Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Fera Necklace

Fera Necklace

EpicNecklaceTier 2Both factions

Fera Necklace is an Epic necklace of item level 45, usable from character level 45. Fixed stats: Attack 69, Defense 165. Soul binding adds 3 of 16 possible stats; the likeliest is Natural MP Regen (29.1%).

Fixed stats

"Of the best" compares each stat with the highest value among all necklaces the global client ships art for.

StatValueOf the best
Attack6944% of 158
Defense16544% of 378

Extra stats: 3 of 16 on soul binding

Chance = how often each stat appears among the 3 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Natural MP Regen182810,00029.1%
Natural HP Regen375010,00029.1%
HP1571889,00026.5%
Critical Hit Resist37509,00026.5%
Block20309,00026.5%
MP78979,00026.5%
Attack17276,00018.3%
Critical Hit26376,00018.3%
Accuracy35476,00018.3%
Defense2032406,00018.3%
Evasion20306,00018.3%
Flight Power196225.476,00018.3%
Combat Speed2.36%2.78%2,0006.4%
Might7152,0006.4%
Precision7152,0006.4%
Intelligence9172,0006.4%

Chance of the stats you want

Tick the stats you want. The game draws 3 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 3 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 10 skills
Templar · 10 skills
Assassin · 10 skills
Ranger · 10 skills
Sorcerer · 10 skills
Spiritmaster · 10 skills
Cleric · 10 skills
Chanter · 10 skills
Brawler · 10 skills

Enhance to +10

From the item's enhance table (Enchant_Legend_45). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +10
10
+0 to +10 always succeed · at most 10
Expected cost
406,430 Kinah
16,195 Enhance Stone
Kinah: 1 in 10 needs under 406,430, half under 406,430, 1 in 10 over 406,430
Adds at +10
Attack+25
Defense+64
item level +10
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Decompose

Costs 4,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +10, decomposing gives back 16,320 Enhance Stone, 16,195 more than at +0 — 100% of the 16,195 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0125—
+1350100%
+2670100%
+31,260100%
+42,160100%
+53,420100%
+65,080100%
+77,170100%
+89,720100%
+912,760100%
+1016,320100%

Compared with nearby necklaces

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackDefense
High Commander Lagta NecklaceUnique464070+1169+4
Kashapa NecklaceUnique464070+1169+4
Dartan NecklaceUnique464070+1169+4
Fallen Ancient God Ruby NecklaceUnique464070+1169+4
Fera NecklaceEpic454569165
Corrupted Judicator NecklaceEpic454569165
Artisan's Splendent Ruby NecklaceElyosUnique443467−2161−4
Pilgrim NecklaceEpic43165−4157−8
Liberator NecklaceEpic43165−4157−8

Other versions of Fera Necklace

Same name, different grade, level or faction.

Best necklace at each level

For each required level (Item table), the necklace needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 43 from level 1 (Pilgrim Necklace); 44 from level 34 (Artisan's Splendent Ruby Necklace); 46 from level 40 (Fallen Ancient God Ruby Necklace); 102 from level 45 (Splendent Wise Dragon Lord Necklace).

Fera Necklace FAQ

What extra stats can Fera Necklace roll?

Soul binding draws 3 of 16 stats by the game's weights. The likeliest: Natural MP Regen (29.1%), Natural HP Regen (29.1%), HP (26.5%).

Which skills can Fera Necklace boost?

Up to 3 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.

How much does it cost to enhance Fera Necklace to +10?

On average 10 tries and 406,430 Kinah, plus 16,195 Enhance Stone, counting the chance the game adds after each failure.

What does decomposing Fera Necklace give?

At +0: 125 Enhance Stone, for 4,000 Kinah. At +10: 16,320 Enhance Stone.

Can Fera Necklace be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 1,721 Kinah.