Aion2DataGlobal client 2.0.6.0 · read from the game files · unofficial
Berk Earrings

Berk Earrings

UniqueEarringsTier 2Both factions

Berk Earrings is a Unique earrings of item level 54, usable from character level 45. Fixed stats: Attack 69, Defense 166. Soul binding adds 4 of 16 possible stats; the likeliest is Natural MP Regen (38.2%).

Fixed stats

"Of the best" compares each stat with the highest value among all earringss the global client ships art for.

StatValueOf the best
Attack6953% of 131
Defense16653% of 315

Extra stats: 4 of 16 on soul binding

Chance = how often each stat appears among the 4 drawn, from the game's weights (RandomWeight), assuming draws without repeats — our calculation, not a game screen. Each drawn stat rolls a value between min and max.

StatMinMaxWeightChance
Natural MP Regen203010,00038.2%
Natural HP Regen395210,00038.2%
Block22329,00035%
HP1671999,00035%
Critical Hit Resist39529,00035%
MP831029,00035%
Flight Power208.8240.196,00024.7%
Attack18286,00024.7%
Critical Hit27386,00024.7%
Accuracy37506,00024.7%
Defense2172576,00024.7%
Evasion21316,00024.7%
Move Speed4.35%5.07%2,0008.8%
Might6142,0008.8%
Precision6142,0008.8%
Intelligence10192,0008.8%

Chance of the stats you want

Tick the stats you want. The game draws 4 — here is the chance of getting your pick.

Nothing selected yet.

Skill effects on soul binding

The item makes up to 4 draws, each landing with a 20% chance (SubStatSkillSelectProb, out of 10,000); a draw that lands adds levels to one skill of the wearer's class, picked by the weights of Passive_EnchantEffect (ItemEquipSubstatSkill).

Gladiator · 10 skills
Templar · 10 skills
Assassin · 10 skills
Ranger · 10 skills
Sorcerer · 10 skills
Spiritmaster · 10 skills
Cleric · 10 skills
Chanter · 10 skills
Brawler · 10 skills

Enhance to +15

From the item's enhance table (Enchant_Unique_54). Expected values and percentiles are our calculation, counting the "+X% on failure" bonus the game adds after each failed try.

Expected tries +0 → +15
22.2
+0 to +10 always succeed · at most 76
Expected cost
7,956,463 Kinah
100,992 Enhance Stone
Kinah: 1 in 10 needs under 4,820,150, half under 7,660,150, 1 in 10 over 11,469,150
Adds at +15
Attack+45
Defense+115
item level +15
+1: 100%+2: 100%+3: 100%+4: 100%+5: 100%+6: 100%+7: 100%+8: 100%+9: 100%+10: 100%+11: 65%+12: 50%+13: 35%+14: 25%+15: 20%

Amplified Enhance continues for 1 more levels with Amplify Stones; level 1 adds Attack +4, Defense +8, Damage Boost +0.5%.

Open in the enhance calculator — any start and target level, and the chance your budget is enough.

Potential to level 4

The game marks this gear "This gear can have Potential enhanced." Potential Stones unlock the potential of gear that has been Soul Bound. Steps come from the ItemSurpass table G_Surpass_Unique_Abyss_Accessory.

Tries to the top
4
every step is 100% — the cost is exact
Adds at level 4
PvP Damage Boost+2%

Open in the Potential calculator — any start and target level.

Gear Transfer

Transfer moves the Enhance level and Soul Binding effects of a source item onto this one (the game: "Transfers Enhance Level and Soul Binding effects"). The source item is consumed when the transfer succeeds. This item is in the group Succession_Unique_Earring_LvT1, item level 36–70.

Source itemItem levelTransfers doneCost per transferChance
Tier 1 Earrings
30 items · same group as this item
36–700–20100%

As a source, this item can be handed in to Tier 2 Earrings (item level 70–86; 1 × Transfer Stone (Unique) (Bound)), Tier 3 Earrings (item level 86–102; 2 × Transfer Stone (Unique) (Bound)).

All Gear Transfer groups and costs

Used in 2 supply requests

The Abyss Supply Request takes Berk Earrings in 2 requests on 2 tabs. Items are destroyed on delivery.

Decompose

Costs 8,000 Kinah. Every group in the item's DecomposeResultItemGroup gives its package (RewardDecomposePackage, one per enhance level); amounts are added up.

At +15, decomposing gives back 51,624 Enhance Stone, 51,250 more than at +0 — 51% of the 100,992 spent on average getting there. Up to +10 it returns every Enhance Stone spent; past that, the stones lost to failed tries do not come back. Our calculation, same model as the enhance block.

EnhanceEnhance StoneEnhance Stone spent that comes back
+0374—
+1644100%
+21,034100%
+31,744100%
+42,824100%
+54,334100%
+66,324100%
+78,834100%
+811,894100%
+915,544100%
+1019,814100%
+1124,74491%
+1230,36481%
+1336,69469%
+1443,77459%
+1551,62451%

Compared with nearby earringss

The nearest items of the same kind by item level (one per name), each main stat against this item's.

ItemGradeItem levelReq. levelAttackDefense
Splendent True Dragon Lord EarringsElyosUnique704590+21216+50
Star Dragon Lord EarringsAsmodianUnique624579+10190+24
True Dragon Lord EarringsElyosUnique624579+10190+24
Kaira EarringsUnique564572+3172+6
Berk EarringsUnique544569166
Conquering Diamond EarringsUnique514565−4156−10
Fallen Ancient God Diamond EarringsUnique464059−10141−25
Dartan EarringsUnique464059−10141−25
Kashapa EarringsUnique464059−10141−25

Other versions of Berk Earrings

Same name, different grade, level or faction.

Best earrings at each level

For each required level (Item table), the earrings needing that level with the highest item level; ties go to the higher grade. Only items the global client ships art for. Our ranking by item level, not by stats.

Highest item level a character can equip on the way: 43 from level 1 (Pilgrim Earrings); 44 from level 34 (Artisan's Splendent Diamond Earrings); 46 from level 40 (Fallen Ancient God Diamond Earrings); 102 from level 45 (Splendent Wise Dragon Lord Earrings).

Berk Earrings FAQ

What extra stats can Berk Earrings roll?

Soul binding draws 4 of 16 stats by the game's weights. The likeliest: Natural MP Regen (38.2%), Natural HP Regen (38.2%), Block (35%).

Which skills can Berk Earrings boost?

Up to 4 draws, each landing with a 20% chance, add a level to one skill of the wearer's class — for the Gladiator, one of 10 skills such as Attack Preparation, Blood Absorption, Destructive Impulse.

How much does it cost to enhance Berk Earrings to +15?

On average 22.2 tries and 7,956,463 Kinah, plus 100,992 Enhance Stone, counting the chance the game adds after each failure. Amplified Enhance then goes 1 levels further.

What does decomposing Berk Earrings give?

At +0: 374 Enhance Stone, for 8,000 Kinah. At +15: 51,624 Enhance Stone.

Can Berk Earrings be traded or sold?

Trade rule in the game: Soul Bind Acquire. Merchants buy it for 30,000 Kinah.