Rainy Forest Helm
Rainy Forest Helm is a Rare helm of item level 15, usable from character level 15. Fixed stats: Defense 79, HP 38. Soul binding adds 2 of 24 possible stats; the likeliest is Critical Damage Defense (11.9%).
The global client ships no artwork for this item, which usually means it is not obtainable in the global version yet (it exists in the data tables).
Fixed stats
"Of the best" compares each stat with the highest value among all helms the global client ships art for.
| Stat | Value | Of the best |
|---|---|---|
| Defense | 79 | 17% of 477 |
| HP | 38 | 18% of 215 |
Extra stats: 2 of 24 on soul binding
Chance = how often each stat appears among the 2 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.
| Stat | Min | Max | Weight | Chance |
|---|---|---|---|---|
| Critical Damage Defense | 94 | 115 | 6,000 | 11.9% |
| Block | 9 | 17 | 6,000 | 11.9% |
| HP | 70 | 88 | 6,000 | 11.9% |
| Natural HP Regen | 16 | 25 | 6,000 | 11.9% |
| Critical Hit Resist | 16 | 25 | 6,000 | 11.9% |
| MP | 35 | 47 | 6,000 | 11.9% |
| Natural MP Regen | 8 | 16 | 6,000 | 11.9% |
| Back Defense | 94 | 115 | 5,000 | 10% |
| Front Defense | 94 | 115 | 5,000 | 10% |
| Defense | 91 | 112 | 5,000 | 10% |
| Evasion | 9 | 17 | 5,000 | 10% |
| Critical Hit | 11 | 20 | 5,000 | 10% |
| Accuracy | 15 | 24 | 5,000 | 10% |
| Willpower | 4 | 12 | 4,000 | 8% |
| Attack | 7 | 15 | 4,000 | 8% |
| Dexterity | 4 | 12 | 4,000 | 8% |
| Constitution | 7 | 15 | 4,000 | 8% |
| Incoming Heal | 6.6% | 7.66% | 3,000 | 6.1% |
| Status Effect Resist | 2.35% | 2.77% | 3,000 | 6.1% |
| Endurance | 1.1% | 1.34% | 1,200 | 2.4% |
| Attack increase | 0.73% | 0.91% | 1,200 | 2.4% |
| Perfect Resist | 1.37% | 1.65% | 1,200 | 2.4% |
| Weapon Damage Tolerance | 2.64% | 3.11% | 1,200 | 2.4% |
| Double Chance | 0.73% | 0.91% | 1,200 | 2.4% |
Chance of the stats you want
Tick the stats you want. The game draws 2 — here is the chance of getting your pick.
Nothing selected yet.
Skill effects on soul binding
The item makes up to 2 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).
Gladiator · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blood Absorption10% · +1 (+1/enhance, max +1)
Destructive Impulse10% · +1 (+1/enhance, max +1)
Experienced Counterstrike10% · +1 (+1/enhance, max +1)
Identify Weakness10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Murderous Burst10% · +1 (+1/enhance, max +1)
Protection Armor10% · +1 (+1/enhance, max +1)
Survival Stance10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Templar · 10 skills
Block Pain10% · +1 (+1/enhance, max +1)
Enhance Health10% · +1 (+1/enhance, max +1)
Fury10% · +1 (+1/enhance, max +1)
Guarding Seal10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Insulting Roar10% · +1 (+1/enhance, max +1)
Ironclad Defense10% · +1 (+1/enhance, max +1)
Punishing Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warding Shield10% · +1 (+1/enhance, max +1)
Assassin · 10 skills
Ambush Stance10% · +1 (+1/enhance, max +1)
Apply Poison10% · +1 (+1/enhance, max +1)
Assault Stance10% · +1 (+1/enhance, max +1)
Defense Break10% · +1 (+1/enhance, max +1)
Determination10% · +1 (+1/enhance, max +1)
Exploit Weakness10% · +1 (+1/enhance, max +1)
Heightened Sixth Sense10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Rear Smite10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Ranger · 10 skills
Concentrated Fire10% · +1 (+1/enhance, max +1)
Focused Eye10% · +1 (+1/enhance, max +1)
Hunter's Resolve10% · +1 (+1/enhance, max +1)
Hunter's Soul10% · +1 (+1/enhance, max +1)
Melee Fire10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Rooting Eye10% · +1 (+1/enhance, max +1)
Unyielding Resolve10% · +1 (+1/enhance, max +1)
Vigilant Eye10% · +1 (+1/enhance, max +1)
Wind Vigor10% · +1 (+1/enhance, max +1)
Sorcerer · 10 skills
Absorb Essence10% · +1 (+1/enhance, max +1)
Cold Snap10% · +1 (+1/enhance, max +1)
Fire Mark10% · +1 (+1/enhance, max +1)
Grace of Enhancement10% · +1 (+1/enhance, max +1)
Grace of Resistance10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Robe of Cold10% · +1 (+1/enhance, max +1)
Robe of Earth10% · +1 (+1/enhance, max +1)
Robe of Flame10% · +1 (+1/enhance, max +1)
Vitality Evaporation10% · +1 (+1/enhance, max +1)
Spiritmaster · 10 skills
Consecutive Countercurrent10% · +1 (+1/enhance, max +1)
Corrode10% · +1 (+1/enhance, max +1)
Element Unification10% · +1 (+1/enhance, max +1)
Mental Focus10% · +1 (+1/enhance, max +1)
Revitalization Contract10% · +1 (+1/enhance, max +1)
Spirit Communion10% · +1 (+1/enhance, max +1)
Spirit Protection10% · +1 (+1/enhance, max +1)
Spirit Revitalization10% · +1 (+1/enhance, max +1)
Spirit Strike10% · +1 (+1/enhance, max +1)
Spirit's Descent10% · +1 (+1/enhance, max +1)
Cleric · 10 skills
Earth's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lord's Grace10% · +1 (+1/enhance, max +1)
Empyrean Lords' Benediction10% · +1 (+1/enhance, max +1)
Heal Block10% · +1 (+1/enhance, max +1)
Healing Enhancement10% · +1 (+1/enhance, max +1)
Immortal Veil10% · +1 (+1/enhance, max +1)
Prayer of Concentration10% · +1 (+1/enhance, max +1)
Radiant Benediction10% · +1 (+1/enhance, max +1)
Survival Willpower10% · +1 (+1/enhance, max +1)
Warm Benediction10% · +1 (+1/enhance, max +1)
Chanter · 10 skills
Attack Preparation10% · +1 (+1/enhance, max +1)
Blessing of Life10% · +1 (+1/enhance, max +1)
Crossguard10% · +1 (+1/enhance, max +1)
Earth's Promise10% · +1 (+1/enhance, max +1)
Impact Hit10% · +1 (+1/enhance, max +1)
Inspiring Spell10% · +1 (+1/enhance, max +1)
Protection Circle10% · +1 (+1/enhance, max +1)
Raging Spell10% · +1 (+1/enhance, max +1)- Survival Willpower10% · +1 (+1/enhance, max +1)
Wind's Promise10% · +1 (+1/enhance, max +1)
Brawler · 10 skills
거대한 분노10% · +1 (+1/enhance, max +1)
경량화10% · +1 (+1/enhance, max +1)
위세10% · +1 (+1/enhance, max +1)
전선 유지10% · +1 (+1/enhance, max +1)
정면 돌파10% · +1 (+1/enhance, max +1)
정신 전환10% · +1 (+1/enhance, max +1)
충격 적중10% · +1 (+1/enhance, max +1)
충격타10% · +1 (+1/enhance, max +1)
폭주 증폭10% · +1 (+1/enhance, max +1)
회생의 계약10% · +1 (+1/enhance, max +1)
Enhance to +5
From the item's enhance table (Enchant_Rare_15). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.
Open in the enhance calculator — any start and target level, and the chance your budget is enough.
How to get Rainy Forest Helm
The sources the game lists for this item (its acquisition routes), and the monsters whose reward tables drop it, best chance per kill first.
Wanted: Worshiper Dekish
Wanted: Scouter Sahar
Wanted: Destroyer Tarka
Wanted: Watcher Sandha
Wanted: Praetorian Irima
Wanted: Cold-Hearted Kandak
Wanted: Hunter Danahan
Wanted: Heartless Mozant
- Field events: Jump Jump, Wraith Evasion, Mysterious Track, Hidden Lugi, Odyle Flight Frenzy, Goldrin's Treasure, Defend Shugo Merchants, Up! Up! Up!, Not This Tile?
Quest and achievement rewards: Rainy Forest Helm
From the quests' reward tables (QuestReward, QuestClassReward) and the journal's achievement steps (AchievementReward). A bonus roll is a reward package: each of its slots comes up on its own (RewardPackage, out of 100,000,000) and then gives one item by weight (RewardPackageItem). Chance per completion = 1 − Π(1 − slot chance × weight) over the slots that hold the item — our calculation.
| Quest | Type | Level | Faction | How | Chance |
|---|---|---|---|---|---|
| Wanted: Worshiper Dekish | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Wanted: Watcher Sandha | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Wanted: Hunter Danahan | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Wanted: Officer Barha | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Wanted: Cunning Dmark | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Protect the Odyle Collector | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Quality Materials | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Spore Control | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Blinding Light | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Stabilizing the Ellun River Marsh | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Air Freshener | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Meadow Preservation | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Uninvited Guests | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Mass Layoffs | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
| Krall Population Control | Duty (mission) | 45 | Elyos | Bonus roll | 0.27% |
116 quest rewards in all; the surest 15 are shown.
Decompose
Costs 2,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.
At +5, decomposing gives back 1,140 Enhance Stone, 1,105 more than at +0 — 100% of the 1,105 spent on average getting there. Up to +5 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.
| Enhance | Enhance Stone | Enhance Stone spent that comes back |
|---|---|---|
| +0 | 35 | — |
| +1 | 110 | 100% |
| +2 | 220 | 100% |
| +3 | 420 | 100% |
| +4 | 720 | 100% |
| +5 | 1,140 | 100% |
Compared with nearby helms
The nearest items of the same kind by item level (one per name), each main stat against this item's.
| Item | Grade | Item level | Req. level | Defense | HP |
|---|---|---|---|---|---|
| Rare | 20 | 20 | 107+28 | 50+12 | |
| Rare | 20 | 20 | 107+28 | 50+12 | |
| Common | 18 | 1 | 95+16 | 45+7 | |
| Common | 18 | 1 | 95+16 | 45+7 | |
| Rainy Forest Helm | Rare | 15 | 15 | 79 | 38 |
| Common | 13 | 13 | 67−12 | 33−5 | |
| Common | 13 | 13 | 67−12 | 33−5 | |
| Common | 12 | 1 | 62−17 | 30−8 | |
| Common | 12 | 1 | 62−17 | 30−8 |
Other versions of Rainy Forest Helm
Same name, different grade, level or faction.
Similar helm
Same kind, grade and level band.
Best helm at each level
For each required level (Item table), the helm needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.
Highest item level a character can equip on the way: 41 from level 1 (Pilgrim Helm); 44 from level 34 (Artisan's Splendent Orichalcum Helm); 46 from level 40 (Dartan Helm); 86 from level 45 (Splendent White Dragon Lord Helm).
Rainy Forest Helm FAQ
How do I get Rainy Forest Helm in AION 2?
Quests: reward of 116 quests. Every source is listed under "How to get" on this page.
What extra stats can Rainy Forest Helm roll?
Soul binding draws 2 of 24 stats by the game's weights. The likeliest: Critical Damage Defense (11.9%), Block (11.9%), HP (11.9%).
Which skills can Rainy Forest Helm boost?
Up to 2 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.
How much does it cost to enhance Rainy Forest Helm to +5?
On average 5 tries and 27,630 Kinah, plus 1,105 Enhance Stone, counting the chance the game adds after each failure.
What does decomposing Rainy Forest Helm give?
At +0: 35 Enhance Stone, for 2,000 Kinah. At +5: 1,140 Enhance Stone.
Can Rainy Forest Helm be traded or sold?
Trade rule in the game: Soul Bind Acquire. Merchants buy it for 66 Kinah.