinah.